# ABOUT XYES

Leading Crypto Casino

**Welcome to XYES.com – The Future of Online Betting**

<figure><img src="/files/45Iu6wI4r1GmuMqmKaX8" alt=""><figcaption></figcaption></figure>

XYES.com is the world’s leading Web3 betting platform, where cutting-edge technology meets top-tier entertainment. Whether you're a seasoned player or new to the world of online gaming, XYES.com offers a secure, efficient, and thrilling environment tailored to modern players.

#### 🛡️ **Fully Licensed and Regulated**

XYES.com operates under a valid online gaming license issued by the Government of **Curaçao**, ensuring that we comply with international standards of fairness, transparency, and responsible gaming. Our players can enjoy peace of mind knowing they are betting on a safe and legally authorized platform.

#### 🔒 **Trusted, Secure, and Seamless Gaming**

We are committed to delivering a fast, safe, and user-friendly betting experience. Our platform supports a wide range of payment options, including over 40 cryptocurrencies and fiat currencies such as BTC, ETH, USDT, and traditional banking methods. Every transaction—whether deposit, withdrawal, or wager—is processed with advanced encryption technology, ensuring the highest standards of privacy and security.

#### 🎯 **Unmatched Sports Betting Experience**

<figure><img src="/files/6FPTxVUMOdWl3VT0V4OP" alt=""><figcaption></figcaption></figure>

XYES.com features one of the most comprehensive sports betting platforms available. With coverage of over 50 sports and 5,000+ events daily, players can enjoy everything from soccer, basketball, and tennis to esports like CS:GO, Dota 2, and League of Legends. Whether it’s pre-match or live betting, our innovative **Bet Builder** and **accumulator bonus** features allow players to craft personalized bets and maximize their winnings.

#### 🎰 **Extensive Gaming Library**

<figure><img src="/files/1GmR7JGLv6vQLExkpW7y" alt=""><figcaption></figcaption></figure>

From classic slots to live dealer tables and our exclusive X Games, XYES.com offers a library of over 5,000 high-quality games. Our platform partners with leading game providers to ensure smooth gameplay, fair outcomes, and high-quality graphics—all in a reliable and regulated environment.

#### 💬 **24/7 Professional Customer Support**

Our customer service team is available around the clock to provide fast, friendly, and professional assistance. Whether you need help with account issues, payments, or general inquiries, our dedicated support agents are here to ensure a seamless experience at every stage of your journey.

#### 🎁 **Attractive Promotions & VIP Rewards**

<figure><img src="/files/fnrUMFfqAlI1jMJbhkEV" alt=""><figcaption></figcaption></figure>

XYES.com enhances your gaming experience with a generous bonus system. Enjoy deposit bonuses, daily and weekly promotions, exclusive events like bet insurance, and much more. For our loyal players, the **VIP Program** offers tiered benefits, cashback, personalized rewards, and exclusive access to special offers.

***

**Join XYES.com Today**

Step into a new era of online betting where blockchain innovation meets world-class gaming. With seamless Web3 integration, a vast selection of games, unbeatable sports betting features, and a fully licensed operation under Curaçao jurisdiction, XYES.com is your premier destination for crypto-powered entertainment.

🪙 **XYES.com – Where Crypto Meets Action**

{% embed url="<https://files.gitbook.com/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FYU7gSkLHYRmhcqQzolOJ%2Fuploads%2F6pOUWUxz5tPaTJdjLoFf%2Fxyes%20en%20video.mp4?alt=media&token=d5ad74c4-39a3-431f-a556-b637879df457>" %}


# Contact Us

For agent cooperation, alliance cooperation and other business inquiries, please contact us through the following methods:

Cooperation 1：

{% embed url="<http://t.me/xyes_sun>" %}

Cooperation 2：

Email：<hello@xyes.com>


# XYes Official Mirror Sites

**What is a mirror site?**\
A mirror site is an exact duplicate of a website stored on different web servers. It is used to balance traffic load. XYes's mirror sites are complete copies of the official website, designed to provide access to players who cannot connect to XYes.

**Available Mirror Sites:**

* [xyes.com](https://xyes.com/)
* [xyes.ai](https://xyes.ai/)
* [xyes.asia](https://xyes.asia/)
* [xyes.live](https://xyes.live/)
* [xyes.cc](https://xyes.cc/)
* [xyes.io](http://xyes.io/)
* [xyes.game](https://xyes.game/)
* [xyes.games](https://xyes.games/)


# XYes Application Setup

**IOS App Settings**

{% stepper %}
{% step %}
Open the website in Safari.

Tap to open Safari on your phone's desktop.

<figure><img src="/files/OzF3MM57rH5tTwEPcuQa" alt="" width="375"><figcaption></figcaption></figure>

{% endstep %}

{% step %}
Tap the Share button.

Use the Safari Explore app and go to XYes.com and tap the Share button.

<figure><img src="/files/4roTAHnTM8m8wpaV6GMu" alt="" width="375"><figcaption></figcaption></figure>

{% endstep %}

{% step %}
Click Add to Home Screen.

Press "Add to Home Screen" in the list pop-up to add it to your Home Screen. You may need to swipe left to find the "Add to Home Screen" button.

<figure><img src="/files/I210GfFYeU9I9XS8qdxo" alt="" width="375"><figcaption></figcaption></figure>
{% endstep %}
{% endstepper %}

***

**Android App Settings**

{% stepper %}
{% step %}
Open the website in Google Chrome.

Tap to open Google Chrome on your phone's desktop.

<figure><img src="/files/HT8ZnDqwSIou4bBa8Mi3" alt="" width="375"><figcaption></figcaption></figure>

{% endstep %}

{% step %}
Click the menu button.

click the menu button in the top right corner

<figure><img src="/files/SgPQHB14tXF7nFuz7A34" alt="" width="375"><figcaption></figcaption></figure>

{% endstep %}

{% step %}
Create a shortcut

Select the "add to home screen"option, and confirm.

<figure><img src="/files/k7qhQrrCPkjVZ2ruj1eo" alt="" width="375"><figcaption></figcaption></figure>

{% endstep %}
{% endstepper %}


# Original Games


# Original Games

Original games by XYes.com

XYes introduces its most popular in-house Original Games in the casino world, all available with leading cryptocurrencies. Players can now experience uniquely designed games: Users can play Original games using any cryptocurrency supported by the platform. Our off-chain betting solutions help lower the minimum bet requirements across all Original games. The XYes team has also added some exciting  features to enhance gameplay:

* **Live Game Chart**\
  Activate the Live Chart in any game to monitor your profits in real time on a vibrant graph. The statistics update live as long as you're playing, and new data appears each time you enter a game. When participating in Battles, the Live Chart will track your Profit, Current Prize, and Ranking.
* **Auto Mode**\
  Let Auto Mode take control if you have a gaming strategy and want to secure wins. Simply press the "Auto" button, choose your bet amount and number of rounds, set your target winnings, and enjoy your favorite Original game.
* **Hotkeys**\
  XYes is dedicated to user convenience, which is why hotkeys were introduced. With just a few keystrokes, you can streamline the gaming process!
* **Favorites**\
  Add your top games to the “Favorites” section for quick and easy access from the main page.
* **Fast Mode**\
  Skip game animations to speed up the gameplay and focus on winning.
* **Jackpots**\
  Some of XYes's Original games offer Jackpot options. Follow the game’s rules to strike it lucky! The Jackpot you win will depend on the size of your bet.

## **ORIGINAL GAMES**

### **Aviafly**

<div><figure><img src="/files/hYn5pRkM89opB3uKTDwJ" alt="" width="209"><figcaption></figcaption></figure> <figure><img src="/files/3mSYXOapQmM11tf4LEMg" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. **Classic Mode:** Withdraw your bet before the plane crashes. Your winnings will be based on the coefficient at which you made the withdrawal.
2. **Trenball Mode:** This involves setting a range where the plane is expected to reach. The bet will automatically cash out once the plane reaches the selected range, determining your winnings. You can choose multiple ranges simultaneously. Commands for different ranges are as follows:

* **Red:** 1-2 (not inclusive).
* **Blue:** 2 and above.
* **Green:** 10 and above.

3. It's possible to play in both modes concurrently.

**Languages:**  English, Spanish

***

### **Battle trades**

<div><figure><img src="/files/IvNwdQ8fVrsT1OIKzsEO" alt="" width="210"><figcaption></figcaption></figure> <figure><img src="/files/8Iwko2Fh1PztO7NFdD5o" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Place your bet amount.
2. Choose the Up pool if you predict the rate will increase, or the Down pool if you anticipate it will decrease.
3. Each round runs for 15 seconds, after which the winning team is announced.
4. At the conclusion of the round, the winnings are shared among the teams. The total bets from the losing team, minus a 5% commission, are distributed among the winners in proportion to their bet amounts.

**Languages:**  English, Spanish

***

### Bubbles

<div><figure><img src="/files/rAiuuF32Ij6ZEqwya7Un" alt="" width="209"><figcaption></figcaption></figure> <figure><img src="/files/qFGPFNfpFDy2hl8PPGQm" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Input your bet amount.
2. Specify your preferred winning ratio or fixed odds.
3. Click the "Play" button to begin the game.
4. You win if the ratio meets or exceeds your chosen value.

**Languages:**  English, Spanish

***

### Cases

<div><figure><img src="/files/FoRPwlsOKlJ39a5aDtd9" alt="" width="210"><figcaption></figcaption></figure> <figure><img src="/files/5nEQyKZ7aoWkJfFrDkTA" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Choose a case to begin the game.
2. If you'd like to open several cases at once (up to 5), select the number you wish to open.
3. Press the "Open Case" button and wait to discover the contents.
4. The "Instant Opening" option lets you bypass the animation and immediately view your prize.

**Languages:**  English, Spanish

***

### Chicken road

<div><figure><img src="/files/kkpl27knOwMe6m02EBmi" alt="" width="209"><figcaption></figcaption></figure> <figure><img src="/files/CXLxl9k5a9ZuZD2RjfUF" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Enter your bet amount.
2. Select a difficulty level for the game.

   The number of manhole covers and the risk of getting fried vary by difficulty. There are four difficulty levels available:

   * **Easy**: 24 lines, with a 1 in 25 chance of losing.
   * **Medium**: 22 lines, with a 3 in 25 chance of losing.
   * **Hard**: 20 lines, with a 5 in 25 chance of losing.
   * **Hardcore**: 15 lines, with a 10 in 25 chance of losing.
3. &#x20;Click the "Play" button to begin.
4. Your objective is to pass as many manhole covers as possible without getting fried. You can cash out your winnings at any point.
5. In the menu, there’s an option to enable "Space" for the spin and go feature, allowing you to advance using the "Space" key.

**Languages:**  English, Spanish

***

### Coin flip

<div><figure><img src="/files/V3JhNJ8KzAqo9h2Jky6u" alt="" width="209"><figcaption></figcaption></figure> <figure><img src="/files/GtMbZ2HGrILjF9sWFcU1" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Select your game mode: either the multiply game or the instant game.
2. Set your bet amount and choose the side the coin will land on: heads or tails.
3. In the multiply game, you can collect your winnings after each successful round or choose to keep playing.
4. In the instant mode, you have the option to collect your winnings after each successful round.

**Languages:**  English, Spanish

***

### Crash

<div><figure><img src="/files/nHVRKmBpi6aTxjfSO2cj" alt="" width="210"><figcaption></figcaption></figure> <figure><img src="/files/QDLtAYi1bRixrnp47Wzc" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Make your wager and get ready for the round to start. You can set an automatic stop amount.
2. Watch the rocket closely.
3. Your earnings will be determined by multiplying your bet with the rocket's coefficient.
4. Withdraw your funds before the rocket explodes to secure your winnings.

**Languages:**  English, Spanish

***

### Cryptos

<div><figure><img src="/files/DAmW1mMEH6DTVu15lhsM" alt="" width="210"><figcaption></figcaption></figure> <figure><img src="/files/91ud3mS6vIBfk6vUTtEY" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Make your wager and hit "Play" to reveal a random combination of cryptocurrency coins.
2. Each combination is linked to a specific multiplier that will dictate your winnings.

**Languages:**  English, Spanish

***

### Diver

<div><figure><img src="/files/HvoEZ4dpdFaoh9tldx0K" alt="" width="209"><figcaption></figcaption></figure> <figure><img src="/files/bXbBCrTwFhgMPOSk8Ikz" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Place your bet, or even two simultaneously, and wait for the round to begin.&#x20;
2. Keep an eye on the lucky submarine.&#x20;
3. Your winnings are calculated as your bet multiplied by the submarine's coefficient.&#x20;
4. Cash out before the submarine dives away to claim your money.

**Languages:**  English, Spanish

***

### Goblin Tower

<div><figure><img src="/files/aqm9bTB4fv999FwIneHZ" alt="" width="210"><figcaption></figcaption></figure> <figure><img src="/files/1tZ1tTbU50npSCfO0Mf3" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Choose the difficulty level and place your bet.
2. Select a winning cell in the line.
3. You may reach the top of the pyramid or win cash.

**Languages:**  English, Spanish

***

### Hot mines

<div><figure><img src="/files/J95ArS8gDddK5oYGtrLC" alt="" width="210"><figcaption></figcaption></figure> <figure><img src="/files/oJoZISFwSnsmIUaTqgeu" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Choose the risk level. The more bombs present on the playing field, the higher the odds for opening a slot with a cactus.
2. Enter your bet amount and start the game.
3. Your objective is to open as many cacti as possible without triggering a bomb. Your winnings increase with each cactus you successfully open.
4. You can cash out your winnings after each successfully opened slot.

**Languages:**  English, Spanish

***

### Jogo do bicho

<div><figure><img src="/files/iLu6zY2VwZbUKnb1fyJO" alt="" width="210"><figcaption></figcaption></figure> <figure><img src="/files/SQTdzy7TLyxQnq16K9Js" alt="" width="375"><figcaption></figcaption></figure></div>

{% tabs %}
{% tab title="How to Play" %}
**How to Play**

**Jogo do Bicho** is a betting game where numbers are represented by 25 animals. Each animal corresponds to four two-digit numbers, ranging from the ostrich (01, 02, 03, 04) to the cow (97, 98, 99, 00).

**Objective:** The goal of the game is to guess the correct combinations of numbers or animals to win.

#### Types of Bets:

1. **Bets on Animals:**
   * **SIMPLE:** A bet on a single animal.
   * **DOUBLE:** A bet on two animals at once.
   * **TRIPLE:** A bet on three animals.
   * **QUADRA:** A bet on four animals.
   * **PENTA:** A bet on five animals.
2. **Bets on Numbers (Extended):**
   * **TENS:** A bet on the last two digits.
   * **HUNDREDS:** A bet on the last three digits.
   * **THOUSANDS:** A bet on the entire number.

***Note:** Each animal represents a bet on four numbers simultaneously. For example, the ostrich corresponds to the numbers 01, 02, 03, and 04, while the eagle corresponds to 05, 06, 07, and 08.*

#### Steps to Play:

1. **Enter your bet amount.**
2. **Choose the game mode and enter your bet.** You can place multiple bets of different amounts in one round.

   2.1. Specify the animal or combination of animals you are betting on and wait for one of them to be drawn.

   2.2. If betting on a number, select the necessary digits and wait for them or the corresponding animal to be drawn.

   2.3. For convenience, you can use auto-play by holding down the "Play" button.
3. **Launch the draw:** Press the "Play" button to start the draw and find the results.
   {% endtab %}

{% tab title="Classic mode" %}
**Classic mode:**

**SIMPLE**

A bet on one animal. The player selects the bet amount and a specific animal. If the chosen animal wins in the first position, the bet is multiplied by **12** times. In case of a win in any other position, the bet is multiplied by **3.**

**DOUBLE**

A bet on two animals. The player selects the bet amount and two specific animals. The bet is multiplied by **95** if the chosen animals occupy the 1st and 2nd places. Any other positions with the chosen animals increase the bet by **18**. One winning animal increases the bet by **1**.

**TRIPLE**

A bet on three animals. The player selects the bet amount and three specific animals. If the chosen animals occupy the 1st, 2nd, and 3rd places, the bet is multiplied by **700** times. Any other position with the chosen animals will multiply the bet by **60**. If two of the chosen animals win, the bet is multiplied by **4**. If one of the chosen animals wins, the bet is multiplied by **1**.

**QUADRA**

A bet on four animals. The player selects the bet amount and four specific animals. If the chosen animals occupy the 1st, 2nd, 3rd, and 4th places, the bet is multiplied by **4000** times. If three of the chosen animals win, the bet is multiplied by **22**, two winning animals increase the bet by **1.5**, and one winning animal increases the bet by **0.2**. Any other position with all the chosen animals increases the bet by **500**.

**PENTA**

A bet on five animals. The player selects the bet amount and five specific animals. If all the chosen animals win, the bet is multiplied by **17000**. If four of the chosen animals win, the bet is multiplied by **150**, three winning animals increase the bet by **8**, two winning animals increase the bet by **1**, and one winning animal increases the bet by **0.2**.
{% endtab %}

{% tab title="Animal mode" %}
**Table of coefficients for animal modes**

<figure><img src="/files/7179bnXNbV8VY2tURheA" alt="" width="371"><figcaption></figcaption></figure>
{% endtab %}

{% tab title="Extended mode" %}
**Extended mode with numbers:**

**TENS**

A bet on the last two numbers corresponding to one of the animals. If the number combination matches in the 1st position, the bet is multiplied by 50 times. In case of a match in another position, the bet is multiplied by 8 times. One winning animal increases the bet by 1.

**HUNDREDS**

A bet on the last three numbers corresponding to one of the animals. If the number combination matches in the 1st position, the bet is multiplied by 500 times. In case of a match in another position, the bet is multiplied by 65 times. One winning animal increases the bet by 1.

**THOUSANDS**

A bet on the full number corresponding to one of the animals. If the number combination matches in the 1st position, the bet is multiplied by x5000 times. In case of a match in another position, the bet is multiplied by x650 times. One winning animal increases the bet by 1.
{% endtab %}

{% tab title="Number mode" %}
**Table of coefficients for numbers modes**

<figure><img src="/files/Oyc8K9dAmpIdrJFSVqSX" alt="" width="372"><figcaption></figcaption></figure>
{% endtab %}

{% tab title="Animal/Number" %}
**Table of animal to number relations**

<figure><img src="/files/Pt9EPQnHttrd21W40JFo" alt="" width="374"><figcaption></figcaption></figure>
{% endtab %}
{% endtabs %}

**Languages:**  English, Spanish

***

### Joker Poker

<div><figure><img src="/files/SFFz5RqIjxuDJphtSLnK" alt="" width="209"><figcaption></figcaption></figure> <figure><img src="/files/F1IlAZjDqrAFgUL2SsOn" alt="" width="375"><figcaption></figcaption></figure></div>

{% tabs %}
{% tab title="How to play " %}
**How to Play**

In Joker poker, the objective is to form the best possible 5-card poker hand. The game uses a standard 52-card deck plus one joker, which acts as a wild card to complete winning combinations. The deck is shuffled before each round, and standard poker hand rankings are used (refer to the "Combinations" section).

**Steps to Play**

1. Enter your bet amount and click "BET" to start the game.
2. You will be dealt five cards face up.
3. During each round, you can choose to discard or hold cards. Cards marked as "HOLD" will remain in your hand, while others can be exchanged. The "Auto Hold" feature will automatically select the best cards to keep based on strategy (see the "Auto Hold" section).

<figure><img src="/files/ubhhzfxUaMA507Xi84Ya" alt=""><figcaption></figcaption></figure>

1. Once you've finalized your selection, click "Deal" to exchange the unheld cards (you can only exchange once per round). You may also choose to hold all five cards, and the round will end without any exchanges.
2. You win if your hand matches a winning combination (check the "Combinations" section).
3. If you form a winning combination, you can choose to risk your winnings and attempt to double them using the "DOUBLE UP" mode (see the "Double Up" section for details).
   {% endtab %}

{% tab title="Combos" %}
**Combinations (combos)**

**Royal Flush**

Ace, king, queen, jack, 10 of the same suit.

**5 of a Kind**

Five cards of the same rank with a joker to complete the combination.

**Wild Royal Flush**

A royal flush with a joker to complete the combination.

**Straight Flush**

Five cards in a sequence of the same suit.

**4 of a Kind**

Any four cards of the same rank.

**Full House**

Three cards of the same rank and one pair.

**Flush**

Any five cards of the same suit.

**Straight**

Five cards in a sequence of different suits.

**3 of a Kind**

Three cards of the same value.

**2 Pair**

Two pairs of the same value.

**Kings or Better**

A pair of kings or higher.

The combinations Royal Flush, 5 of a Kind, Wild Royal Flush, Straight Flush, Full House, Flush, Straight include 5 cards. Combinations of 4 of a kind, 2 Pairs include 4 cards. The 3 of a Kind combination includes 3 cards. The Kings or Better combination includes 2 cards.
{% endtab %}

{% tab title="Auto hold" %}
**Auto hold** is tigered according to the next rules:

1. If there's a winning combination, it will be held (if multiple winning combinations appear, the highest-ranking one is held). If not, proceed to the next step.
2. If any pair is present, it will be held. If not, check the next step.
3. If only one card is missing to complete a 5-card winning combination, the remaining 4 cards are held. If not, proceed to the next step.
4. If an Ace and a King are present, both cards will be held. If not, check the next step.
5. If there is an Ace, it will be held. If not, proceed to the next step.
6. If there is a King, it will be held. If not, check the next step.
7. If two cards are needed to complete a flush, three cards of the same suit will be held. If not, proceed to the next step.
8. Auto Hold will not activate if no cards have potential for forming a winning combination.

***Note:** The Joker is always held.*
{% endtab %}

{% tab title="Double up" %}
**Double Up**

In Double Up mode, players can risk their winnings for a chance to double them. To do this, they need to guess a card with a higher value than the one initially revealed. If successful, the player can choose to either collect their current winnings or continue for another chance to double.

<figure><img src="/files/isuxPag6zxYU7p6h6pMl" alt="" width="362"><figcaption></figcaption></figure>

Players can double their winnings up to 5 times, but each attempt carries a risk of losing the winnings. If the chosen card matches the rank of the initial card, the winnings remain unchanged, and the double-up counter doesn't increase. This round isn't counted toward the total attempts to double.

To exit Double Up mode, click "CASH OUT" to collect your current doubled winnings.
{% endtab %}

{% tab title="Auto Game" %}
**Auto Game**

It is possible to set up auto game mode and it is started by pressing the "Auto game" button and continues for 10 rounds. You can stop the auto game at any time. The "Double Up" function is not available in this mode. All winnings will be automatically credited to your account.
{% endtab %}
{% endtabs %}

**Languages:**  English, Spanish

***

### Limbo

<div><figure><img src="/files/G1nuw6HmaAPgVOxRxGqz" alt=""><figcaption></figcaption></figure> <figure><img src="/files/aTk5VL5vq4FMvP4sc5Bt" alt=""><figcaption></figcaption></figure></div>

**How to play**

1. Input your bet amount.
2. Enter the odds that the flying saucer must reach or exceed.
3. Click the "Play" button.

**Languages:**  English, Spanish

***

### Lucky Mines

<div><figure><img src="/files/HcUvkX2RC1T54SYjX7Mk" alt="" width="210"><figcaption></figcaption></figure> <figure><img src="/files/xE9DV5ThLeEsvIIPrcyU" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Enter your bet amount and choose the game mode: manual or automatic.
2. In manual mode, begin opening cells.
3. In automatic mode, select the cells and the number of rounds.&#x20;
4. The rounds will play automatically with your chosen cells. If you don't hit any mines, the payout will be credited automatically!

**Languages:**  English, Spanish

***

### Mines

<div><figure><img src="/files/pPLA0fvmwyMl2a3NFRfQ" alt="" width="210"><figcaption></figcaption></figure> <figure><img src="/files/71Mw4yF3RJl942tmhAtp" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Select your risk level. The more bombs you include, the higher the odds, but it also becomes more challenging to win.
2. Enter your bet amount and start the game.
3. Begin opening the cells. Your goal is to reveal as many stars as possible while avoiding the bomb.
4. You can choose to stop and collect your winnings or take a risk to potentially multiply them. The choice is yours!

**Languages:**  English, Spanish

***

### New Double

<div><figure><img src="/files/ndapUnhyxA5GJVW8snGD" alt="" width="210"><figcaption></figcaption></figure> <figure><img src="/files/JnMgnOqHb9OSWWknjq8v" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. To start playing, enter your bet amount and select the color you want to bet on. You can choose two different colors simultaneously.
2. Winning on red or black gives you a 2x payout, while winning on green awards a 14x payout!
3. If you select the correct color, you'll win 2x or 14x your bet amount! However, if you choose the wrong color, you will lose your bet.

**Languages:**  English, Spanish

***

### New Hilo

<div><figure><img src="/files/s5ED7Lg6rmznKQVg6f6x" alt="" width="210"><figcaption></figcaption></figure> <figure><img src="/files/FJRAt1B5uILs88ZOjGwC" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Place your wager and select the outcome you'd like to bet on.
2. The result buttons feature multipliers that will boost your bet if you win.
3. Wait for the round to conclude and the card to reveal. If your selected outcome is successful, your winnings will be credited automatically!

**Languages:**  English, Spanish

***

### Plinko 1000

<div><figure><img src="/files/KXh0g14VClXoZF6eN2Gq" alt="" width="209"><figcaption></figcaption></figure> <figure><img src="/files/85EQ6agGeYgHDf6HjufN" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Enter your bet amount.
2. Select the number of balls to launch.
3. Set your risk level, start the round, and await the result.

**Languages:**  English, Spanish

***

### Robo dice

<div><figure><img src="/files/LEBo0CPdSkJR4TKYJJIP" alt="" width="210"><figcaption></figcaption></figure> <figure><img src="/files/g6f54lyFCsFzhqU87Dho" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Set your bet size.
2. Adjust the slider to choose your winning probability.
3. Click the button to select the digit range for your bet.
4. You win if the generated number falls within your chosen range.

**Languages:**  English, Spanish

***

### Roulette

<div><figure><img src="/files/aFYyj0v5aABdA8T53z92" alt="" width="210"><figcaption></figcaption></figure> <figure><img src="/files/oPoN5Xsbd6pWjdbsGRvv" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. The roulette wheel has 37 sectors: 18 red, 18 black, and one green (number 0).
2. To begin the game, choose your chip denomination and select the cell on the playing field that represents your desired bet outcome.
3. Simply wait for the next round to start. Each round begins automatically 30 seconds after the previous one ends.

**Languages:**  English, Spanish

***

### Stairs

<div><figure><img src="/files/ik568iQ94sUl9SxNNl6Y" alt="" width="209"><figcaption></figcaption></figure> <figure><img src="/files/wGeyDVUWRTQ1CVucQPqM" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Set your bet amount and choose your difficulty level. The higher the difficulty, the greater the multipliers.
2. &#x20;As the difficulty level rises, the number of consecutive winning cells decreases. You can manually select a cell at each level or let luck decide with the Auto Pick option.&#x20;
3. Start guessing the location of the winning cells, and you can stop and collect your winnings at any time.

**Languages:**  English, Spanish

***

### Sweet Keno

<div><figure><img src="/files/ew3IBMw3MdNAUuBLLKR2" alt="" width="209"><figcaption></figcaption></figure> <figure><img src="/files/TlcLsxhcN5iQKHn50ugG" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Select your risk level. The easy level offers lower risk but comes with a lower payout rate for guessing all the cells. The hard level involves more risk but offers significantly higher payout rates.
2. Enter your bet amount and choose between 1 to 10 cells on the game board.
3. Start the game— the more cells you guess correctly, the greater your winnings will be.

**Languages:**  English, Spanish

***

### Tower

<div><figure><img src="/files/9YWauFOjrgelXv3OzIgf" alt="" width="210"><figcaption></figcaption></figure> <figure><img src="/files/RCncc1dqb2OfgsGvj1cv" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Select from three difficulty levels: Low, Medium, or High. The higher the difficulty, the greater the odds of winning, but also the increased risk.
2. Place your bet and begin opening the cells. Each cell may reveal either a green diamond or a lock. A green diamond lets you advance further, while a lock blocks your progress.
3. Your objective is to progress as far as possible to collect the highest multiplier. You can choose when to continue or stop.
4. Click "Play" to start&#x20;

**Languages:**  English, Spanish

***

### Triple

<div><figure><img src="/files/jzvClo9aTU1t1XRbr82j" alt="" width="210"><figcaption></figcaption></figure> <figure><img src="/files/Yt8lfjqhik6RSJVtU4HM" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Choose 3 cells, enter your bet amount, and click "Bet."
2. You can collect one of 10 different fruit combinations. Adjusting the game's difficulty level will impact the winning multiplier for these combinations.
3. Your winnings are determined by the fruit combination that appears.

**Languages:**  English, Spanish

***

### Wheel

<div><figure><img src="/files/WZvThlxPWzLCKtphAP6R" alt="" width="210"><figcaption></figcaption></figure> <figure><img src="/files/2SfkLpCPI5m05uU2GiFE" alt="" width="375"><figcaption></figcaption></figure></div>

**How to play**

1. Set your bet size.
2. Choose a color, gray, red, blue or green to place your bet&#x20;
3. Click on the play button&#x20;

**Languages:**  English, Spanish

***


# Fairness

Welcome to XYes Casino! We are committed to providing all players with a safe, fair, and transparent gaming environment. Below are some key points on how we ensure fairness through technology:

1. **Blockchain Technology:** Our casino utilizes blockchain technology, where all transactions, bets, and game results are recorded on an immutable blockchain. This means every transaction can be tracked and verified, and no one can alter game results or the flow of funds, ensuring full transparency throughout the process.
2. **Provably Fair Games:** We offer a Provably Fair feature that allows players to view and verify the outcome of each game. By using a Random Number Generator (RNG) and a unique hash value for each game, players can confirm that the results were not manipulated or biased.
3. **Random Number Generator (RNG):** We use a certified Random Number Generator to ensure the fairness of games. RNG algorithms are widely used in the online gambling industry to ensure that game outcomes are entirely random and unpredictable, providing every player with an equal chance to win.
4. **Regular Audits:** Our casino undergoes regular third-party audits to ensure the fairness and transparency of all games. These auditing bodies conduct thorough checks of our systems and algorithms to ensure compliance with industry standards and regulations.
5. **Security Measures:** Player data and funds are protected through cutting-edge encryption technology. With SSL encryption and multi-factor authentication, we ensure that players' information and funds remain secure.
6. **Community Feedback & Transparent Communication:** We encourage players to provide feedback and maintain open communication through our website and social media channels. Any issues or disputes are handled fairly, ensuring that players' reputations and rights are protected.

At our casino, fairness is the cornerstone of our operations. We are dedicated to providing every player with the best gaming experience, allowing you to bet with confidence and fully enjoy the challenge and excitement!


# Sports Betting


# Sport Betting

XYes Sports betting terms and conditions and platforms

XYes.com will offer customers two different platforms to place wagers. At the moment, only one of them will be available while the other is configured.


# Sports betting Platform


# I. General Rules


# 1. Introduction

**1.1.** These Betting Rules govern the use of XYes.com. End Users have to make sure that when placing a bet with XYes.com, the End User is therefore agreeing that the End User has read, understood and will be adhering to these Betting Rules at any time applicable to XYes.com platform. The Betting Rules consist of the following sections:

**1.1.1.** General rules;

**1.1.2.** Sports related rules;

**1.1.3**. E-sports related rules;

**1.1.4.** Virtual sports related rules;

**1.1.5.** XYes E-sports related rules.

**1.2**. The use of XYes.com is at all times subject to the regulations imposed by the law applicable to the operations of the authority supervising the operations of XYes.com.

**1.3.** XYes.com reserves the right to make changes to the site, betting limits, payout limits and offerings without prior notice.

**1.4.** These Betting rules may be updated, amended, edited and supplemented at any time without prior notice.

**1.5**. Any reference in these Betting Rules to words/objects that appear in singular also applies to plural. References to gender are non-binding and to be treated for information purposes only.

The purpose of these Betting rules is processing and redemption, if any, of the bets fairly, honestly and in accordance with these terms.


# 2. Definitions

**2.1**. XYes.com – means an online platform and all connected to such platform (including but not limited to source code, object code, technologies, software and tools, executable applications, libraries, subroutines, widgets, plugins and other material needed among other) for the provision of XYes.com services.

**2.2.** End User - an individual who uses services of XYes.com via Website and who has agreed to the Betting Rules.

**2.3.** Bet – risk-based agreement concluded between the End User and XYes.com on the outcome of an event, market or set of the mentioned which involves placement by the End User of a Stake, the Bet resulting in a Winning based on the Odds or a loss of the Stake, the decision being subject to XYes.com and these Betting Rules. Bets are made on terms previously proposed by the XYes.com.

**2.4**. Stake - the amount of money transferred by the End User to the XYes.com platform and which is the main condition for participation in a Bet in accordance with these Rules.

**2.5.** The outcome - means the result of an event or a market on which the Stake was placed by the End User via XYes.com.

**2.6.** Market – an in-play event on which an End User may place a Stake via XYes.com.

**2.7.** Event – a sports, esports, virtual sports, political, entertainment or other event taking place in a real time offering Odds via XYes.com.

**2.8.** Odds — the coefficient as determined by XYes.com for the outcome of an Event expressed in a numeric value.

**2.9.** Winnings – amount of money won by the End User as a result of a Bet in case the End User predicted the outcome of an Event or Market correctly.


# 3. General Rules

**3.1.** No one being under the age or under minimal gambling age limit according to the applicable law in the country of End User is permitted to use services of the XYes.com and respectively to open an End User account and place a Stake on a Bet.

**3.2.** In the event of a discrepancies between the English language version of these Betting rules and any other language version, the English language version will prevail.

**3.3.** Once a Bet is accepted by XYes.com, it cannot be reversed XYes.com shall not be responsible for any missing or duplicate Stakes made by an End User. The XYes.com platform will not review any requests for alteration of Stakes accepted and Bets placed for the reason that either a Bet is missing or duplicated.

**3.4.** All transactions of an End User may be reviewed in the “My Bets” user interface of the respective End User of XYes.com to make sure that all requested Bets were accepted.

**3.5**. Statistical data or editorial texts published on XYes.com are for information and entertainment purposes only, and not for decision making. There are no warranties for the correctness of such information or data. XYes.com shall not acknowledge or accept any liability whatsoever regarding any decisions taken by an End User. At all times it is the End User’s responsibility to be aware about circumstances relating to an Event or Market.

**3.6.** It is forbidden to use any automated systems (any kind of scanners, robots etc.) XYes.com reserves the right to cancel any Bet which is made using automated systems of any kind.

**3.7.** It is forbidden to use multiple or third-party accounts for the purpose of use of services offered on XYes.com. Bets made in contrary to the terms of this clause shall be void.

**3.8.** Offering of the Events and Markets available on XYes.com may change from jurisdiction to jurisdiction, as offering of the XYes.com at all times is subject to applicable law.

**3.9.** XYes.com uses only reputable and legitimate data source(s) for determination of the outcome of a bet. Unless the data sources are not expressly disclosed in these betting rules, the data source(s) may be disclosed to an End User upon request.

**3.10.** In case of any contradictions: Market Rules take precedence over Sport Rules. Sport Rules take precedence over General Rules. In case there are no specific Market Rules or Sport Rules, General Rules apply.

**3.11.** An “X” included in a description of an odds or a market of these terms shall be understood as a number defined in the XYes.com offering.


# 4. Placing a Stake/making a Bet

**4.1.** All Stakes placed by an End User and all Bets accepted by XYes.com are subject to these Betting Rules, as well as to applicable law.

**4.2.** For any Bet to be valid, it needs to be expressly confirmed as accepted with a respective statement in the Betslip.

**4.3.** It shall at all times remain the exclusive discretion of XYes.com, whether or not to accept any Bet.

**4.4.** Bet types:

**4.4.1.** Single (Ordinary) – a Bet on a separate outcome of an Event. Single Bet payout shall be equal the amount of the stake times odds.

**4.4.2.** Combo – a Bet on several independent outcomes of Events. To win such a Bet it is necessary that every outcome of every Event included in this Bet is predicted correctly. Incorrect prediction of any Event included in the Combo results in losing the Combo in its entirety. Combo winning is equal to the amount of the stake times total odds of the Combo.

**4.4.3.** System - a set of Combos, which is a complete search variant of combos of the same size from a fixed set of outcomes. It is characterized by the same stake for each express (option system) and the same number of outcomes in each express. Betting the system must specify the total number of outcomes and number of combos (system option). System winning is equal to the amount of the stake times total odds of the System.

**4.4.4.** A ‘Trixie’ is a combination of Bets, which includes one treble and three doubles from a selection of three Events. For the avoidance of doubt in this clause and in these Betting rules a treble means a Combo which consists of 3 (three) Events/markets and a double means a Combo which consists of 2 (two) Events/markets. Trixie winning is equal to the amount of the stake times total odds of the Trixie.

**4.4.5.** A ‘Patent’ is a combination of Bets, which includes one treble, three doubles and three singles from a selection of three matches. Patent winning is equal to the amount of the stake times total odds of the Patent.

**4.4.6.** A ‘Yankee’ is a combination of Bets, which includes one fourfold, four trebles and six doubles from a selection of four matches. For the avoidance of doubt in this clause and in these Betting rules a fourfold means a Combo which consists of 4 (four) Events/markets. Yankee winning is equal to the amount of the stake times total odds of the Yankee.

**4.4.7.** A ‘Canadian’ (also known as ‘Super Yankee’) is a combination of Bets, which includes one fivefold, five fourfolds, ten trebles and ten doubles from a selection of five matches. For the avoidance of doubt in this clause and these Betting rules fivefold means a Combo which consists of 5 (five) Events/markets. Canadian winning is equal to the amount of the stake times total odds of the Canadian.

**4.4.8.** A ‘Heinz’ is a combination of Bets, which includes one sixfold, six fivefolds, fifteen fourfolds, twenty trebles and fifteen doubles from a selection of six matches. For the avoidance of doubt in this clause and these Betting rules sixfold means a Combo which consists of 6 (six) Events/markets. Heinz winning is equal to the amount of the stake times total odds of the Heinz.

**4.4.9.** A ‘Super Heinz’ is a combination of Bets, which includes one sevenfold, seven sixfolds, twenty-one fivefolds, thirty-five fourfolds, thirty-five trebles and twenty-one doubles from a selection of seven matches. For the avoidance of doubt in this clause and these Betting rules sevenfold means a Combo which consists of 7 (seven) Events/markets. Super Heinz winning is equal to the amount of the stake times total odds of the Super Heinz.

**4.4.10.** A ‘Goliath’ is a combination of Bets, which includes one eightfold, eight sevenfolds, twenty-eight sixfolds, fifty-six fivefolds, seventy fourfolds, fifty-six trebles and twenty-eight doubles from a selection of eight matches. For the avoidance of doubt in this clause and these Betting rules eightfold means a Combo which consists of 8 (eight) Events/markets. Goliath winning is equal to the amount of the stake times total odds of the Goliath.

**4.4.11.** If odds consider more than 2 digits after decimal point, the payout will be rounded for second digit after decimal point.

**4.4.12.** “Cash out” is an individual offer initiated by XYes.com, addressed to an End User, aimed at changing one or several essential betting conditions (coefficient, event calculation time, etc.) in order to fix a new Bet and terminate the previous Bet at any current time (further - Cash out). The offer to redeem a Bet can be both accepted and rejected by the End User. By selecting “Cash out” the End User confirms his acceptance of the new essential conditions of the Bet. Cash out rates can be offered for both pre-match and for live betting. XYes.com reserves the right to change the offer to repurchase the Bet over time, or not to form a Bet to repurchase the bet without giving a reason.

**4.4.13.** "Bet Builder" is a Bet on multiple Markets of the same Event, such as total, 1x2, team stats, player props and other markets marked with a Bet Builder Tab.  To win such a Bet it is necessary that every outcome of every Market included in this Bet is predicted correctly. Incorrect prediction of any Market included in the Bet Builder Bet results in losing the Bet Builder Bet in its entirety. Bet Builder Bet winning is equal to the amount of the stake times total odds of the Bet Builder Bet. Bet Builder may be available in different sports which are marked with a special Bet Builder Tab in the Event.

Bet Builder Bets can also be included in a Combo/System consisting of other Bet Builder Bets or a combination of Bet Builder Bet and non-Bet Builder Bets.

Special terms of Bet Builder:

a) Bet Builder Bets may not be available for all sports and/or Events and/or Markets. Availability of Bet Builder Bets shall at all times remain at XYes.com’s sole and exclusive discretion;

b) Availability of Bet Builder Bets is not guaranteed and XYes.com reserves the right to terminate availability of Bet Builder Bets for any reasons at sole discretion of XYes.com (e.g. technical issues; sportsbetting integrity etc.);

c) XYes.com reserves the right to amend, suspend or remove the Bet Builder feature (or any part of it) at any time;

d) XYes.com reserves the right to reverse the settlement of a Bet Builder Bet if the Bet or a selection within the Bet is settled in error (terms of the Betting Rules related to errors apply).

f) XYes.com reserves the right to accept or void any Bet included in the Bet Builder Bet in accordance with the terms of the Betting Rules regarding voiding Bets.  In case a Bet included in the Bet Builder Bet is voided – the remaining (non-voided) Bets included in the Bet Builder stand. In case of a void Bet terms of the Betting Rules related to void Bets apply.

**4.5.** Market types:

**4.5.1.** "Match" (1X2) allows to bet on the (partial or definite) outcome of a match or event. The options are: "1" = Home team, or team listed to the left side of the offer; "X" = Draw, or the selection in the middle; "2" = Away team, or team listed to the right side of the offer.

**4.5.2.** "Correct Score" allows to bet on the (partial or definite) exact score of a match or Event.

**4.5.3.** "Over/Under" (Totals) allows to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.). Should the total amount of the listed occurrences in the Bet be exactly equal to number of respective occurrences listed in the betting line, then all bets on this offer will be declared void. Example: an offer where the betting line is 128.0 points and the match ends with the result 64-64 will be declared void.

**4.5.4.** "Odd/Even" allows to bet on the (partial or definite) odd or even number of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.) in an Event. For the avoidance of doubt an odd number shall be 1,3,5 etc., however Even number shall be  0,2,4 etc.

**4.5.5.** A "Head-to-Head" and/or "Triple-Head" allows to bet on a competition between two or three participants/outcomes, originating from either an officially organised event, or else, as virtually defined by XYes.com.

**4.5.6.** "Half time/Full time" allows to bet on the result in the half time and the final outcome of the match. E.g. if at Half time the score is 1-0 and the match ends 1-1, the winning outcome is 1/X. The Bet shall be void if the regular time of the match is played in a different time format than those listed in the Bet (i.e. other than two halves).

**4.5.7.** "Period betting" allows (where possible) to bet on the outcome of each separate period within a match/Event.

**4.5.8.** "Draw No Bet" allows (where possible) to bet on either "1" or "2" as defined in 4.5.1. It is also common practice to refer to "Draw No Bet" in cases where no draw odds are offered. Should the specific match contain no winner (E.g. match ends as a draw), or the particular occurrence does not happen (e.g.  Draw No Bet and match ends 0-0) the stake will be refunded.

**4.5.9.** "Handicap" allows (where possible) to bet on whether the chosen outcome will be victorious once the listed handicap is added/subtracted (as applicable) to the match/period/total score to which the bet refers to. In those circumstances where the result after the application of the handicap line is exactly equal to the betting line, then all such bets on this offer will void. Example: a Bet on -3.0 goals will be declared void if the team chosen wins the match by exactly 3 goals difference (3-0,4-1, 5-2, etc).

**4.5.10.** ” Asian Handicap”: Home team (-1.75) vs Away team (+1.75). This means that the stake is divided into 2 equal bets and placed on the outcomes -1.5 and -2.0. For the bet to be fully paid out at the listed odds, Team A must win the match with a bigger margin than both of their listed handicaps (ie. 3 goals or more margin). In the eventuality that Team A wins with only a 2 goal margin, the bet will be considered as partially won with a full payout on the -1.5 part of the bet and a refund on the -2.0 side since the outcome on that part of the bet would be considered a “tie”. Should the match produce any other outcome, including a Team A victory with only 1 goal of margin, the whole stake would be lost. Away team is given a +1.75 goal advantage in the match. This means that the stake is divided into 2 equal bets and placed on the outcomes +1.5 and +2.0.

**4.5.11.** "Double Chance" allows (where possible) to bet simultaneously on two (partial or definite) outcomes of an Event. The options are: 1X, 12 and X2 with "1", "X" and "2" as defined in 4.5.1.

**4.5.12.** "Outright" or "Place" allows to bet by choosing from a list of alternatives and place a stake on the eventuality that a participant of an Event wins or takes a place within an Event in a specified position in the classification of the listed Event.

**4.5.13.**  Bets on "Quarter / Half / Period X" allow to bet to the result/score achieved in the relevant timeframe and does not include any other points/goals/events tallied from other parts of the Event/match. Bets will be voided if the match is played in any other format but the one stipulated in the offer or as stipulated in the scoreboard or as stipulated in the standard terms of the respective type of the sport as determined by the governing body of respective sport (as applicable).

**4.5.14.** Bets on "Result at end of Quarter / Half / Period X" refer to the result of the match/event after termination of the stipulated timeframe and will take into account all other points/goals/events tallied from previous parts of the event/match. Bets will be voided if the match is played in any other format but the one stipulated in the offer or as stipulated in the scoreboard or as stipulated in the standard terms of the respective type of the sport as determined by the governing body of respective sport (as applicable).

**4.5.15.** Bets on "Race to X Points / Race to X Goals..." and similar offers refer to the team/participant reaching the earliest the particular tally of points/goals/events. If the offer lists a timeframe (or any other period restriction) it will not include any other points/goals/events tallied from other parts of the Event/match which are not related to the mentioned timeframe. Should the listed score not be reached within the stipulated timeframe (if any), all respective bets will voided, unless expressly stated otherwise in the offer.

**4.5.16.** Bets on "Winner of Point X / Scorer of Goal X" and similar offers refer to the team/participant scoring/winning the listed occurrence. For the settlement of these offers, no reference to events happening prior to the listed occurrence will be taken into consideration. Should the listed event not be scored/won within the stipulated timeframe (if any), all respective bets will be voided, unless expressly stated otherwise in the offer.

**4.5.17.** Bets referring to the happening of a particular occurrence in a pre-defined time order, such as “First Card”, or “Next Team to receive penalty minutes” will be voided should it not be possible, without any reasonable doubt, to decide the winning outcome, for example in case of players from different teams which are shown a card in the same interruption of play.

**4.5.18.** "Team to score first and win" refer to the listed team scoring the first goal in the match and winning the match. Should there be no goals in the match all bets will be voided.

**4.5.19.** Any reference to "clean sheet" indicates that the listed team must not concede any goal during the match.

**4.5.20.** "Team to win from behind" refers to the listed team winning the match after having been at least 1 goal down at any point in the match.

**4.5.21.** Any reference for a team to win all halves/periods (e.g. Team to win both halves) means that the listed team must score more goals than its opponent during all the stipulated halves/periods of the match.

**4.5.22**. Any reference to "Injury Time" refers to the amount displayed by the designated official and not to the actual amount played.

**4.5.23.** Settlement of bets on offers such as "Man of the Match", "Most Valuable Player" etc. will be based on the Event's organizer’s decision, unless expressly stated otherwise in the offer.

**4.6.** If a Market includes exact names of one of two competitors, then all listed competitors must participate in the Event for the Bet to have action.


# 5. Events and Resulting

**5.1.** The dates and times of the Events posted in XYes.com are purely of informational character. XYes.com doesn’t guarantees accuracy of such information. An incorrectly posted time and/or date of an Event is not the reason for voiding bets unless expressly provided otherwise in these Betting rules.

**5.2.** The XYes.com platform may display live scores for informational purposes; however, the accuracy of such information is not guaranteed and may not be used for the purposes of settlement of Bets.

**5.3.** The Bets on an Event (including all Markets within such an Event) shall be settled after the respective Event has completed and the official resulting has been announced.

**5.4.** The result of an Event will be determined on the date of the Event’s conclusion, unless the official resulting is provided later. The result of an Event will be the final determination by the Event’s governing body on the date of the Event’s completion, except where expressly stated otherwise in these Betting rules. In the case if any Event is provided outside of official competitions, then bets shall be settled using the information provided by the Event organizer.

**5.5.** If an Event has started and has not completed within 48 (forty-eight) hours of its official starting time, then all Bets on that Event shall be void, with the exception of:

-bets placed on the odds related to periods that have been played to completion;

\- Events which in their normal course can take longer than 30 hours (e.g. golf tournaments);

\- sport -specific exceptions determined by these Betting Rules section for each individual sport.

\- Bets on the “First Team to Score”, which shall have action as soon as there is a score, regardless whether the Event is completed or not.

**5.6.** The resulting and/or settlement of an Event suspended after the start of the Event will be made according to the rules specified for that the particular type of sport below. If nothing in the sport’s rules apply, the clause 5.5. of the General Rules apply.

**5.7.** For the purposes of Bet settlement, no protested or overturned decisions changing the end resulting of any Event/market shall be recognized.

**5.8.** Bets are placed on the outcome of an Event/Market, regardless the score at the time the Bet was placed, for example, any incorrect scores displayed outside of soccer goals and red cards are not grounds for bets to be voided.

**5.9.** Bets on a specific period count only the scoring in that period, and are unaffected by what happens in any prior or a subsequent period(s).

**5.10.** If an odd on “Draw” market is offered along with Winner markets for an Event, and the draw happens, the Bets on Winner markets for each team lose. If a draw is not offered and a draw happens, then bets on Winner markets of both teams are void, unless expressly provided otherwise in sport specific rules.

**5.11.** If any Event involving a forfeit, walkover, or any other situation where the Event is considered complete without having been played, all Bets will be void, regardless of how the governing body of its league/sport scores it.

**5.12.** Misspellings, typographical errors, teams changing names, and incorrect leagues shall not be a reason for a Bet to be void, as long as it is clear judging reasonably and based on the context what the intended Event was.

**5.13.** If an Event takes place with an incorrect number sections of an Event (e.g. periods, sets, etc.)  or with non-standard duration of the respective Event without it being indicated, all Bets on such an Event shall be void.

**5.14.** For the market “Aggregate Home/Away score of a league on a day (or week in the case of American football)”, if all Events on that day/week in that league are not played to completion all Bets on the market are void.

**5.15.** For the market “Multi-way betting” Bets shall always have action unless a stipulation is added to the respective market that a certain competitor must start for action of the Bet. If such a stipulation is included, then all Bets on all competitors will be void if the stipulated competitor does not start in that specific event.

**5.16.** All winning bets on “Multi way” markets are paid out at full odds, regardless of the number of winners.

**5.17.** If a market if offered with “The Field” as a betting option, named teams or competitors must beat every other competitor for a bet on that competitor to win. If a listed competitor ties for a win, Bets on the tied competitors will be void, and all other Bets will be lost.

**5.18.** All settled markets are final after 72 hours and no queries will be accepted after that period of time. Within 72 hours after markets are settled, XYes.com will only reset or correct the results dues to human error, system error or mistakes made by the referring results source.

**5.19.** Outright bets are considered all in run and will be settled as a loss if the selection does not take part in the Event, unless otherwise stated. Dead heat rules apply where there is more than one winner. Stakes are first divided by the number of selections who tied and then this portion of the stakes is settled as a win and the rest settled as a lost.

**5.20.** If one of competitors of an Event did not start XYes.com shall cancel this head-to-head market.

**5.21.** In racing sports, unless otherwise expressly provided in respective sport rules, if both competitors of an Event didn't finish, the winner of the Event will be the competitor who has more laps. If both competitors are out in the same lap, XYes.com shall cancel this head-to-head market.

**5.22.** If competitors are in the same position, XYes.com shall void bets on this head-to-head market.

**5.23.** All match markets do not include overtime unless otherwise stated.


# 6. Acceptance, suspension and voiding of Bets

**6.1.** All Bets will be accepted or rejected purely at XYes.com’s discretion and subject to XYes.com's risk management policies (as applicable from time to time).

**6.2.** Acceptance of live (in-play) bets may be subject to a short delay before they are accepted and/or they will be kept pending during dangerous situations (e.g. free-kick, 1:1 attack, etc.) at sportsbook’s discretion.

**6.3.** Sportsbook platform reserves the right to refuse, restrict, cancel or limit any Bet.

6.4. XYes.com reserves the right to declare the bets (or a part of them) void (payments are made with the odds «1») or to suspend payments until the end of trial (including judicial) in one of the following cases:

**6.4.1.** There are mistakes made when accepting the bets.

**6.4.2.** There is a software/website error (obvious typing mistakes in the list of offered events, discrepancy of odds in various positions, unusual or wrong odds, etc.).

**6.4.3.** If there are traces of unfair practices being used (bets made in fraudulent manner, obviously “bad odds” (e.g. obviously incorrect odds), switched odds).

**6.4.4.** There is deviation from the current rules during the acceptance of a bet.

**6.4.5.** There are other circumstances confirming the incorrect bet.

**6.4.6.** The bet was made after an Event had started or the occurrence had already take place.

**6.4.7.** The venue of the Event was changed, unless otherwise specified in the particular sport’s rules.

**6.4.8.** The outcome of the Event or Market at the time of placing the Bet was already known or if the odds have not been updated correctly due to technical issues.

**6.4.9.** Where the outcome has been altered by the imposition of sanctions  or where the imposition of sanction affect the outcome result (e.g.penalty points, enforced relegations or any other measure enforced as a result of anything other than the normal results of the games/competitions in question)

**6.5.** If there is an obvious error in the odds or limit of the market, Bets (placed on odds with an obvious error or exceeding the limit of the market) on that market may be void. If for any reason a bet is accepted after an Event has started (other than clearly indicated Live In-Play betting) Bets will have action unless a material advantage has been gained by the End User. The Sportsbook reserves the right to void the Bet if it was determined that an unfair advantage has been gained.

**6.5.** In case of suspicion of an unfair activity, Sportsbook reserves the right to void any Bet (in these cases, the payout is made with odds of “1”) or suspend any withdrawals for up to 31 calendar days.

**6.6.** For End User accounts with minus (negative) balances, Sportsbook reserves the right to void any pending Bets, whether placed with funds resulting from the error or not.

**6.7.** Sportsbook reserves the right to suspend any acceptance of Bets of any unique End User ID without prior notice.

**6.8.** Sportsbook shall not be responsible for the damage incurred by the End User as a result of a system malfunction, defects, delays, manipulations or errors in data transfer.

**6.9.** Abuse of gaming software errors or mistakes in translation is prohibited. An End User / Operator who discovers any error in the gaming software must immediately report it. If an End User/Operator will abuse errors in the gaming software, the sportsbook reserves the right to suspend End User’s betting account, freeze the funds and cancel placed and/or already resulted Bets.

**6.10.** In Combo (also named as accumulators, parlays, multis) if certain outcomes are related, for example: place bet on Barcelona to win the La Liga combined with a Barcelona win in the deciding game, these Bets will be void.


# 7. Betting integrity

**7.1.** XYes.com may limit the maximum amount of a Bet or a Stake at its discretion to any Event, Market or End User individually. Maximum Bet/Stake limits are subject to change without prior written notice. Changes do not apply to Bets that have already been accepted.

**7.2.** End Users are allowed to bet only as individuals. Group bets are not allowed. Repeated bets on the same outcome made by the same or different End User may subsequently be declared void at XYes.com’s sole discretion.

**7.3.** Even after the official result of the event is already known, XYes.com may consider the indicated bets invalid if it considers that the End User(s) act in collusion or as a syndicate, or the bets considered were made by one or more End User(s) within a short period of time.

**7.4.** XYes.com has the right to refuse to accept bets or to count already made bets as void if they are made from different game accounts from the same IP address.

**7.5.** XYes.com may make an event or market unavailable for betting in case there is a suspected integrity, fairness, game or system fault, until the issue is resolved, including but not limited XYes.com may depending on circumstances – suspend the betting on any event or market; withhold the settlement and decline any Bet until the fault has been resolved, at all times taking decisions fairly, reasonably and in good faith;

**7.6.** Placing bets on fixed matches is strictly prohibited on our XYes.com. Any attempt to wager on Events or Markets that have been predetermined or manipulated in any way undermines the integrity of the sports betting ecosystem and is a violation of our Betting Rules. End Users found to be involved in betting on fixed matches will face immediate restrictions and cancellation of the Bets. We are committed to upholding the integrity of sports betting and have zero tolerance for activities that compromise fair play and the trust of our End Users. By using XYes.com, End Users agree to refrain from participating in any form of betting related to fixed matches and understand that violation may result in permanent restriction from betting in the XYes.com. Any disputes regarding suspected involvement in betting on fixed matches will be thoroughly investigated by our team, and decisions will be made in accordance with our policies. We encourage End Users to report any suspicious activity related to fixed matches to our support team for investigation.

**7.7.** In any case where there is a game or system fault, including where sport and event betting transactions are not recoverable, the bets placed shall be void and the stakes returned to the End Users.

**7.8.** In case of impossibility to get time related official data of the event, XYes.com shall void the bets affected by the delay.

**7.9.** The use of arbitrage strategy, which involves exploiting differences in odds across different bookmakers/ XYes.com to guarantee profit, is strictly prohibited on XYes.com. We do not condone any form of betting activity that aims to manipulate odds or exploit discrepancies for guaranteed profit. End Users found engaging in arbitrage betting will face immediate cancellation of the Bets. XYes.com is designed to offer fair and competitive betting opportunities to all End Users, and any attempt to circumvent this principle undermines the integrity of XYes.com. By using our services, End Users agree to refrain from employing arbitrage strategies and understand that violation may result in permanent restriction. Any disputes regarding suspected arbitrage activity will be resolved at the discretion of XYes.com, and decisions will be final.


# II. Special rules for sports


# 1. Soccer

**1.1.** Bets on the outcome of a match will be decided based on two halves of the scheduled number of minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts if not stated.

**1.2**. Corners awarded, but not taken are not considered.

**1.3.** Own goals will not be considered for “Anytime Goalscorer” or “Player to score X” or “Next Goalscorer” or other markets/odds settlement purposes and are ignored.

**1.4.** All players who took part in the match since kick off or previous goal are considered as runners.

**1.5.** For “Player Props” markets - if a player is not in the starting XI, all respective player markets will be voided;

**1.6.** Anytime Goalscorer markets - bets will stand, if a player came into the game from substitute. Non fielders and players who were listed in the squad but remained on the substitute bench and did not play in the game will be voided;

**1.7.** First Goalscorer markets - bets will stand, if a player came into the game from substitute before the first goal was scored. Non fielders and players who were listed in the squad but remained on the substitute bench and did not play in the game will be voided;

**1.8.** Last Goalscorer markets - bets will stand, if a player came into the game from substitute. Non fielders and players who were listed in the squad but remained on the substitute bench and did not play in the game will be voided. If a player came out of the game before the last goal was scored, bets will be voided;

For the purposes of this clause a Non fielder shall be understood as a player who was not listed in the match day squad.

**1.9.** If for any reason an unlisted player scores a goal all bets on listed players stand. For the purposes of this clause and these terms in general an unlisted player shall be understood as a player who was not listed in the match day squad.

**1.10.** Anytime “Goalscorer” or “Player to score X” or “Next Goalscorer” market will be settled based on TV broadcasting and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.

**1.11.** Interval markets will be settled based on the goal time announced by TV broadcasting. If this is not available, the time according to the match clock is considered.

**1.12.** Interval goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.

**1.13.** Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.

**1.14.** Booking interval markets are settled based on the time the card is shown and not the time the infringement is made.

**1.15.** Offsides will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.

**1.16.** Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.

**1.17.** Penalties awarded but not taken are not considered.

**1.18.** Next scoring type:

**1.18.1.** Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal.

**1.18.2.** Penalty: The Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count.

**1.18.3.** Own Goal: If a goal is declared as an own goal.

**1.18.4.** Header: The scorers last touch has to be with the head.

**1.18.5.** Shot: The Goal has to be with any other part of the body than the head and the other types do not apply.

**1.18.6.** No Goal: If goal has not been scored.

**1.19.** If the market was opened with a missing or incorrect red card, XYes.com reserves the right to void bets on respective market as far as such bets are affected by the missing or incorrect red card.

**1.20.** If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void the respective bets.

**1.21.** If a wrong score is entered in the scoreboard of XYes.com, all markets will be void for the time when the incorrect score was displayed.

**1.22.** If the team names or tournament are displayed incorrectly, we reserve the right to void the respective bets.

**1.23.** Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow-red card is not considered. As a consequence, one player cannot cause more than 3 cards.

**1.24.** Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play.

**1.25.** Cards shown after the regular time of the match are not considered.

**1.26.** Cards for non-players (already substituted players, managers, players on bench, coach) are not considered.

**1.27.** A Yellow card counts as 10 points and a red or a yellow-red card counts as 25 points. The 2nd yellow card for one player which leads to a yellow-red card is not considered. As a consequence, one player cannot cause more than 35 booking points.

**1.28.** (Intentionally left blank).

**1.29.** If the match format was changed XYes.com reserves the right to void all bets.

**1.30.** If a friendly match ended by referee decision earlier than 80 minutes, the bets will be voided.

**1.31.** Team stats markets (such as Shots, Shots on target, Offsides, Throw-ins, Fouls, Saves, Goal kicks, Specials) will be settled according to the information received from the data feed provider as may be applicable from time to time. Should this information be omitted from first-hand viewing and/or there is an obvious mistake in the information included in the above sources, the settlement of the bet will be based on the following public sources (without order of priority):

[www.sportinglife.com](http://www.sportinglife.com)

[www.espn.com](http://www.espn.com)

[www.xscores.com](http://www.xscores.com)

[www.flashscore.com](http://www.flashscore.com)

[www.365scores.com](http://www.365scores.com)

[www.matchstat.com](http://www.matchstat.com)

[www.rte.ie](http://www.rte.ie)

[www.whoscored.com](http://www.whoscored.com)

XYes.com reserves the right to choose/change the source of the result for a specific event if the result differs at publicly available sources.

**1.32.** All soccer player props bets are settled using the information provided by OPTA (<https://soccerstats.info/>)

**1.33.** The post or the crossbar (woodwork) — in the event that the ball hits the post of the crossbar and then remains in play (touched by a player or the referee, off the other post or crossbar, etc.). If the ball hits the goal post/crossbar then bounces onto another post/crossbar, only one post/crossbar hit is counted, if after the first hit the ball was not touched by a player or referee.

**1.34.** Offsides. If there is a free kick after an offside is called - offside counted.

**1.35.** The use of the Video Assistant Referee (VAR) ("Video Review") during matches is confirmed by TV broadcasts after the following events: the head referee gives the sign for a video review (a box drawn in the air), the head referee checks the incident on the on-pitch video review screen.

N.B. The message "Goal Check" on the scoreboard, or the referee putting their hand to their ear, are not indications of an official video review. All other conversations between referees and their associates are also not considered official view reviews. [More on the official video review system (VAR)](https://betby.atlassian.net/wiki/spaces/SPT77WIK/pages/1211170846/All+betting+rules) [ ](https://www.fifa.com/technical/football-technology)<https://www.fifa.com/technical/football-technology>.

**1.36.** Bet on the medical team entering the field. The medical team is only considered to have entered the field when the referee grants permission and the player receives assistance. In the case of two medical teams being called to enter the field at the same time for different soccer teams by the head referee, such entrances are counted as one entrance medical team entrance.

**1.37.** **Understanding of terms used for Soccer Player Props:**

**1.37.1.** Goal/Own Goal

Different governing bodies have different rules, and where possible OPTA (<https://soccerstats.info/>) works with the relevant people to reflect their official decisions on goal scorers.

Regarding deflections, normally a goal is awarded if the original attempt is on target. An own goal is usually awarded if the attempt is off target and deflected into the goal by an opponent.

**1.37.2.** Shots

A shot target is defined as any clear attempt to score that:

●       Goes into the net regardless of intent.

●       Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).

●       Goes over or wide of the goal without making contact with another player.

●       Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player.

●       Directly hits the frame of the goal and a goal is not scored.

Blocked shots are not counted as shots.

**1.37.3.** Shots on goal - any goal attempt that:

●       Goes into the net regardless of intent.

●       Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).

Shots directly hitting the frame of the goal are not counted as shots on goal, unless the ball goes in and is awarded as a goal.

Shots blocked by another player, who is not the last-man, are not counted as shots on goal.

**1.37.4.** Goal Assist

The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal. If the final touch (as defined in this clause) is deflected by an opposition player, the initiator is only given a goal assist if the receiving player was likely to receive the ball without the deflection having taken place. Own goals, directly taken free kicks, direct corner goals and penalties do not get an assist awarded.

**1.37.5.** Tackle

A tackle is defined as where a player connects with the ball in a ground challenge where he successfully takes the ball away from the player in possession.

The tackled player must clearly be in possession of the ball before the tackle is made.

●       A tackle won is deemed to be where the tackler or one of his team-mates regains possession as a result of the challenge, or that the ball goes out of play and is “safe”;

●       A tackle lost is where a tackle is made but the ball goes to an opposition player.

Both are deemed as successful tackles however; the outcome of the tackle (won or lost) is different based on where the ball goes after the tackle.

It is not a tackle, when a player cuts out a pass by any means.


# 2. Tennis

**2.1.** In case of a retirement and walk over of any player all undecided bets will be voided.

**2.2.** In case of any delay (rain, darkness...) all markets remain unsettled and the trading will be continued as soon as the match continues.

**2.3.** If penalty point(s) are awarded by the umpire, all bets on that game will stand.

**2.4.** In case a match is finished before certain points/games were finished, all affected point/game related markets are considered void.

**2.5.** If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the XYes.com acting reasonably, XYes.com reserves the right to void respective bets.

**2.6.** If the players/teams are displayed incorrectly, XYes.com reserves the right to void respective bets.

**2.7.** If a match is decided by a Match tie-break, then the tie-break will be considered to be the 3rd set.

**2.8.** Every tie-break or Match tie-break counts as 1 game.


# 3. Basketball

**3.1.** Markets do not consider overtime unless expressly stated otherwise.

**3.2.** If the odds were offered with an incorrect match time (more than 2 minutes), XYes.com reserves the right to void respective bets.

**3.3.** If markets remain open with an incorrect score on scoreboard of XYes.com, which has a significant impact on the odds, the scope of impact being determined by XYes.com acting reasonably, XYes.com reserves the right to void respective bets.

**3.4.** In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

**3.5.** If a match ends before the Xth is reached (e.g. for markets “Who scores Xth point? (incl. ot)”, “Which team will win race to x points? (incl. ot)”), respective bets will be void.

**3.6.** Market “Will there be overtime” will be settled as “yes” if at the end of regular time the match finishes in a draw, regardless of whether or not overtime is played.

**3.7. Basketball Player Props rules:**

**3.7.1.** If one or more of the players in any bet does not participate, the bet will be voided.

**3.7.2.** All player bets are resulted as soon as the final official box score is received from statistic providers.

**3.7.3.** If the venue is changed from the one scheduled, all bets on the match will stand, provided the game is not also postponed by more than 48 hours, and provided the home team is still designated as such. If the game is cancelled or postponed and does not resume the same day, all pending bets that have not already been settled based on an outcome being determined during the game will be voided.

**3.7.4.** If a game that has started is suspended, due to a rain delay or other deferral, and resumes within 36 hours of the originally scheduled start time (local time), then all wagers will stand. If a game starts, is then suspended, and resumes more than 36 hours after the originally scheduled start time (local time), all existing wagers will be void unless they have been determined prior to the game’s suspension.

**3.7.5.** All overtime is included in settlement.

**3.7.6.** Sports data sources for NBA and NCAA are nba.com and ncaa.com.

**3.7.7.** Sports data source for Euroleague basketball is the data – feed providers data


# 4. American Football

**4.1.** In case of any delay (rain, darkness...) all markets remain unsettled and the trading will be continued as soon as the match continues.

**4.2.** Markets do not consider overtime unless expressly stated otherwise.

**4.3.** If markets remain open with an incorrect score, which has a significant impact on the odds, the scope of impact being determined by XYes.com acting reasonably, XYes.com reserves the right to void respective bets.

**4.4.** If odds were offered with an incorrect match time (more than 89 seconds), XYes.com reserves the right to void respective bets.

**4.5.** If a wrong score is displayed, XYes.com reserves the right to void the bets for this timeframe.

**4.6.** In case of abandoned or postponed matches all markets are considered void unless the match continues in the same NFL weekly schedule (Thursday - Wednesday local stadium time).

**4.7.** If the teams are displayed incorrectly, XYes.com reserve the right to void respective bets.

**4.8.** All offered players are considered as runners.

**4.9.** If no further touchdown is scored, the market “Next touchdown scorer (incl. overtime)” will be voided.

**4.10**. Players, which are not listed for the match squad, are considered as “Competitor1 other player” or “Competitor2 other player” for settlement purposes. N.B. this does not include players which are listed without an active odd.

**4.11.** Players of the Defense- or Special team are considered as “Competitor1 d/st player” or “Competitor2 d/st player” for settlement purposes, even if the player is listed as dedicated outcome.

**4.12.** Market will be settled based on TV broadcast and statistics provided by official associations unless there is clear evidence that statistics are not correct.

**4.13. American football Player Props rules:**

**4.13.1.** If one or more of the players in any bet does not participate, the bet will be voided.

**4.13.2.** All player bets are resulted as soon as the final official box score is received from statistic providers.

**4.13.3.** If the venue is changed from the one scheduled all bets on the match will stand, provided the game is not also postponed by more than 48 hours, and provided the home team is still designated as such. If the game is cancelled or postponed and does not resume the same day, all pending bets that have not already been settled based on an outcome being determined during the game will be voided.

4.13.4. If a game that has started is suspended, due to a rain delay or other deferral, and resumes within 36 hours of the originally scheduled start time (local time), then all wagers will stand. If a game starts, is then suspended, and resumes more than 36 hours after the originally scheduled start time (local time), all existing wagers will be void unless they have been determined prior to the game’s suspension.

**4.13.5.** Sports data source for American football is nfl.com.

**4.13.6.** A touchdown is credited to any player who carries or receives the ball in the end zone (ie. it excludes Passing TD's)

**4.13.7.** ” Player tackles” markets are settled based on total tackles which is the sum of solo + assisted tackles.

All overtime is included in settlement.


# 5. Ice Hockey

**5.1.** All markets (except period, overtime and penalty shootout markets) are considered for regular time only unless otherwise is expressly mentioned in the respective market.

**5.2.** In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team's score and the game total for settlement purposes. This applies to all markets including overtime and penalty shootout.

**5.3.** If the market remains open when the following events have already taken place: goals and penalties, XYes.com reserves the right to void respective bets.

**5.4.** If the odds were offered with an incorrect match time (more than 2 minutes), XYes.com reserves the right to void respective bets.

**5.5.** If a wrong score is entered in scoreboard of the XYes.com, all markets will be cancelled for the time, when the incorrect score was displayed.

**5.6.** Ice Hockey Player Props rules:

**5.6.1.** If one or more of the players in any bet does not participate, the bet will be voided.

**5.6.2.** All player bets are resulted as soon as the final official box score is received from statistic data providers.

**5.6.3.** If the venue is changed from the one scheduled all bets on the match will stand, provided the game is not also postponed by more than 48 hours, and provided the home team is still designated as such. If the game is cancelled or postponed and does not resume the same day, all pending bets that have not already been settled based on an outcome being determined during the game will be voided.

**5.6.4.** If a game that has started is suspended, due to a rain delay or other deferral, and resumes within 36 hours of the originally scheduled start time (local time), then all wagers will stand. If a game starts, is then suspended, and resumes more than 36 hours after the originally scheduled start time (local time), all existing wagers will be void unless they have been determined prior to the game’s suspension.

**5.6.5.** Sports data source for NHL is nhl.com.

All overtime is included in settlement but does not include penalty shootouts.


# 6. Baseball

**6.1.** If an inning ends before the Xth point is reached (incl. extra innings), the bets placed on this market (Which team wins race to x points? Who scores the Xth point (incl. ot)) shall be voided.

**6.2.** Market “When will the match be decided?” will be settled as “Any extra inning” if at the end of regular time (After a full 9 Innings) the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played.

**6.3.** Market “Will there be overtime?” will be settled as “Yes” if at the end of regular time (After full 9 Innings) the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played.

**6.4.** Possible extra innings are not considered in any market unless expressly stated otherwise.

**6.5.** All markets will be cleared according to the final result after 9 innings (8 1⁄2 innings if home team is leading at this point). The only exception is Winner market in pre-match (rule nr. 6.9.).

**6.6.** In the case of a postponed match, all markets are considered void unless the match continues within 48 hours of the official start time.

**6.7.** In the case of an abandoned match, all undecided markets are considered void unless the match continues within 48 hours of the official start time. All fully decided markets will be settled

**6.8.** If markets remain open with an incorrect score or incorrect match status, which has a significant impact on the odds, the scope of impact being determined by XYes.com acting reasonably XYes.com reserves the right to void respective bets.

**6.9.** The Winner market will be settled for pre-match if the match goes at least 5 innings (4.5 if the home team is leading) and is considered official.

**6.10. Baseball Player Props rules:**

**6.10.1.** If one or more of the players in any bet does not participate, the bet will be voided.

**6.10.2.** All player bets are resulted as soon as the final official box score is received from statistic data providers.

**6.10.3.** If the venue is changed from the one scheduled, all bets on the match will stand, provided the game is not also postponed by more than 48 hours, and provided the home team is still designated as such. If the game is cancelled or postponed and does not resume the same day, all pending bets that have not already been settled based on an outcome being determined during the game will be voided.

**6.10.4.** If a game that has started is suspended, due to a rain delay or other deferral, and resumes within 36 hours of the originally scheduled start time (local time), then all wagers will stand. If a game starts, is then suspended, and resumes more than 36 hours after the originally scheduled start time (local time), all existing wagers will be void unless they have been determined prior to the game’s suspension.

**6.10.5.** All extra innings are included in the settlement.

**6.10.6.** If a player was not in the starting lineup for Baseball, the bet will be voided.

**6.10.7.** Player Bets. If a definitive outcome for a player bet can be determined during the game, it will be settled as win/loss no matter how many innings are played. For all other player markets that have an undetermined outcome, the game must go at least 8.5 innings for bets to stand; otherwise, these bets will be voided.

**6.10.8.** If there is a late pitcher change, then all bets will remain regardless of the starting pitcher. However, if an individual pitcher does not start the game, then all of this player’s markets will be voided.


# 7. Handball

**7.1.** If a match ends before the Xth is reached, the bets placed on the market “Who scores Xth point? (incl. ot)” shall be voided.

**7.2.** If a match ends before the Xth is reached, the bets placed on the market “Which team will win race to x points? (incl. ot)” shall be voided.

**7.3.** All markets (except “Who scores the Xth point” and “Which team will win race to X points”) are considered for regular time only.

**7.4.** If the match goes to a 7-metre shootout, the bet placed on the markets “Who scores Xth point?” and “Which team will win race to X points?” shall be voided.

**7.5.** If odds were offered with an incorrect match time (more than 3 minutes), XYes.com reserves the right to void respective bets.

**7.6.** If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by XYes.com acting reasonably, the XYes.com reserves the right to void respective bets.


# 8. Volleyball

**8.1.** If a set ends before the Xth point is reached, bets placed on the market “Who scores \[Xth] point in set \[Y]” shall be voided.

**8.2.** In the case of a match not being finished all undecided markets shall be voided.

**8.3.** Golden set is not considered in any other markets.

**8.4.** If markets remain open with an incorrect score, which has a significant impact on the odds, the scope of impact being determined by the XYes.com acting reasonably, XYes.com reserves the right to void respective bets.

**8.5.** Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take such deductions into account.


# 9. Beach volleyball

**9.1.** If a set ends before the Xth point is reached, all bets placed on the market “Who scores \[Xth] point in set \[Y]” shall be voided.

**9.2.** In case of a match which is not being finished all undecided markets are voided.

**9.3.** Golden set is not considered in any other markets.

**9.4.** If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by XYes.com acting reasonably, the XYes.com reserve the right to void respective bets.

**9.5.** If a team retires, all undecided markets are voided.

**9.6.** Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.


# 10. Futsal

**10.1.** All markets (except halftime, first half markets, overtime and penalty shoot-out) are considered for regular time only.

**10.2.** If a match is interrupted and continued within 48h after initial kick-off date and time, all open bets will be settled with the final result. Otherwise, all undecided bets shall be voided.

**10.3.** If a market remains open when any of the following events have already taken place, e.g. goals, red or yellow-red cards and penalties, XYes.com reserves the right to void respective bets.

**10.4.** If the market was opened with a missing or incorrect red card, XYes.com reserves the right to void bets on respective market as far as such bets are affected by the missing or incorrect red card.

**10.5.** If odds were offered with an incorrect match time (more than 2 minutes), XYes.com reserves the right to void respective bets.

**10.6.** If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

**10.7.** If the team names or tournament are displayed incorrectly, XYes.com reserves the right to void respective bets.


# 11. Badminton

**11.1.** If a set ends before the Xth point is reached, the bets placed on the market “Who scores \[Xth] point in \[Nth] set” shall be voided.

**11.2.** In the case of a match not being finished, all undecided markets shall be voided.

**11.3.** If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by XYes.com acting reasonably, XYes.com reserves the right to void respective bets.

**11.4.** If a team retires all undecided markets shall be voided.

**11.5.** If the players/teams are displayed incorrectly, XYes.com reserves the right to void respective bets.

**11.6.** Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.


# 12. Rugby union and rugby league

**12.1.** All markets (except halftime, first half markets, overtime and penalty shoot-out) are considered for regular time only.

**12.2.** Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

**12.3.** If the market remains open when the following events have already taken place e.g. goals, red or yellow-red cards and penalties, XYes.com reserves the right to void respective bets.

**12.4.** If the market was opened with a missing or incorrect red card, XYes.com the right to void bets on respective market as far as such bets are affected by the missing or incorrect red card.

**12.5.** If odds were offered with an incorrect match time (more than 2 minutes), XYes.com reserves the right to void respective bets.

**12.6.** If the team names or tournament are displayed incorrectly, XYes.com reserves the right to void respective bets.


# 13. Rugby Sevens

**13.1.** All markets (except halftime, first half markets, overtime and penalty shoot-out) are considered for regular time only.

**13.2.** Regular 14 / 20 Minutes: Markets are based on the result at the end of a scheduled 14 / 20 minutes play unless expressly stated otherwise. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

**13.3.** If the market remains open when the following events have already taken place e.g. goals, red or yellow-red cards and penalties, XYes.com reserves the right to void respective bets.

**13.4.** If the market was opened with a missing or incorrect red card, XYes.com reserves the right to void bets on respective market as far as such bets are affected by the missing or incorrect red card.

**13.5.** If odds were offered with an incorrect match time (more than 1 minute), XYes.com reserves the right to void respective bets.

**13.6.** If the team names or categories are displayed incorrectly, XYes.com reserves the right to void respective bets.


# 14. Darts

**14.1.** In case of a match not being finished, all undecided markets shall be voided.

**14.2.** If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by XYes.com acting reasonably, XYes.com reserves the right to void respective bets.

**14.3.** If the players/teams are displayed incorrectly, XYes.com reserves the right to void respective bets.

**14.4.** Bullseye counts as red check out colour.


# 15. Snooker

**15.1.** In case of a retirement or disqualification of a player all undecided markets are considered void.

**15.2.** In case of a re-rack, settlement stays if the outcome was determined before the re-rack.

**15.3.** No fouls or free balls are considered for settlement of any Potted- Colour market.

**15.4.** In case of a frame starting but not being completed, all frame related markets will be voided unless the outcome has already been determined.

**15.5.** If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by XYes.com acting reasonably, XYes.com reserves the right to void respective bets.

**15.6.** If the players/teams are displayed incorrectly, XYes.com reserves the right to void respective bets.

**15.7.** If a match is not completed all undecided markets shall be voided.


# 16. Table tennis

**16.1.** If a set ends before the Xth point is reached, the bets placed on the market “Who scores \[Xth] point in set \[Y]” shall be voided.

**16.2.** In the case of a match not being finished all undecided markets shall be voided.

**16.3.** If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by XYes.com acting reasonably, XYes.com reserves the right to void respective bets.

**16.4.** If the players/teams are displayed in XYes.com incorrectly, XYes.com reserves the right to void respective bets.

**16.5.** If a player retires all undecided markets are considered void.

**16.6.** Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.


# 17. Bowls

**17.1.** If a set ends before the Xth point is reached, the bets placed on the market (Xth set - which team wins race to x points, Xth set - which team scores Xth point) shall be void.

**17.2.** In case of a retirement and walk over of any player all undecided bets shall be void.

**17.3.** If markets remains open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by the sportsbook acting reasonably, sportsbook reserves the right to void respective bets.

**17.4.** If the players/teams are displayed incorrectly, sportsbook reserves the right to void respective bets.

**17.5.** If a player retires all undecided markets shall be void.


# 18. Cricket

### **Head to Heads**

**18.1. Match Betting**

Description of the market: Who will win the match?

Rules: All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result.

If there is no official result, all bets will be void.

In the case of a tie, if the official competition rules do not determine a winner, then deadheat rule will apply. In competitions where a bowl, off or super over determines a winner, bets will be settled on the official result.

In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams.

Bets on the draw will be settled as losers.

If a match is discontinued due to external factors, then bets will be void unless a winner is declared based on the official competition rules.

If a match is cancelled then all bets will be void if it is not replayed or restarted within 36 hours of its advertised start time.

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**18.2. Double Chance**

Description of the market: Will the match result be either of the three options given?<br>

Rules: A tie will be settled as a dead heat. All match related bets will be settled in accordance with official competition rules.

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If there is no official result, all bets will be void.

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**18.3. Match Betting: Draw No Bet**

Description of the market: Who will win the match given that all bets will be void if the match is a draw?

Rules: A tie will be settled as a dead heat. All match related bets will be settled in accordance with official competition rules. If there is no official result, all bets will be void.

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**18.4. Toss Winner**

Description: Who will win the toss?

Rules: If no toss takes place, all bets will be void. Other equivalents are considered a toss e.g. bat flip.

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**18.5. Toss/Win Double**

Description: Who will win the toss, and then who will win the game?

Rules: Toss Winner rules as above. Match Betting rules as above

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**18.6. Tied Match**

Description: Will the match be tied?

Rules: All bets will be settled according to the official result. If the match is abandoned or there is no official result, all bets will be void. For First Class matches a tie is when the side batting second is bowled out for a second time with scores level.

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**18.7. Most Fours**

Description of the market: Which team will hit the most fours?

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Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs.\
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.\
Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.\
Fours scored in a super over do not count.\
In First Class games, only first innings fours will count.

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**18.8.** **Most Sixes**

Description of the market: Which team will hit the most sixes?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either inning due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless

settlement of the bet has already been determined.

Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes.

Overthrows and extras do not count.

Sixes scored in a super over do not count.

In First Class games, only first innings sixes will count.

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**18.9. Most Extras**

Description of the market: Which team will have the most extras added to their batting score?\
Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.\
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.\
All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.\
Extras in a super over do not count.\
In First Class games, only first innings extras will count.

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**18.10. Most Run Outs Conceded**

Description of the market: Which team will concede the most run outs in the match?\
Rules: A run out “conceded” means that a member of that team will be run out while batting.\
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has already been determined before the reduction.\
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.\
Run Outs in a super over do not count.\
In First Class games, only first innings run outs will count.

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**18.11. Highest First Over**

Description of the market: Which team will score the most runs in the first over of their innings?\
Rules: The first over must be completed for bets to stand unless settlement has already been determined. If during the first over the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been determined before the reduction of overs.\
In First Class matches the market refers only to each team’s first innings.\
Extras and penalty runs in the particular over count towards settlement.

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**18.12. Most Runs in Groups of Overs**

Description of the market: Which team will score the most runs after the first specified number overs of their innings?\
Rules: If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.\
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the specified overs have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs.\
In First Class matches the market refers only to each team’s first innings.

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**18.13. Highest First Partnership**

Description of the market: Which team will score the most runs before losing their first wicket?\
Rules: If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket.\
In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined before the reduction.\
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.\
In First Class matches the market refers only to each team’s first innings.

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**Match Markets**

**18.14.** **Match Markets Match Fours**

Description of the market: How many fours will be in hit in the match?\
Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs.\
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.\
Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.\
Fours scored in a super over do not count.

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**18.15. Match Sixes**

Description of the market: How many sixes will be hit in the match?\
Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs.\
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.\
Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count.\
Sixes scored in a super over do not count.

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**18.16. Match Extras**

Description of the market: How many extras will be scored in the match?\
Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs.\
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.\
All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.\
Extras in a super over do not count.

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**18.17.** **Match Wides**

Description: How many wides will be scored in total in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Any runs resulting from a wide delivery, except penalty runs, will count towards the final total. Wides in a super over do not count.

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**18.18.** **Match Run Outs**

Description of the market: How many run outs will there be in the match?\
Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction of overs.\
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.\
Run outs in a super over do not count.

**18.19.** **Match Wickets**

Description: How many wickets will fall in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Retired hurt does not count as a dismissal. Wickets in a super over do not count.

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**18.20.** **Match Ducks**

Description: How many ducks will be scored in total in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. A duck is classed as someone being dismissed for zero runs. Retired hurt does not count as a dismissal. Ducks in a super over do not count.

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**18.21.** **Match Milestones**

Description: How many of the specified milestone (50/100) will be scored in total in the match?

Rules: This is determined by how many individual innings of 50+ or 100+ are scored in the match. A score of over 100 would count as both a 50 and a 100. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

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**18.22.** **Maximum Over in Match**

Description: How many runs will be scored in the highest scoring over of the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.74 In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. All runs, including extras, count towards settlement. Super overs do not count. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.

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**18.23. Match Top Batter**

Description of the market: Which batter will score the most runs in the match?\
Rules: The result of this market is determined on the batter with the highest individual score in the match. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either inning at the time the bet was placed due to external factors, including bad weather. “Top batters” bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a batter does not bat, but was named in the starting XI, bets on that batter will stand. If a batter is substituted in after the in-play market has been offered, the original market will be removed and settled as normal even if the substitute scores the highest individual score. A new market with updated selections may be offered. When two or more players score the same number of runs, dead-heat rules will apply. Runs scored in a super over do not count.

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**18.24. Match Top Bowler**

Description of the market: Which bowler will take the most wickets in the match?\
Rules: The result of this market is determined on the bowler with the most wickets in the match.\
In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather.\
Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.\
If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand.\
If a substitute (concussion, or otherwise) not named in the starting XI takes the most wickets, bets on the market will be void.\
If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count.\
If no bowlers take a wicket in an innings, then all bets will be void.

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**18.25. Team of Top Batter**

Description: Which team will contain the top batter in the match?

Rules: Same rules apply as Match Top Batter, with dead heat rules applying if the runs scored by the top batter on both teams is the same. If settlement is already determined at the time a match is curtailed, bets will stand.

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**18.26.** **Team of Top Bowler**

Description: Which team will contain the top bowler in the match?

Rules: Same rules apply as Match Top Bowler, with dead heat rules applying if the wickets taken by the top bowler on both teams is the same. If settlement is already determined at the time a match is curtailed, bets will stand.

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**18.27.** **Player of the Match**

Description: Who will be named player of the match?

Rules: Bets will be settled on the officially declared player of the match. Dead-heat rules apply. If no player of the match is officially declared then all bets will be void. All players who played in the match will be settled, including substitutes. If a player does not play, bets will be void.

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**18.28.** **First Innings Lead**

Description: What will be the run deficit between first innings in a First-Class match?

Rules: Both first innings must be completed. Dead heat rules apply in the case of a tie. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

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**18.29.** **Fifty/Hundred in Match**

Description: Will there be a fifty/hundred scored in the match?

Rules: Any score of 50 and above counts as a fifty. Similar for hundred. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

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**18.30.** **Fifty/Hundred in First Innings**

Description: Will there be a fifty/hundred scored in the first innings of the match?

Rules: Any score of 50 and above counts as a fifty. Similar for hundred. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in the first innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, the innings must be completed, or over 200 overs, unless settlement of the bet has already been determined before the reduction. In First Class matches, this market refers to just the first innings of the match, not both teams’ first innings.

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**18.31.** **Highest Individual Score**

Description: What will be the highest score by a batter in the match?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined Dead heat rules apply.

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**Delivery Markets**

**18.32. Runs off Delivery**

Description: How many runs will be scored off the specified delivery?

Rules: The result will be determined by the number of runs added to the team total, off the specified delivery. For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. For example, if there are no illegal deliveries, the 5th ball bowled in the innings will be displayed as “X runs off 5th delivery, 1st over” and the 6th ball bowled in the innings will be displayed as “X runs off 1st delivery, 2nd over”. If there is an illegal delivery in the first five balls bowled, the 6th ball bowled in the innings will be displayed as “X runs off 6th delivery, 1st over”. All other rules remain the same as other formats.

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**Over Markets**

**18.33.** **Runs in Over**

Description: How many runs will be scored in the specified over?

Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void. Extras and penalty runs in the particular over count towards settlement unless penalty runs cause the innings or match end before a ball is bowled in the over, in which case that over will be void. If a run out occurs in the bowler’s run up to end the game, and no deliveries have been completed in that over, bets will be void. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.

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**18.34.** **Boundary in Over**

Description of the market: Will there be a boundary scored in the specified over?\
Rules: As for “Runs in Over”. Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.

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**18.35. Wicket in Over**

Description of the market: Will a wicket fall in the specified over?\
Rules: As for “Runs in Over”.\
For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.

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**18.36.** **Over Odd/Even**

Description of the market: Will the number of runs scored in the specified over be odd or even?\
Rules: As for “Runs in Over”. Zero will be deemed to be an even number.

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**Group Markets**

**18.37.** **Runs in Groups of Overs**

Description: How many runs will be scored in the specified number of overs?

Rules: If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. Extras and penalty runs in the particular group of overs count towards settlement of that group. In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the reduction. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.

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**18.38.** **Wickets in Groups of Overs**

Description: How many wickets will fall in the specified number of overs?

Rules: If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined. For settlement purposes, if a batter is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal. For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.

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**18.39.** **Runs in Session**

Description of the market: How many runs will be scored in the specified session?\
Rules: The result is determined by the total number of runs scored in the specified session, regardless of which team has scored them.\
If fewer than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.

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**Innings Markets**

**18.40.** **Innings Runs**

Description of the market: How many runs will a team score in a specified innings?\
Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.\
In drawn First Class matches, will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn first class matches, if less than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been determined. If a team declares, that innings will be considered complete for the purposes of settlement.

&#x20;**18.41. Innings Wickets**

Description of the market: How many wickets will the batting team lose in the current innings?\
Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.\
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.\
Retired hurt does not count as a dismissal. If a team declares, that innings will be considered complete for the purposes of settlement.

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**18.42. Innings Fours**

Description of the market: How many fours will the batting team hit in their current innings?\
Rules: Same as for Most Fours.

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**18.43. Innings Sixes**

Description of the market: How many sixes will the batting team hit in their current innings?\
Rules: Same as for Most Sixes.

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**18.44. Innings Extras**

Description of the market: How many extras will be added to the named team’s batting innings?\
Rules: Same as for Most Extras.

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**18.45. Innings Wides Conceded**

Description: How many wides will be bowled by the named bowling team?

Rules: Same as Match Wides.

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**18.46. Innings Ducks**

Description: How many ducks will be scored in the named team’s batting innings?

Rules: Same as Match Ducks.

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**18.47. Innings Run Outs**

Description of the market: How many run outs will be conceded in the innings?\
Rules: Same as for Most Extras.

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**18.48. Maximum Over in Innings**

Description of the market: How many runs will be scored off the highest scoring over of the current innings?\
Rules: Same as for Maximum Over in Match

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**18.49. Innings Runs, Odd or Even?**

Description of the market: Will the total innings runs be odd or even?\
Rules: If the innings is abandoned, forfeited or there is no official result, all bets will be void.

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**18.50. Innings to finish with a Boundary**

Description of the market: Will the last ball of the innings be a boundary?\
Rules: Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.\
In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. If the match is abandoned or there is no official result, all bets will be void.

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**18.51. Top Batter in Innings**

Description: Which batter will score the most runs for the named team?

Rules: The result of this market is determined on the batter with the highest individual score in a team’s innings. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. Pre-match top batter bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a batter does not bat, but was named in the starting XI, bets on that batter will stand. If a batter is substituted in after the in-play market has been offered, the original market will be removed and settled as normal even if the substitute scores the highest individual score. A new market with updated selections may be offered. When two or more players score the same number of runs, in the innings dead-heat rules will apply. Runs scored in a super over do not count.

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**18.52. Top Bowler in Innings**

Description: Which bowler will take the most wickets for the named team?

Rules: The result of this market is determined on the bowler with the highest individual number of wickets in an individual innings. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. Pre-match bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. If a bowler is substituted in after the in-play market has been offered, the original market will be removed and settled as normal even if the substitute takes the most wickets. A new market with updated selections may be offered. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count. If no bowlers take a wicket in an inning, then all bets will be void.

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**18.53. Last Player Standing**

Description: Which batter will be not out upon completion of the innings?

Rules: If there are two or more batters who are not out upon completion of the innings, the winner for the purpose of settlement will be the last batter to face a delivery (legal or not). Players will not be deemed to have been not out if they were no longer at the crease having retired hurt or did not bat. If more than 11 players bat, the market will be void. In limited overs matches, bets will be void if, subsequent to placing the bet, the innings has been reduced in any way due to external factors, including bad weather. All players who played in the innings will be settled, including substitutes.

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**18.54. Most Economical Bowler**

Description: Which bowler will concede the fewest runs per over in the innings?

Rules: The result of this market is determined on the bowler with the lowest number of runs conceded per over while bowling in an individual innings. To match the scorecard, so in this case wides and no-balls do count, though byes, leg byes and penalty runs do not. If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. Pre-match bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. If two or more bowlers have exactly the same runs per over, dead heat rules will apply. Runs conceded in a super over don’t count.

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**Player Markets**

**18.55. Batter Runs**

Description: How many runs will the named batter score?

Rules: If the batter finishes the innings not out at the end of an innings their score will be the final result. If a batter does not bat, the bet will be void. If a batter retires hurt, but returns later, the total runs scored by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. For pre-match bets, only the batter’s first innings will count. Runs scored in a super over do not count.

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**18.56. Combined Batsman Runs**

Description: How many total runs will the named batters score?

Rules: As “Batter Runs”, and if any of the named batters do not bat, the bet will be void, unless settlement of the bet has already been determined or goes on to be determined.

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**18.57. Batter Fours**

Description: How many fours will the named batter hit?

Rules: If the batter finishes the innings not out at the end of an innings their number of fours will be the final result. If a batter does not bat, the bet will be void. If a batter retires hurt, but returns later, the total fours hit by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. For pre-match bets, only the batter’s first innings will count. Fours scored in a super over do not count.

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**18.58. Batter Sixes**

Description: How many sixes will the named batter hit?

Rules: If the batter finishes the innings not out at the end of an innings their number of sixes will be the final result. If a batter does not bat, the bet will be void. If a batter retires hurt, but returns later, the total sixes hit by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count. For pre-match bets, only the batter’s first innings will count. Sixes scored in a super over do not count.

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**18.59. Batter Milestones**

Description: Will the named batter reach the specified milestone?

Rules: As “Batter Runs”

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**18.60. Batter Deliveries Faced**

Description: How many deliveries will the named batter face?

Rules: To match the scorecard, so in this case wides do not count, but no-balls do. If a batter retires hurt, but returns later, the total deliveries faced by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. For pre-match bets, only the batter’s first innings will count. Deliveries faced in a super over do not count.

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**18.61. Batter Method of Dismissal**

Description: How will the named batter be out?

Rules: If the specified batter is not out, all bets will be void. If the specified batter retires, and does not return to bat later, all bets will be void. If that batter does return to bat later and is out, bets will stand. Caught and bowled is included in fielder catch.

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**18.62. Bowler Wickets**

Description: How many wickets will the named bowler take?

Rules: If a bowler does not bowl, bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined. Result will be considered determined if the line at which the bet was placed is passed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player’s bowling innings is complete. For pre-match bets, only the bowler’s first innings will count. Wickets scored in a super over do not count.

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**18.63. Bowler Runs Conceded**

Description: How many runs will the named bowler concede?

Rules: To match the scorecard, so in this case wides and no-balls do count, though byes, leg byes and penalty runs do not. If a bowler does not bowl, bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. For pre-match bets, only the bowler’s first innings will count. Runs conceded in a super over do not count.

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**18.64. Named Player Player Performance**

Description: How many points will the named player score in the player performance scoring system?

Rules: Points are scored as follows: 1 point per run scored, 20 points per wicket taken, 10 points per catch taken, 25 points per stumping taken. If the player does not bat or bowl, but is in the staring eleven, all bets will still be settled. If the player is not in the starting eleven bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either inning due to external factors, including bad weather, unless settlement has been determined. Result will be considered determined if the line at which the bet was placed is passed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless both first innings have been completed. In First Class games, only first innings points will count. Points scored in a super over do not count.

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**18.65. Batter Matchbet**

Description: Which of the named players will score the most runs?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either inning due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bat all bets are still settled. Runs scored in a super over do not count.

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**18.66. Bowler Matchbet**

Description: Which of the named players will take the most wickets?

Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either inning due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bowl all bets are still settled. Wickets taken in a super over do not count.

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**18.67. All-Rounder Matchbet**

Description: Which of the named players will score the most points in the player performance scoring system?

Rules: Points are scored as follows: 1 point per run scored, 20 points per wicket taken, 10 points per catch taken, 25 points per stumping taken. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either inning due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either player does not then subsequently bat or bowl then all bets are still settled. Points scored in a super over do not count.

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**18.68. Keeper Matchbet**

Description: Which of the named wicket keepers score more points in the player performance scoring system?

Rules: Points are scored as above. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either inning due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both named players must start the match as a wicket keeper, or appear as a substitute, but if their playing role changes for any reason all bets will still be settled in accordance with scoring system above. Points scored in a super over do not count.

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**Partnership Markets**

**18.69. Fall of Next Wicket**

Description: How many runs will the batting team have scored when the next wicket falls?

Rules: If the partnership is ended by the end of an innings, bets will settle at the final score. For settlement purposes, a batter retiring hurt does not count as a wicket. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, unless settlement has already been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the wicket in question falls. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

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**18.70. Next Player Out**

Description: Which batter will be the next to be dismissed?

Rules: If either batter retires hurt or the batters at the crease are different from those quoted, the bets placed on both batters will be declared void. If no more wickets fall, all bets will be void.

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**18.71. Method of Next Wicket Dismissal**

Description: How will the next batter be out?

Rules: The result will be determined by the dismissal method of the next wicket that falls. A batter retiring hurt does not count as a wicket. If a batter is retired out, all bets will be void. If the specified wicket does not fall, all bets will be void. Caught and bowled is included in fielder catch.

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**18.72. Race to ‘X’ Runs**

Description: Which batter will reach the specified number of runs first?

Rules: All bets stand, regardless of any curtailment. If neither batter reaches the specified number of runs the markets will be settled as ‘Neither’

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**18.73. Next Boundary Four or Six**

Description: Will the next boundary be a four or a six?

Rules: If there are no more boundaries in the innings, bets will be void. Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries. In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. Boundaries scored in a super over do not count.

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**18.74. Winning Over**

Description: In which over of the named team’s innings will the match be completed?

Rules: All bets will be void if there is no official result. In limited overs matches, all bets will be void if, subsequent to placing the bet, the maximum overs possible are reduced in any way.

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**One-sided Markets**

**18.75. Both Teams to Score ‘X’ Runs**

Description: Will both teams score the specified number of runs?

Rules: In line with Innings Runs rules, each innings will be judged to be complete if at least 80% of the overs scheduled to have been bowled at the time the bet was place have been bowled, and this market will be settled accordingly. In drawn First Class matches, bets will be void if fewer than 100 overs have been bowled in either team first innings, unless settlement of the bet has already been determined. Only runs scored in the first innings count. If a team declares that innings will be considered complete for the purposes of settlement.

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**18.76. Either Batter Method of Dismissal**

Description: Will either of the named batters be dismissed in the specified method?

Rules: All bets will settle, regardless of whether either batter remains not out, or retired hurt, at the end of the innings.

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**18.77. Both Batters Method of Dismissal**

Description: Will both of the named batters be dismissed in the specified method?

Rules: As “Either Batter Method of Dismissal”

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**18.78. Runs off Consecutive Deliveries**

Description: How many runs will be scored off each of the specified deliveries?

Rules: As “Runs off Delivery” except the specified number of runs must be scored off both named deliveries.

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**18.79. Wicket off Delivery**

Description: Will a wicket fall in the specified delivery?

Rules: The specified delivery must be completed for bets to stand. For settlement purposes, any wicket will count, including run outs. A batter retiring hurt does not count as a wicket. If a batter is timed out or retired out then the wicket is deemed to have taken place on the previous ball.

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**18.80. Both Batters to Score ‘X’ Runs in Over**

Description: Will both batters score the specified number of runs in the over?

Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void. Runs must be scored off the bat to count towards settlement. Bets will settle regardless of whether or not either of the specified batters are dismissed or retired hurt before the over commences.

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**18.81. Both Batters to Score a Boundary in Over**

Description: Will both batters score a boundary in the over?

Rules: As “Both Batters to Score ‘X’ Runs in Over”. Both fours and sixes count as boundaries. Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.

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**18.82. Both a Four and a Six to be Scored in an Over**

Description: Will both a four and a six be scored in the over?

Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void. Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.

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**18.83. Batter and Bowler Combo Milestones**

Description: Will the named batter, and the named bowler, reach their specified milestones?

Rules: For batter – same as “Batter Runs”. In first class games, only runs scored in the first innings will count. For bowler – if a bowler does not bowl, they will be deemed to have taken 0 wickets. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player’s bowling innings is complete. The result will be considered determined if the lines at which the bet was placed are passed. In First Class games, only first innings wickets will count and runs. Wickets and runs scored in a super over do not count.

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**18.84. Batters Combo Milestones**

Description: Will both the batters reach their specified milestones?

Rules: Same as “Combined Batter Runs”.

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**Notes for all Markets**

**18.85. Players sent off/retired out**

A player being sent off is viewed as retired out, so will be settled as a wicket.

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**18.86. Concussion/tactical substitutions**

When a player leaves the field as a substitute, this will not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a substitute, for settlement purposes both they and the player replaced will be looked upon as to have played a full part in the match.

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**18.87. Penalty runs after the conclusion of an innings**

Penalty runs added to a team’s total after the start of the other team’s innings will not count towards settlement of markets in the previous innings.

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**18.88. The Hundred**

For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.

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**18.89. Incorrectly created matches**

If a match is created in the wrong format (i.e. T20 instead of List A), bets will be void and a new match will be created.


# 19. Squash

**19.1.** If a set ends before the Xth point is reached, this market “Who scores \[Xth] point in set \[y]” is considered void (cancelled).

**19.2.** If markets remain open with an incorrect score which has a significant impact on the odds, the scope of impact being determined by XYes.com acting reasonably, XYes.com reserves the right to void respective bets.

**19.3.** If the players/teams are displayed incorrectly, XYes.com reserves the right to void respective bets.

**19.4.** If a player retires, forfeits the match or is disqualified all undecided markets shall be voided.

**19.5.** Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

**19.6.** If penalty point(s) are awarded by the umpire, all bets on that game will stand.


# 20. Aussie rules football

**20.1.** All markets exclude overtime unless expressly stated otherwise.

**20.2.** Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless expressly stated otherwise. This includes any added injury or stoppage time but does not include extra-time.

**20.3.** If odds were offered with an incorrect match time (more than 2 minutes), sportsbook reserves the right to void respective bets.

**20.4.** If the team names or category are displayed incorrectly, sportsbook reserves the right to void respective bets.


# 21. Boxing

**21.1.** If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.

**21.2.** In the event of a fight being declared a “No Contest” all bets will be void.

**21.3.** Should the scheduled number of rounds be changed before the fight then all “Total Rounds”, “Round Betting” and “Method of Victory” bets will be void.

**21.4. Boxing markets rules:**

**21.4.1.** Winner (To Win the Fight) predict which competitor will win the bout. No draw selection is offered. For the Winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).

**21.4.2.** 1x2 (Fight Result) predict the result of the bout. If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.

**21.4.3.** Total Rounds (Over/Under) means Betting on the round in which the fight result will be determined. For settlement purposes where a half round is stated - then 1 minute 30 seconds of the respective round will define the half to determine under or over. Thus, 9.5 rounds would be one minute and thirty seconds of the 10th round. If the fight ends at exactly 1 minute 30 seconds of the 10th round then the result would be over 9.5 rounds.

**21.4.4.** Winner & exact round predict the round in which the selection will win the fight. Betting on winner and exact round is for a fighter to win by KO (knock out), TKO (technical knockout) or disqualification during that round. Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision and round bets will be deemed losers.

**21.4.5.** Winning Method predicts the method by which the result of the fight will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as knockout/technical knockout.

**21.4.6.** Any fighter to win inside the distance predicts if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.


# 22. MMA

**22.1.** All markets are settled according to the result available immediately after the end of the fight. Any subsequent appeals or amendments to the result are not taken into consideration for settlement purposes.

**22.2.** If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.

**22.3.** Should there be a withdrawal or a substitution of one of the fighters concerned, bets will be void.

**22.4.** In the event of a fight being declared a “No Contest” all bets will be void.

**22.5.** Should the scheduled number of rounds be changed before the fight then all “Total Rounds”, “Winner and exact rounds” and “Winning Method” bets will be made void.

**22.6.** MMA Markets rules:

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**22.6.1.** Winner (To Win the Fight) - predicts which competitor will win the bout. No draw selection is offered. For the Winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).

**22.6.2.** 1x2 (Fight Result) Predict the result of the bout. If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.

**22.6.3**. Total (Over/Under) Betting on the round in which the fight result will be determined. For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over. Thus, 2.5 rounds would be two minutes and thirty seconds of the 3rd round. If the fight ends at exactly 2 minutes 30 seconds of the 3rd round then the result would be over 2.5 rounds.

**22.6.4.** Winning Method predicts the method by which the result of the fight will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as Knockout/Technical Knockout.

For the purposes of the Winning Method market, a KO  (knock out) includes the following:

– referee stoppage due to strikes while either fighter is, or both fighters are, standing;

– referee stoppage due to strikes while either fighter is, or both fighters are, on the canvas;

– stoppage by doctor;

– stoppage by a fighter’s corner/team;

– a fighter retires due to injury;

– a win by disqualification.

For the purposes of the Winning Method market, a submission includes the following:

– referee stoppage due to tap-out;

– referee stoppage due to technical submission;

– a fighter’s verbal submission (including a verbal submission which is made due to strikes).

**22.6.5.** Winner & exact rounds predicts the round in which your selection will win the fight. Betting on winner and exact round is for a fighter to win by KO (knock out), TKO (technical knockout), disqualification or submission during that round or to win by decision. Where a fighter fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision and round bets will be deemed losers.

**22.6.6.** ” Will the fight go the distance?” predicts if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.


# 23. Golf

**23.1.** A player is deemed to have played in a tournament or a specific round once they have teed off. If a player withdraws, retires, or is disqualified after having teed off, bets will stand.

**23.2.** In tournaments affected by bad weather or other similar reasons, bets will be resulted on the official result regardless of the number of rounds played.

**23.3.** If the tournament is abandoned, any bets placed after the last completed round will be void.

**23.4.** If a golf round is abandoned, all undecided markets will be void.

**23.5.** Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).

**23.6.** In case of any delay (rain, darkness…) all undecided markets remain unsettled and the trading will be continued as soon as the round / tournament continues

**23.7.** In the event of any non-runners, 2 ball and 3 ball bets will be void.

**23.8.** Golf markets rules:

**23.8.1.** ”2 Balls” predicts which player will shoot the lowest score in the listed round. If both players retire at the same hole, the market will be void. Market will be void if both competitors achieve the same score for the affected round. A player can be considered as runner if he tees off on his first scheduled hole.

**23.8.2.** ”3 Balls” predicts which player will shoot the lowest score in the listed round. Dead heat rules apply.

**23.8.3.** ”Outright Winner” - all outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account. Where a tournament is reduced from the scheduled number of holes for any reason (e.g., bad weather conditions) outright bets (except “First round leader” bets) placed prior to the final completed round will be settled on the player awarded the trophy.

**23.8.4.** ” Group Betting (Top XY)” - The winner will be the player achieving the highest placing at the end of the tournament. Dead-heat rules apply except where the winner is determined by a playoff. Special case: If a group betting if offered and only one competitor starts, bets related to respective group betting will be void.

**23.8.5**. ” Finishing Position of a Named Player” - in the event of a tie for a finishing position the tied position will count. For example, a tie with 4 other players for 7th place will count as a finishing position of 7th.

**23.8.6**. ” End of Round Leader (e.g., First round – Winner)”- settlement is based on the tournament score at the end of the specified round. Dead-heat rules apply.

**23.8.7**. ” Tournament Top 4/Top 5/top 6/Top 10/Top 20 Finish” -  Dead-heat rules apply.

**23.8.8**. ” To Win/Not to Win a Major” -The 4 majors are US Open, US Masters, USPGA and the British Open.

**23.8.9.** ” Competitor markets” - if the affected competitor retires, all undecided competitor markets will be void.

**23.8.10.** ” Total markets” - if a player which is listed in the group retires, all undecided total markets will be void.

**23.8.11.** “Hole” & “Hole a to b” markets - if a player which is listed in the group retires, all related and undecided “hole” and “hole a to b” markets will be void.

**23.8.12.** ” Winner”- settled with the official winner of the entire tournament (including extra holes). Bets on all listed players will stand once they have teed off.

**23.8.13.** ” Winner of group”- the winner of this market is the player with the lowest score of a certain group of players after the tournament is over. Only players that are part of the market belong to that group. If there are two or more players inside that group that are tied for the lowest tournament score out of that group, dead heat settlement applies.

**23.8.14.** ” End of round x – leader” - if there are two or more players tied for the lead after a round, dead heat settlement applies. If a player does not a hit single shot in a tournament, he will be voided for all End of round – leader markets. If a player withdraws from the tournament he will be voided for all End of round – leader markets, as long as he has not played a shot in the respective round.


# 24.Motorcycle Racing

**24.1.** If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.


# 25.Athletics

**25.1.** If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.


# 26.Winter sports

**26.1.** If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours


# 27. Formula1

**27.1.** General Formula1 betting rules:

**27.1.1.** Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes.

**27.1.2.** Event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded.

**27.1.3.** If a race is postponed to another day (to be determined within UTC time zone) all markets shall be considered void.

**27.1.4.** Unless otherwise stated in the market rules, the dead heat rule will be applied if the number of winners exceeds the expected amount of winning selections for a specific market.

**27.1.5.** If one or more drivers have to start the race from the pit-lane, he/they will be ranked at the end of the starting grid for settlement purposes.

**27.1.6.** If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.

**27.2.** Team market rules

**27.2.1.** “Winner (team)”, “Top x (team)” and “Head2head (team)” are settled with the team which has the best ranked car in the final result.

**27.2.2.** “1st to retire (teams)” is settled with the team which retired one car first. N.B. Specific retirement market rules are considered as valid for this market.

**27.2.3.** “1st pit stop (teams)” is settled with the team whose car entered the pit-lane first. N.B. Specific pit stop market rules are considered as valid for this market.

**27.2.4.** Team total overtakings is settled based on the accumulated number of overtakings of both cars in the specified team. N.B. Specific overtakings market rules are considered as valid for this market.

**27.3.** Markets for fastest lap rules

**27.3.1.** The driver who achieved the fastest lap in the specified lap, cluster of laps or race is considered as the winner.

**27.3.2.** The lap time in milliseconds is valid for settlement purposes.

**27.4.** Head2head markets & Winner of group market rules.

**27.4.1.** If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.

**27.4.2.** Markets will be considered void if one of the drivers retires in or before the formation lap.

**27.5.** Markets for overtakings rules.

**27.5.1.** An overtaking need to be maintained until the end of the lap in order to be considered for settlement purposes.

**27.5.2.** Overtakings during the first lap are not considered for settlement purposes.

**27.5.3.** Overtakings of a specific driver in the same lap when he enters or exits the pit are not considered for settlement purposes.

**27.5.4.** Overtakings of a car in the lap of its retirement are not considered for settlement purposes.

**27.5.5.** Lapping and unlapping is not considered as overtaking.

**27.6.** Markets for retirements rules.

**27.6.1**. A car is considered as retired for settlement purposes if it does not pass the finish line when the session is considered as completed, unless the car/driver is disqualified.

&#x20;**27.6.2.** If more than 1 competitor retires in the same lap where the first retirement happened, the dead heat rule will be applied.

**27.6.3.** If a car retires in the pit or pit lane, the last started lap is considered for settlement purposes.

**27.7.** Markets for pit stops.

**27.7.1.** The car which enters the pit-lane first will be considered as winner of this market.

**27.7.2.** If a car enters the pit lane and retires it will still be considered as a pit stop for settlement purposes.

**27.8**. Total finishers market rules.

**27.8.1.** A driver is only considered as a finisher for settlement purpose if he passes the finish line when the session is considered as ended.


# III. Esports special rules


# 1. General rules applicable to E-sports

**1.1.** All esports markets are based on in-game score events or results at the end of a scheduled match/map. All settlements will occur using the official score and results, which are declared on the official video stream or the in-game stream of the relevant matches.

**1.2**. All match start dates and times displayed for Esports matches are for indication purposes only and are not guaranteed to be correct. Bets will stand if a match is offered with an incorrect date and/or time.

**1.3.** If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then all bets on that match will be voided.

**1.4.** If the name of a player/team/tournament is misspelled, all bets will still stand unless it’s obvious that the misspelled name is the same as a different entity/person.

**1.5.** If a team name is changed due to a team leaving the organization, joining another organization, or due to an official change of team name, all bets will stand.\
**1.6.** If the organizer of the event allows for stand-ins and there is an official result, all bets will be resulted as normal.

**1.7.** In the case where there is an overruling of a match result by the organizer due to unforeseen circumstances - such as cheating - all bets on that match will be voided. This rule is applicable within 72 hours from the end of the match, after the term XYes.com will not change the result of the tickets.

**1.8.** If a match has been declared as a walkover win by the tournament organizer, all bets will be void.

**1.9**. If one team retires during a match, only wagers on the completed individual maps will be resulted. Match market, match side markets, and all other undecided map markets will be voided. Bets placed on any following maps that will be completed will be resulted with the official results. However, any and all live offer will be suspended on this match and moved to a new match with a different match ID that will genuinely reflect the state of the match. The only exemption to this rule would be in this very situation: team A wins map 1 and proceeds to forfeit map 2. In this case, we would void all wagers on all undecided match and map 2 markets and continue our offer within map 3 of the match.                      &#x20;

**1.10.** All markets consider overtime, unless expressly stated otherwise in the market name.                 &#x20;

**1.11.** If the match format is changed or differs from the one which is being offered, the XYes.com reserves the right to void all bets.           &#x20;

**1.12.** If the fixture is listed incorrectly, XYes.com reserves the right to void all bets.

**1.13.** If a match is played before the scheduled start date / time, all bets placed after the actual start of the match will be refunded. All bets placed before the actual start of the match will stand.

**1.14.** If a match or map is replayed due to an organizer or technical issues, all affected markets will be voided, while the replayed matches or maps will be handled separately as a new match.

**1.15.** If a game on the map starts with less than ten players, all bets on that map will be voided.


# 2. Esports game specific rules

**2.1.** **Counter-Strike 2 rules:**

**2.1.1.** If one of the players disconnects and is unable to reconnect or be replaced for the rest of the map, both teams decide to continue 4v5, and they play at least 5 rounds. All affected bets on that map, match, and match side          markets will be voided.

**2.1.2.** If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a map are played, all undecided bets on that map and match will be voided.

**2.1.3.** Rounds 1-12 constitute the first half of “Counter-Strike 2” maps.

**2.1.4.** In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.

**2.2. Valorant rules:**

**2.2.1.** If one of the players disconnects and is unable to reconnect or be replaced for the rest of the map, both teams decide to continue 4v5, and they play at least 5 rounds. All affected bets on that map, match and match side           markets will be voided.

**2.2.2.** If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a map are played, all undecided bets on that map and match will be voided.

**2.2.3.** Rounds 1-12 constitute the first half of Valorant maps.

**2.2.4.** In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.

**2.3**. **Dota 2 rules:**

**2.3.1.** If a map starts with fewer than 10 competitors, all bets on the map will be void.

**2.3.2.** If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the map, all affected bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map has started, bets have action according to the official result.

**2.3.3.** If a walkover or win by admin decision is given in the first 10 minutes of a map, all bets on the map will be void. If a win by admin decision is awarded after the 10th minute of play of a map has started, bets have action according to the official result.

**2.4. League of Legends rules:**

**2.4.1.** If a map starts with fewer than 10 competitors, all bets on the map will be void.

**2.4.2.** If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the map, all affected bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map that has started, bets have action according to the official result.\
**2.4.3.** If a walkover or win by admin decision is given in the first 10 minutes of a map, all undecided bets on that map and match will be voided. If a win by admin decision is awarded after the 10th minute of play of a map has started, bets have action according to the official result.\ <br>

**2.5.** **King of Glory rules:**

**2.5.1.** If a map starts with fewer than 10 competitors, all bets on the map will be void.

**2.5.2.** If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the map, all undecided bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of play of a map has started, bets have action according to the official result.\
**2.5.3.** If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play after the Map has started, bets have action according to the official result.

\
**2.5.4.** Market specific rules - if the final gameplay length/duration is the same as a particular threshold, it is resolved as "OVER".

\
**2.6.** **eSports FIFA**

**2.6.1.** eSports Battle match duration - 2x4 minutes.

**2.6.2.** Liga Pro eFootball match duration - 2x6 minutes.

**2.6.3.** All Markets will be settled as set out in the General and Soccer Market Rules.

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**2.7.** **eSports NBA2K**

**2.7.1.** Match duration – 4x5 minutes. This includes overtime.

**2.7.2.** All Markets will be settled as set out in the General and Basketball Market Rules.


# IV. Esports solution betting rules


# 1.1. General Rules

**1.1.1.** Sportsbook platform reserves the right to cancel any bet made on obviously “bad” odds (e.g. odds that include typo, back-office error, fixed matches), switched odds or a bet made after an event has started or match was affected by obvious technical problems.

**1.1.2**. All bets will be settled, when the outcome of the market has taken place.

**1.1.3.** Market "Match" (1X2) is where it is possible to bet on the (partial or definite) outcome of a match or event. The options are: "1" = Home team, or team listed to the left side of the offer; "X" = Draw, or the selection in the middle; "2" = Away team, or team listed to the right side of the offer.

**1.1.4.** Market "Correct Score" is where it is possible to bet on the (partial or definite) exact score of a match or event.

**1.1.5.** Market "Over/Under" (Totals) is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.). Should the total amount of the listed occurrences be exactly equal to the betting line, then all bets on this offer will be declared void. Example: an offer where the betting line is 128.0 points and the match ends with the result 64-64 will be declared void.

**1.1.6.** Market "Odd/Even" is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.)."Odd" is 1,3,5 etc.; "Even" is 0,2,4 etc.

**1.1.7.** Market "Half time/Full time" is where it is possible to bet on the result in half time and the final outcome of the match. E.g. if at Half time the score is 1-0 and the match ends 1-1, the winning outcome is 1/X. The bet is void if the regular time of the match is played in a different time format than those listed in the bet (i.e. other than two halves).

**1.1.8.** Market "Period betting" is where it is possible to bet on the outcome of each separate period within a match/event.

**1.1.9.** Market "Draw No Bet" is where it is possible to bet on either "1" or "2" as defined in. It is also common practice to refer to "Draw No Bet" in cases where no draw odds are offered. Should the specific match contain no winner (E.g. match ends as a draw), or the particular occurrence does not happen (E.g. Draw No Bet and match ends 0-0) the stakes will be refunded.

**1.1.10.** Market "Handicap" is where it is possible to bet on whether the chosen outcome will be victorious once the listed handicap is added/subtracted (as applicable) to the match/period/total score to which the bet refers to. In those circumstances where the result after the adjustment of the handicap line is exactly equal to the betting line, then all bets on this offer will be declared void.

**1.1.11.** Market Asian Handicap: Home team (-1.75) vs Away team (+1.75). This means that the stake is divided into 2 equal bets and placed on the outcomes -1.5 and -2.0. For the bet to be fully paid out at the listed odds, Team A must win the match with a bigger margin than both of their listed handicaps (ie. 3 goals or more margin). In the eventuality that Team A wins with only a 2 goal margin, the bet will be considered as partially won with a full payout on the -1.5 part of the bet and a refund on the -2.0 side since the outcome on that part of the bet would be considered a “tie”. Should the match produce any other outcome, including a Team A victory with only 1 goal margin, the whole stake would be lost. Away teams are given a +1.75 goal advantage in the match. This means that the stake is divided into 2 equal bets and placed on the outcomes +1.5 and +2.0.

**1.1.12.** Market "Double Chance" is where it is possible to bet simultaneously on two (partial or definite) outcomes of a match or event. The options are: 1X, 12 and X2 with "1", "X" and "2" as defined in.

**1.1.13.** Market "Team to score first and win" refers to the listed team scoring the first goal in the match and going on to win the match. Should there be no goals in the match all bets will be settled as void.

**1.1.14.** Bets on "Quarter / Half / Period X" refer to the result/score achieved in the relevant timeframe and does not include any other points/goals/events tallied from other parts of the event/match. Bets will be voided if the match is played in any other format but the one stipulated in the offer.

**1.1.15.** Bets on "Result at end of Quarter / Half / Period X…” refer to the result of the match/event after termination of the stipulated time frame and will take into account all other points/goals/events tallied from previous parts of the event/match.

**1.1.16.** Bets on "Race to X Points / Race to X Goals..." and similar offers refer to the team/participant reaching the earliest the particular tally of points/goals/events. If the offer lists a timeframe (or any other period restriction) it will not include any other points/goals/events tallied from other parts of the event/match which are not related to the mentioned time frame. Should the listed score not be reached within the stipulated time frame (if any), all bets will be declared void, unless otherwise stated.

**1.1.17.** Bets on "Winner of Point X / Scorer of Goal X'' and similar offers refer to the team/participant scoring/winning the listed occurrence. For the settlement of these offers, no reference to events happening prior to the listed occurrence will be taken into consideration. Should the listed event not be scored/won within the stipulated time frame (if any), all bets will be declared void, unless otherwise stated.

**1.1.18.** Any reference for a team to win all halves/periods (e.g. Team to win both halves) means that the listed team must score more goals than its opponent during all the stipulated halves/periods of the match.


# 1.2. Basketball Market Rules

**1.2.1.** Markets do not consider overtime unless otherwise stated.

**1.2.2.** If a match ends before the Xth is reached, this market is considered void (cancelled). Who scores Xth point? (incl. ot), Which team will win race to x points? (incl. OT).


# 1.3. Cricket Market Rules

**1.3.1.** Delivery Markets Runs off . The result will be determined by the number of runs added to the team total, off the specified delivery. For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.

**1.3.2.** Over Markets Runs in Over. The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void. Extras and penalty runs in the particular over count towards settlement.

**1.3.3.** Wicket in Over. For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.

**1.3.4.** Over Odd/Even Description: Will the number of runs scored in the specified over be odd or even? Rules: As “Runs in Over”. Zero will be deemed to be an even number.

**1.3.5.** Innings Markets. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings. In drawn First Class matches, will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn first class matches, if less than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been determined. If a team declares, that innings will be considered complete for the purposes of settlement.


# 1.4. Baseball Market Rules

**1.4.1.** Possible extra innings are not considered in any market unless otherwise stated.


# 1.5. FIFA

**1.5.1.** Match duration – 2x6 minutes. This includes injury time but does not include extra time or penalty shootouts.

**1.5.2.** All Markets will be settled as set out in the General Rules.


# 1.6. FIFA: Volta

**1.6.1.** Match duration – 2x3 minutes. This includes injury time and extra time but does not include penalty shootouts.

**1.6.2.** All Markets will be settled as set out in the General Rules.


# 1.7. Penalty Shootout

**1.7.1.** Includes only penalty shootouts without regular time, injury time or extra time .

**1.7.2.** All Markets will be settled as set out in the General Rules.


# 1.8. NBA 2K

**1.8.1.** Match duration – 4x6 minutes. This includes overtime.

**1.8.2.** All Markets will be settled as set out in the General and Basketball Market Rules.


# 1.9. Rocket League

**1.9.1.** Match duration – 5 minutes. This doesn’t include overtime.

**1.9.2.** All Markets will be settled as set out in the General Rules.


# 1.10. eFighting

**1.10.1.** The winner of the match is the character who wins the fight.

**1.10.2.** Explanation of eFighting market terms.

Health Bar - Each character has 2 Health Bars. The second bar is active only after the first is completely spent.

First damage – first successful attack.

Clash – Situation in the fight, when both characters challenge each other on special occasions. to increase hit points. Both fighters can win the clash, but there can also be a draw.

Supermove – Special move for each character, that occurs very rarely.

**1.10.3.** All markets will be settled according to the definitions above.


# 1.11. eCricket

**1.11.1.** Match consists of two innings - one for each team.

**1.11.2.** Each inning consists of five overs with 6 deliveries of each.

**1.11.3.** All Markets will be settled as set out in the Cricket Market Rules.


# 1.12 eBaseball

**1.12.1.** Match consists of 3 innings and extra innings if needed.

**1.12.2.** All Markets will be settled as set out in the Baseball Market Rules.


# 1.13 eShooter

**1.13.1.** Match consists of 15 rounds. To win against one of the teams, it is enough to score 8 points.

**1.13.2.** All Markets will be settled as set out in the General Rules.


# 1.14. eTennis

**1.14.1.** The winner of match is the first player to win 2 sets.

**1.14.2.** Player must win 3 games to win a set. If the score is tied at 2-2, then a player can win 4-2, or if players are still tied at 3-3 then the set is decided by a tie-break.

**1.14.3.** The winner of tie-break is the first player to win 5 points with minimum 2 points difference. If the score is tied at 5-5, the player can win 7-5, 8-6, 9-7, etc.


# V. Virtual sports rules


# 1. Virtual football

**1.1.** The Virtual Football Modes provide 24/7/365 real money betting experience on virtual football. Competitions are generated continuously and bets can be placed at any time, even within a season.

**1.2.** Game structure

Each mode has a different tournament structure:

**1.2.1.** Virtual Football League Mode (VFLM):

-16 Teams

\-  Home & away matches

\- 30 match days

\- 8 concurrent matches per match day

-240 matches per season Group Stage

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**1.2.2.** Virtual Football World Cup (VFWC):

-32 Teams (8 groups of 4 teams per group)

-12 match day chunks (3 match days of 4 chunks per match day)

-4 concurrent matches per match day chunk

-48 matches per group stage

-Knock-Out-Stage

-16 Teams

-5 round (R16\[1..4]; R16\[5...8]; R8; Semi Finals; Final & 3rd Place)

-4 concurrent matches (R16\[1..4]; R16\[5...8]; R8);

-2 concurrent matches (Semi Finals; Final & 3rd Place)

-16 matches per knock-out-stage.


# 2. Virtual basketball

**2.1.** The VBL provides 24/7/365 real money betting experience on virtual basketball. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and **away matches). Bets can be placed at any time – even within a season.**

**2.2.** Season Details - For the online version one season lasts 106:30 minutes in total, separated into a ‘Pre-League’ period, a ‘Match Day Loop’, and a ‘Post league’ period. The ‘Pre-League’ period runs prior to the start of a season and lasts 60 seconds. All match days are summarized as the ‘Match Day Loop’ period with a total duration of 105:00 minutes. At the end of every season there is a 30 second ‘Post Season’ period.

**2.3.** Betting on a VBL match is allowed up to 10 seconds before tip-off. Betting markets for future match days of the current season remain open. When a future match day from the ‘Match Day’ bar at the bottom is selected, the matches related to that day along with the odds will be displayed in the lower odds section.


# 3. Virtual horses

**3.1.** The Virtual Horses (VHK) provides 24/7/365 real money betting experience on virtual horse races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on all future races of the current race days at any time.

**3.2.** Races are generated continuously - a new one will be started as soon as the current one has finished. Betting is possible in the next 10 upcoming races:

\- 2-minute total event cycle;

\- 40 seconds betting phase;

\- 65 seconds event phase;

\- 15 seconds results phase;

\-  2 grass and 1 dirt track with a 1000m race randomly scheduled;

\- 8, 10, 12, 14 runners randomly assigned.

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**3.3. Virtual Horses markets rules:**

**3.3.1.** Win - select the runner which will finish first;

**3.3.2**. Place - select the runner which will finish either 1st, and 2nd (6-7 Runners), select the runner which will finish either 1st, 2nd and 3rd (7+ runners);

**3.3.3.** Forecast (Correct Order) - select the runners that will finish 1st and 2nd in the correct order (exacta);

**3.3.4.** Forecast (Any Order) - select the runners that will finish 1st and 2nd in any order (quinella);

**3.3.5.** Tricast (Correct Order) - select the runners that will finish 1st, 2nd and 3rd in the correct order (trifecta);

**3.3.6.** Tricast (Any Order) - select the runners that will finish 1st, 2nd and 3rd in any order (trio).


# 4. Virtual dogs

**4.1.** The Virtual Dogs (VDK) provides 24/7/365 real money betting experience on virtual dog races.  Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on the ten future races at any time.

**4.2.** Game information. Races are generated continuously - a new one will be started as soon as the current one has finished.

\- 2-minute total event cycle;

-37 seconds or 67 seconds betting phase;

-38 seconds or 68 seconds event phase;

-15 seconds results phase;

-night and day track with distance 360m and 720m randomly scheduled;

\- 6 or 8 runners randomly assigned.

&#x20;

**4.3. Virtual Dogs markets rules:**

Win - select the runner which will finish first;

**4.3.2.** Place - select the runner which will finish either 1st, and 2nd (6-7 Runners), select the runner which will finish either 1st, 2nd and 3rd (7+ runners);

**4.3.3.** Forecast (Correct Order) - select the runners that will finish 1st and 2nd in the correct order (exacta);

**4.3.4.** Forecast (Any Order) - select the runners that will finish 1st and 2nd in any order (quinella);

**4.3.5.** Tricast (Correct Order) - select the runners that will finish 1st, 2nd and 3rd in the correct order (trifecta);

**4.3.6.** Tricast (Any Order) - select the runners that will finish 1st, 2nd and 3rd in any order (trio).


# VI. Greyhound, Horse and Harness Racing rules


# 1. General

**1.1** All bets shall be settled based on the official declaration of the result of the race as made by the relevant racing authority on the day of the race.

**1.2** In the event of a Dead Heat, the bet will be paid out at face value divided by the number of Dead Heating winners of the event.

**1.3** Whilst the sportsbook strives to provide the most up to date and accurate data, the sportsbook shall not liable for any errors regarding the Horses, Greyhound or Harness racing data.


# 2. Market Specific Rules

**2.1.** To the market “Win Betting”  Dead heat rules apply.

**2.2.** To  the market “Place Betting” the following rules apply:

**2.2.1.** Where there are 8 or more runners in a race, a place shall be paid on first, second and third places. If a bet is placed when the field has 8 or more runners and the field later reduced to 7 or less runners, first, second and third places will be paid, however deductions shall apply. See Deductions Table in clause 3.3.5.

**2.2.2.** Dead heat rules apply

**2.3.** To the market “Top 2 Betting’ the following rules apply:

**2.3.1.** Pays on runners to come 1st or 2nd in the race.

**2.3.2.** Bets are only valid on races with 5 or more runners. Any bets placed on a race with less than 5 runners will be voided.

**2.3.3.** Dead heat rules apply.


# 3. Settlement & Cancellation rules

**3.1. Scratchings**

**3.1.1.** If a runner is scratched, the stake will be refunded.

**3.2.** Abandoned, Postponed and Transferred Races

**3.2.1.** If a race is abandoned or  transferred to another venue/track (including transferring to a different track at the same venue) or postponed to another date, single bets shall be void. Affected Combo Bets will be recalculated excluding that Event.

**3.2.2.** Where a race is postponed and rescheduled to take place at the same venue within 48 hours of the original scheduled start time of the race, all bets shall stand as if the race was not postponed.

**3.2.3.** If scratchings are reinstated due to a postponed race at the same venue then all bets shall be void.

**3.3. Deductions**

**3.3.1.** Any bet may be subject to deduction after the placement of the bet. These deductions are applied to the face value (expected winnings) of the bet.

**3.3.2.** In the case of scratchings after the declaration of the final field, and after the bet has been placed, deductions will apply to the face value of the winning bets as per Deductions table - See Deductions Table in clause 3.3.5.

**3.3.3.** Deduction calculations are specified as a percentage deducted from the amount of the stake’s winnings.

**3.3.4.** In the event that multiple runners are scratched from a race, a combined deduction rate will be calculated by summing the total of each of the scratched runners deduction rate as per Deductions table. See Deductions Table in clause 3.3.5

**3.3.5.** Deductions Table

<table><thead><tr><th valign="top">Odds from (>, more than)</th><th valign="top">Odds to (&#x3C;=, less or equal)</th><th valign="top">Market “Win” (%)*</th><th valign="top">Market “Place” (%)*</th><th data-hidden valign="top">Market “Top 2/” (%)*</th></tr></thead><tbody><tr><td valign="top">1.00</td><td valign="top">1.01</td><td valign="top">76</td><td valign="top">26</td><td valign="top">40</td></tr><tr><td valign="top">1.01</td><td valign="top">1.02</td><td valign="top">75</td><td valign="top">26</td><td valign="top">40</td></tr><tr><td valign="top">1.02</td><td valign="top">1.03</td><td valign="top">75</td><td valign="top">26</td><td valign="top">40</td></tr><tr><td valign="top">1.03</td><td valign="top">1.04</td><td valign="top">73</td><td valign="top">26</td><td valign="top">40</td></tr><tr><td valign="top">1.04</td><td valign="top">1.05</td><td valign="top">73</td><td valign="top">26</td><td valign="top">40</td></tr><tr><td valign="top">1.05</td><td valign="top">1.06</td><td valign="top">73</td><td valign="top">26</td><td valign="top">40</td></tr><tr><td valign="top">1.06</td><td valign="top">1.07</td><td valign="top">73</td><td valign="top">26</td><td valign="top">40</td></tr><tr><td valign="top">1.07</td><td valign="top">1.08</td><td valign="top">72</td><td valign="top">26</td><td valign="top">40</td></tr><tr><td valign="top">1.08</td><td valign="top">1.09</td><td valign="top">72</td><td valign="top">26</td><td valign="top">40</td></tr><tr><td valign="top">1.09</td><td valign="top">1.10</td><td valign="top">72</td><td valign="top">26</td><td valign="top">40</td></tr><tr><td valign="top">1.10</td><td valign="top">1.12</td><td valign="top">71</td><td valign="top">26</td><td valign="top">40</td></tr><tr><td valign="top">1.12</td><td valign="top">1.14</td><td valign="top">71</td><td valign="top">26</td><td valign="top">40</td></tr><tr><td valign="top">1.14</td><td valign="top">1.16</td><td valign="top">71</td><td valign="top">26</td><td valign="top">40</td></tr><tr><td valign="top">1.16</td><td valign="top">1.18</td><td valign="top">69</td><td valign="top">26</td><td valign="top">40</td></tr><tr><td valign="top">1.18</td><td valign="top">1.20</td><td valign="top">69</td><td valign="top">26</td><td valign="top">39</td></tr><tr><td valign="top">1.20</td><td valign="top">1.22</td><td valign="top">67</td><td valign="top">26</td><td valign="top">39</td></tr><tr><td valign="top">1.22</td><td valign="top">1.24</td><td valign="top">65</td><td valign="top">26</td><td valign="top">38</td></tr><tr><td valign="top">1.24</td><td valign="top">1.25</td><td valign="top">65</td><td valign="top">26</td><td valign="top">38</td></tr><tr><td valign="top">1.25</td><td valign="top">1.26</td><td valign="top">65</td><td valign="top">26</td><td valign="top">38</td></tr><tr><td valign="top">1.26</td><td valign="top">1.28</td><td valign="top">65</td><td valign="top">26</td><td valign="top">38</td></tr><tr><td valign="top">1.28</td><td valign="top">1.30</td><td valign="top">65</td><td valign="top">26</td><td valign="top">38</td></tr><tr><td valign="top">1.30</td><td valign="top">1.35</td><td valign="top">62</td><td valign="top">26</td><td valign="top">38</td></tr><tr><td valign="top">1.35</td><td valign="top">1.40</td><td valign="top">60</td><td valign="top">25</td><td valign="top">37</td></tr><tr><td valign="top">1.40</td><td valign="top">1.45</td><td valign="top">56</td><td valign="top">25</td><td valign="top">37</td></tr><tr><td valign="top">1.45</td><td valign="top">1.50</td><td valign="top">55</td><td valign="top">25</td><td valign="top">37</td></tr><tr><td valign="top">1.50</td><td valign="top">1.55</td><td valign="top">53</td><td valign="top">24</td><td valign="top">36</td></tr><tr><td valign="top">1.55</td><td valign="top">1.60</td><td valign="top">51</td><td valign="top">24</td><td valign="top">36</td></tr><tr><td valign="top">1.60</td><td valign="top">1.65</td><td valign="top">49</td><td valign="top">24</td><td valign="top">35</td></tr><tr><td valign="top">1.65</td><td valign="top">1.70</td><td valign="top">47</td><td valign="top">24</td><td valign="top">34</td></tr><tr><td valign="top">1.70</td><td valign="top">1.75</td><td valign="top">46</td><td valign="top">23</td><td valign="top">34</td></tr><tr><td valign="top">1.75</td><td valign="top">1.80</td><td valign="top">45</td><td valign="top">23</td><td valign="top">34</td></tr><tr><td valign="top">1.80</td><td valign="top">1.85</td><td valign="top">44</td><td valign="top">23</td><td valign="top">33</td></tr><tr><td valign="top">1.85</td><td valign="top">1.90</td><td valign="top">43</td><td valign="top">23</td><td valign="top">33</td></tr><tr><td valign="top">1.90</td><td valign="top">1.95</td><td valign="top">41</td><td valign="top">22</td><td valign="top">32</td></tr><tr><td valign="top">1.95</td><td valign="top">2.00</td><td valign="top">40</td><td valign="top">22</td><td valign="top">32</td></tr><tr><td valign="top">2.00</td><td valign="top">2.05</td><td valign="top">40</td><td valign="top">22</td><td valign="top">32</td></tr><tr><td valign="top">2.05</td><td valign="top">2.10</td><td valign="top">39</td><td valign="top">22</td><td valign="top">31</td></tr><tr><td valign="top">2.10</td><td valign="top">2.15</td><td valign="top">37</td><td valign="top">21</td><td valign="top">31</td></tr><tr><td valign="top">2.15</td><td valign="top">2.20</td><td valign="top">36</td><td valign="top">21</td><td valign="top">30</td></tr><tr><td valign="top">2.20</td><td valign="top">2.25</td><td valign="top">36</td><td valign="top">21</td><td valign="top">30</td></tr><tr><td valign="top">2.25</td><td valign="top">2.30</td><td valign="top">35</td><td valign="top">21</td><td valign="top">29</td></tr><tr><td valign="top">2.30</td><td valign="top">2.35</td><td valign="top">34</td><td valign="top">21</td><td valign="top">29</td></tr><tr><td valign="top">2.35</td><td valign="top">2.40</td><td valign="top">33</td><td valign="top">20</td><td valign="top">29</td></tr><tr><td valign="top">2.40</td><td valign="top">2.45</td><td valign="top">31</td><td valign="top">20</td><td valign="top">28</td></tr><tr><td valign="top">2.45</td><td valign="top">2.50</td><td valign="top">31</td><td valign="top">20</td><td valign="top">28</td></tr><tr><td valign="top">2.50</td><td valign="top">2.60</td><td valign="top">30</td><td valign="top">19</td><td valign="top">27</td></tr><tr><td valign="top">2.60</td><td valign="top">2.70</td><td valign="top">29</td><td valign="top">19</td><td valign="top">27</td></tr><tr><td valign="top">2.70</td><td valign="top">2.80</td><td valign="top">28</td><td valign="top">18</td><td valign="top">26</td></tr><tr><td valign="top">2.80</td><td valign="top">2.90</td><td valign="top">27</td><td valign="top">18</td><td valign="top">25</td></tr><tr><td valign="top">2.90</td><td valign="top">3.00</td><td valign="top">26</td><td valign="top">18</td><td valign="top">25</td></tr><tr><td valign="top">3.00</td><td valign="top">3.10</td><td valign="top">25</td><td valign="top">17</td><td valign="top">24</td></tr><tr><td valign="top">3.10</td><td valign="top">3.20</td><td valign="top">24</td><td valign="top">17</td><td valign="top">23</td></tr><tr><td valign="top">3.20</td><td valign="top">3.30</td><td valign="top">23</td><td valign="top">16</td><td valign="top">22</td></tr><tr><td valign="top">3.30</td><td valign="top">3.40</td><td valign="top">22</td><td valign="top">16</td><td valign="top">22</td></tr><tr><td valign="top">3.40</td><td valign="top">3.50</td><td valign="top">22</td><td valign="top">16</td><td valign="top">22</td></tr><tr><td valign="top">3.50</td><td valign="top">3.60</td><td valign="top">21</td><td valign="top">15</td><td valign="top">21</td></tr><tr><td valign="top">3.60</td><td valign="top">3.70</td><td valign="top">20</td><td valign="top">15</td><td valign="top">21</td></tr><tr><td valign="top">3.70</td><td valign="top">3.80</td><td valign="top">20</td><td valign="top">15</td><td valign="top">20</td></tr><tr><td valign="top">3.80</td><td valign="top">3.90</td><td valign="top">19</td><td valign="top">14</td><td valign="top">20</td></tr><tr><td valign="top">3.90</td><td valign="top">4.00</td><td valign="top">19</td><td valign="top">14</td><td valign="top">20</td></tr><tr><td valign="top">4.00</td><td valign="top">4.20</td><td valign="top">18</td><td valign="top">14</td><td valign="top">19</td></tr><tr><td valign="top">4.20</td><td valign="top">4.40</td><td valign="top">18</td><td valign="top">14</td><td valign="top">19</td></tr><tr><td valign="top">4.40</td><td valign="top">4.50</td><td valign="top">18</td><td valign="top">14</td><td valign="top">19</td></tr><tr><td valign="top">4.50</td><td valign="top">4.60</td><td valign="top">16</td><td valign="top">14</td><td valign="top">18</td></tr><tr><td valign="top">4.60</td><td valign="top">4.80</td><td valign="top">15</td><td valign="top">13</td><td valign="top">17</td></tr><tr><td valign="top">4.80</td><td valign="top">5.00</td><td valign="top">15</td><td valign="top">13</td><td valign="top">17</td></tr><tr><td valign="top">5.00</td><td valign="top">5.50</td><td valign="top">13</td><td valign="top">12</td><td valign="top">15</td></tr><tr><td valign="top">5.50</td><td valign="top">6.00</td><td valign="top">12</td><td valign="top">12</td><td valign="top">15</td></tr><tr><td valign="top">6.00</td><td valign="top">6.50</td><td valign="top">11</td><td valign="top">11</td><td valign="top">14</td></tr><tr><td valign="top">6.50</td><td valign="top">7.00</td><td valign="top">10</td><td valign="top">10</td><td valign="top">13</td></tr><tr><td valign="top">7.00</td><td valign="top">7.50</td><td valign="top">9</td><td valign="top">9</td><td valign="top">12</td></tr><tr><td valign="top">7.50</td><td valign="top">8.00</td><td valign="top">8</td><td valign="top">8</td><td valign="top">11</td></tr><tr><td valign="top">8.00</td><td valign="top">8.50</td><td valign="top">8</td><td valign="top">8</td><td valign="top">11</td></tr><tr><td valign="top">8.50</td><td valign="top">9.00</td><td valign="top">7</td><td valign="top">7</td><td valign="top">10</td></tr><tr><td valign="top">9.00</td><td valign="top">9.50</td><td valign="top">7</td><td valign="top">7</td><td valign="top">10</td></tr><tr><td valign="top">9.50</td><td valign="top">10.00</td><td valign="top">6</td><td valign="top">6</td><td valign="top">8</td></tr><tr><td valign="top">10.00</td><td valign="top">11.00</td><td valign="top">5</td><td valign="top">5</td><td valign="top">7</td></tr><tr><td valign="top">11.00</td><td valign="top">12.00</td><td valign="top">5</td><td valign="top">5</td><td valign="top">7</td></tr><tr><td valign="top">12.00</td><td valign="top">13.00</td><td valign="top">4</td><td valign="top">4</td><td valign="top">6</td></tr><tr><td valign="top">13.00</td><td valign="top">14.00</td><td valign="top">4</td><td valign="top">4</td><td valign="top">6</td></tr><tr><td valign="top">14.00</td><td valign="top">15.00</td><td valign="top">3</td><td valign="top">3</td><td valign="top">4</td></tr><tr><td valign="top">15.00</td><td valign="top">16.00</td><td valign="top">3</td><td valign="top">3</td><td valign="top">4</td></tr><tr><td valign="top">16.00</td><td valign="top">17.00</td><td valign="top">3</td><td valign="top">3</td><td valign="top">4</td></tr><tr><td valign="top">17.00</td><td valign="top">18.00</td><td valign="top">2</td><td valign="top">2</td><td valign="top">3</td></tr><tr><td valign="top">18.00</td><td valign="top">19.00</td><td valign="top">2</td><td valign="top">2</td><td valign="top">3</td></tr><tr><td valign="top">19.00</td><td valign="top">20.00</td><td valign="top">2</td><td valign="top">2</td><td valign="top">3</td></tr><tr><td valign="top">20.00</td><td valign="top">~</td><td valign="top">0</td><td valign="top">0</td><td valign="top">0</td></tr></tbody></table>

\*The column provides amount of deduction of the face value of the winnings of the respective bet.

**3.4. Errors**

**3.4.1.** If the sportsbook publishes, posts or quotes any incorrect betting information for any horse racing, greyhound or harness racing Event, including, but not limited to posting wrong odds, then regardless of the cause of the source of such error sportsbook reserves the right to void any respective bet.

**3.5. Acceptance of Bets after Race Start Time**

**3.5.1.** If a single bet is inadvertently accepted after the official start time of the Event, the bet shall be voided and will be refunded to the End User.

**3.5.2.** If a bet was accepted after the official start time of the Event as part of a Combo bet then that Event shall be deemed void, and the remaining leg(s) of the Combo bet will stand.

**3.6. Other**

**3.6.1.** In the event of a horse or a greyhound being withdrawn late by order of the stewards, all bets will be paid taking into account the stewards decision regarding the status of the horse or greyhound (as applicable), including deductions on remaining runners. See deductions table in clause 3.5.5.

**3.6.2.** Bets will be settled as per the official decision of stewards on race day. Where a horse/dog is later disqualified or placings amended at a later date, for any reason, the official result as declared by stewards on the day of the race will stand for the purposes of bet settlement.


# FB Sports Platform


# How to use the Sports Betting Platform

## How to place a Single Bet

Customers will need to log into their accounts to place a bet. They can find the sportsbook by clicking on the Sports tab on the left side menu of the site.

They can navigate the roster of sports and events at their convenience and select the markets they would like for their bet slip. Once they have selected the matches they can see the bet slip fully by clicking on the "BET SLIP" tab on the left.

<figure><img src="/files/fC6NGCMiopcA6PTXr0aN" alt=""><figcaption></figcaption></figure>

Once the selections are added, customers can add their desired risk amount and select between deleting all elements on the bet slip or placing the wager.

<figure><img src="/files/nO0HoLjeiWNhgq0snv72" alt=""><figcaption></figcaption></figure>

The site will show shortcuts for preset amounts of stake, they can click on the desired amount as they see fit and they place the bet.

<figure><img src="/files/ype8y5A0zYrtLW34PcBB" alt=""><figcaption></figcaption></figure>

Once the bet is placed, they will be able to see the confirmation of the successful bet.&#x20;

The last step will let customers see the option to go back on the menu, the bet's details and the option to retain the option while going back to the match list.

<figure><img src="/files/nYb4LIUl48h2AVZV8Ike" alt=""><figcaption></figcaption></figure>

## How to place a Parlay Bet

Customers can place parlay bets the same way they would place a single, however, they need to select the parlay option in the bet slip.

Once they have selected all the markets desired for each leg and have selected the parlay option, they will be able to check the different options for parlays and place the wager.

<figure><img src="/files/HclGe3dS5IsPcWzWaVW0" alt=""><figcaption></figcaption></figure>

## How to place single wagers in batches

This works similarly to placing a parlay, however, customers are required to keep the single bet option instead of parlay. They can select different stakes for each line, or select the same stake for all options.

<figure><img src="/files/mls2IQGeyFBc2BsOc7Jy" alt=""><figcaption></figcaption></figure>

## How to Book and order

Customers can book bets with certain characteristics to be placed if the conditions are met.

They would just need to select the line they are interested in, click on "Book" and adjust the odds they would like, the stake, select between single bets or parlay.

<figure><img src="/files/L1BgY958gPGBYrwWmZVn" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/MCu2xeEVAMDfsX98MrK7" alt=""><figcaption></figcaption></figure>

Once the options and details are verified, customers can click on "Confirm" and the booking will be complete.

<figure><img src="/files/6NfGc7qnGDL2TEiHYlNd" alt=""><figcaption></figcaption></figure>

In order to check the booked bets, they can acces the bets list and instead of checking the currently open bets, they should select the Reservation option and the booked bets will show. They can modify the selections as they see fit or cancel the booked bets if the want.

<figure><img src="/files/r5VZo35fu4eKFZ0Dh8AO" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/kAUPVYkAM8mDSgsz45ma" alt=""><figcaption></figcaption></figure>

## How to Cash Out a bet

In order to cash out a bet, customers are required to access the open bets section and then click on the "Cashout" button. It is important to note that, there will be a fee charged for cashing out wagers.

<figure><img src="/files/3qNLZBsIZ2tESD6REgTb" alt=""><figcaption></figcaption></figure>

This feature has a two step verification process, which means that customers cannot later claim they cancelled a bet by mistake.&#x20;

<figure><img src="/files/IbMM7I95v5qE8uRpDDNN" alt=""><figcaption></figcaption></figure>

Once a bet is cancelled, they will be able to check the details of the cancellation in the bet history tab.

<figure><img src="/files/XZ4L2Rm9s07DXxffybAw" alt=""><figcaption></figcaption></figure>

## How to partially Cashout a bet

Customer can access their open wagers and click on "Config" in order to partially cashout a bet.

<figure><img src="/files/61BQ2DKSeej0VXzcORA4" alt=""><figcaption></figcaption></figure>

They can select the amount they would like to partially cashout from ther bet on this section.

<figure><img src="/files/3mDXZ7wi9OBvdXpc3OwS" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/naNqHkucvyFekdZQ7WKT" alt=""><figcaption></figcaption></figure>

They can go back to their open bets in order to review the details of their partial cashout.

<figure><img src="/files/jQZb4sOaMdv0nceM0sLi" alt=""><figcaption></figcaption></figure>

## How to Cashout a Book Order

Customers can cancel a bet order by accessing the open bets section and then sliding to "reservation", there, they can find the booked bets and click on "Config" to check further details and modify the bet.

<figure><img src="/files/JTYq88MnOasMQ9gCqt6m" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/wwBGmcVsSWQ8lHAx3O6t" alt=""><figcaption></figcaption></figure>

By selecting the reservation option and then modifying the amount of stake and return they would like to keep they can cashout the amount required. Then they will need to click on Modify to save the changes.

<figure><img src="/files/HOCPAfZ0h3yBPClwTA7L" alt=""><figcaption></figcaption></figure>


# General Rule

### Overview

These rules are intended to define the terms and conditions that apply to all bets accepted by us. It is your responsibility to make yourself aware of these rules and the terms upon which your bets are accepted. We reserve the right to amend these rules at any time and any such amendments will then be displayed on this website. Please note that any additional information detailed in the “Announcements” section forms part of the betting rules. In the event of any disparity, please note that any such additional information will supersede our betting rules.

We consider these rules to be fair and should you require any advice regarding these rules please contact our customer service team. Our team is there to help you and it is in everybody's interest to ensure that queries and disputes are settled as quickly and amicably as possible. The customer service team endeavors to provide prompt and considerate attention to errors and disputes.

All these rules serve only to establish the general principles that regulate the relationship between the member and the company. In the event of any disagreement it is not the intention of the company to enter into a dispute with the member, but rather to find a solution, whenever possible, for the mutual satisfaction of both parties.

### General Rule

All bets placed with the company are subject to the following rules and regulations. Any rules listed within individual sports supersede these rules for that particular sport or market:

Minimum and maximum bet amounts on all sporting events will be determined by the company and are subject to change without prior written notice.&#x20;

The company relies entirely upon the information provided by the customer within their betting account. The company is not responsible for any form of misrepresentation by the customer.

When betting, members are solely responsible for their own account transactions. Please be sure to review your bets for any mistakes before submitting. Once a transaction is complete, it cannot be changed. The company does not take responsibility for missing or duplicate bets made by the client. Clients may review their transactions in the 'Statement Details' section of the site after each session to ensure all requested bets were accepted.&#x20;

In the case of any complaints, the company does not consider valid prints or receipts, which have not been recorded or stored in the company files.&#x20;

The company reserves the right to close or suspend a customer's account at anytime.&#x20;

The company reserves the right to suspend betting in a market at anytime.&#x20;

The company reserves the right to void any bets struck on an event where the outcome is known.&#x20;

Should a bet be placed at an incorrect price due to a delay in the 'Live' coverage of an event, the bets placed during this period of time will be voided, win or lose. Information relating to an event (e.g. dates, times, scores, statistics, news, red cards, neutral ground details, etc.) are for general information purposes only. The company shall not be liable for the accuracy in the information provided.&#x20;

Should a game / event be abandoned, suspended or postponed and fail to resume after 36 hours from the official kick off / start time, the result as it stands will be deemed void and bets will be cancelled, unless stated otherwise in the individual sport’s rules. Certain markets that are unconditionally determined will be settled accordingly. The settlement procedures for these markets are stated in the individual sport’s rules. The company's decision to cancel bets in such an event is final and is regardless of any official decision by the event referee or relevant governing authority. For 'Parlays', the bet will still be considered valid, though the selection within the parlay will be considered void. The payout formula will be calculated as (1) for that particular selection.&#x20;

Should a game / event be abandoned the result as it stands will be deemed void and bets will be cancelled, unless stated otherwise in the individual sport’s rules. The decision and definition of abandonment can be made at the company’s discretion.&#x20;

Should there be any discrepancies with team names or any other information in other languages, the company will refer to all team names in English.&#x20;

The company is not liable, under any circumstances whatsoever, for any discrepancies, damages or loss caused by any of the following incidents:&#x20;

a. Disruption of service to the company's website(s), server(s) or network.

b. Loss of data or damaged data on the company's server(s).

c. Malicious attack on the company's website(s), server(s) or network by hackers.

d. Slow or irregular internet service while accessing the company's website.

13. If there is any dispute over the interpretation of any rules or regulation, the company's interpretation will always take precedence.

### RESULTS AND SETTLEMENT&#x20;

The result of an event will be determined on the day of its conclusion for betting purposes unless otherwise stated within the rules for each sport or event. The company does not recognize protests or overturned decisions for betting purposes. The company will only reset / correct the results due to human error, system error or mistakes made by the referring results source within 36 hours after results are processed. Markets are usually settled at the end of the event. However, in the interest of the member, some markets may be settled before the official result is declared. These are markets that are unconditionally determined and can include certain markets for events that are abandoned, suspended or postponed. The company reserves the right to reverse settlement in the event a market is settled in error. Results will be determined by the company using, where possible, official sources from each sport’s governing body. For the purpose of settling bets, the company shall take the latest back-up data on bets placed. The company will not entertain any complaints or disputes, unless the customer can produce a printed copy of the betting transaction(s). Otherwise, the company’s transaction record shall be deemed as final.

### DEAD HEAT RULES&#x20;

For markets where there is a dead heat with two or more winning selections in an event, the winnings will be reduced. This reduction is calculated by dividing the total stake by the number of selections of that dead heat. This reduced stake is then multiplied by the original odds to calculate the winnings. This part of the stake is then returned to the customer, together with any winnings. The other part of the stake is lost.&#x20;

For example:&#x20;

**Stage 1 –** You bet $5 on a selection at 16.0 (Potential winnings of $75)

**Stage 2 –** Your selection is in a dead-heat with another selection both finishing in 1st place

**Stage 3 –** Half your stake ($2.50) is applied at the original odds (16.0). Therefore the ‘Win / Loss’ is ($5.00 x 16.0) / 2 – $5.00 = $35.00. The ‘Return’ is ($5.00 x 16.0) / 2 = $40.00.

(In the event of more than two selections finishing in a dead heat, the bets will be divided respectfully).

Effectively in a two way dead-heat, half (50%) of the stake is applied at full betting odds and the other half (50%) of the stake is lost.

3. The Dead Heat Rules will not apply where, in our sole discretion, we consider an event winner can be determined on a points scored basis (for example from an event group stage).

### IN-PLAY / IN-RUNNING RULES&#x20;

In-Play is where it is possible to bet during an ongoing game or event. Bets will be accepted once the game or event begins and will cease once the game or event is taken off the odds display. A variety of different markets can appear during the duration of a game.

All bets placed In-Play are subject to a system acceptance procedure. This may result in a delayed confirmation (or rejection) of each bet. The word “Confirming” will be shown on the bet receipt of any bet being processed by the system. This means that the bet has not been confirmed or rejected yet. Confirming bets will be rejected should a significant event occur during the time of bet placement. These events may include, but are not limited to, a goal, red card, penalty or technical malfunction. Video Assistant Referee (VAR) decisions made after a significant event occurs, may result in confirmed bets being voided. Bets voided will be from the time of the significant event, until the time the final VAR decision was officially announced. In the case of In-Play, the company will enforce the following conditions in order to ensure that bets are placed at the correct time, at the correct price and under the correct circumstances, as determined by us:&#x20;

a. The time in which a goal / point is scored is determined solely by the company. We will not entertain any references as to the time that a goal / point is scored as stated in official league / club websites, media websites or “live score” websites.

b. If there are reasonable grounds to suspect that a bet (or bets) has been placed after an event has taken place in the game / event, we reserve the right to cancel such bet(s) without having to provide any reason or burden of proof.

c. In the event that the company website cannot be accessed to update the score, odds or handicap-goal line, the company reserves the right to cancel all pending bets placed at the time of the incident.

### Reservation bet rules&#x20;

Reservation betting is a non-instant betting method where the order is conditionally effective. The company reserves the right to provide and withdraw the reservation betting function at any time.

All Reservation bets need to comply with the system acceptance procedures and comply with the company's regulations on general betting.&#x20;

If the “In Reservation” is showed on the bet slip, it means that the Reservation bet has been successful but not valid. When the odds of the option reach the Reservation odds, the system will automatically process the bet.&#x20;

If the Reservation bet meets the conditions enters the betting process, and the wallet balance is not enough to complete the bet, the Reservation bet will automatically become invalid and the Reservation bet will not be continued. In order to improve the success rate of the reservation, please ensure that the wallet balance is sufficient.&#x20;

If an Reservation options are settled or cancelled, all bets placed on the relevant Reservation order will be considered void.&#x20;

After the football score (goal, corner kick or red/yellow card, etc.) changes, if the settlement of the bet in the reservation is related to the score, the bet in the reservation will be set as invalid. For example, when the goal score is 0-0, the reservation bets are goals over 2.5 and corners over 5.5. After the goal score becomes 1-0, the reservation bet goals over 2.5 will be set as invalid, and the reservation bet corners over 5.5 will be set as invalid. The order will continue to be in reservation as normal.&#x20;

The number of Reservation bets that exist simultaneously for a single user is set by the company and may be adjusted at any time.&#x20;

You can modify the reservation stake and odds for the bet that is in the reservation.&#x20;

The rules for accepting odds for Reservation order bets are: accept better odds.

### ISSUES RELATING TO TIMES&#x20;

If an event starts before its scheduled time, only bets placed before the event starts will be considered valid. All bets placed after the start of the game will be considered invalid or void, except for In-Play bets.&#x20;

For Soccer events where injury or stoppage time is played, this is deemed to be part of regular time.&#x20;

Unless otherwise stated in the individual sport rules, overtime scoring does not count towards normal full time.

### CHANGE OF VENUE&#x20;

If a scheduled venue is changed, all bets will be considered void if the original away team is now the home team.&#x20;

We reserve the right to void all bets if we think other change of venues scenarios could affect the outcome of the event, e.g. Tennis change of venue surface.&#x20;

In certain situations, we may not void the bets. This can include tournaments where both selections were originally considered to be playing at a neutral venue and the change of venue has no impact.&#x20;

The individual sport’s rules will override these rules.

### ERRORS

1. While the company makes every effort to ensure that errors are not made, we reserve the right to void a bet if there is a clear error. This includes, but is not limited to:

a. Incorrect prices, which are clearly different from those available in the general market.&#x20;

b. Incorrect handicaps, Over / Unders, Totals, Lines, Spreads, etc.&#x20;

c. Incorrect fixtures, dates and times.&#x20;

2\. We will endeavor to contact the customer when we void bets in this instance, if possible. The information will also be relayed in our Announcements section.

### IRREGULAR BETS

1. Any member who the company suspects of cheating or damaging our platform will have their bets voided and their account suspended without warning or notification. Abnormal behavior includes the use of any device, automatic device, software, program, etc. to interfere with the operation of this website.

### Accept Better Odds/Accept Any Odds/No odds changes are accepted&#x20;

The function of accepting or not accepting changes in odds can be selected through the “Betting Rules” set by the system.

The term “Accept Better Odds” means all selections added to the betslip can be processed automatically, so long as the odds on offer show a higher return than originally indicated at time of selection. If the adjusted odds within the betslip show a lower return value than originally indicated, the bet will not be processed automatically.&#x20;

“Accept Any Odds” means all bet slips added to this option, regardless of whether the adjusted bet slip line shows a higher or lower value than the original return, can be processed automatically.&#x20;

“No odds changes are accepted” means all bet slips added to this option, as long as the bet slip line changes, the bet will not be processed automatically&#x20;

### Enhanced Price Specials / Multiples (Price Boosts)&#x20;

The company reserves the right to offer and withdraw all higher odds/multiples bets at any time.&#x20;

Limits stake amount for all higher odds bets /multiples bets may be adjusted at any time. All Higher&#x20;

Odds/multiples bets rules are the same as the General Rules and those set out in the respective Sports Rules above.

* Football Example - Manchester United to Win and Over / Under 2.5’ will comply with ‘1 X 2 & Goals Over / Under’ Football Rules. These soccer markets are offered higher Odds/multiples bets on the basis of regular time and do not include Extra Time or Penalty Shootout (unless otherwise stated) For multiples bets (Price Boosts), if an event is suspended when the result is unconditionally determined, then the bet will be settled accordingly as ‘Win’ or ‘Lose’.
* Football Example: If you select Over 2.5 Goals and the score is 2-1 at the time of suspension, then the selection will be considered a ‘Win’. For multiples bets(Price Boosts), if an event is suspended when the result is undetermined, then the bet will be ‘Void’.
* Football Example: If you select Correct Score 2-2 (at Full-Time) and the score is 1-1 at the time of suspension, then the bet will be ‘Void’. For multiples bets(Price Boosts), the odds will be readjusted should one or more selections be 'draw' or ‘Void’.


# Parlays / Multiple / Combo Bets

### GENERAL RULES

A parlay bet is defined as individual bets which link two or more selections in a single bet. Each selection chosen in the parlay must win for the parlay ticket to be successful. If the first selection is a winning bet, the winnings and the stake are carried over on to the second selection. This continues until all selections are winning bets or one selection is a losing bet. Some parlays are a combination of different parlays in a single parlay ticket, e.g. A Yankee is a combination of 11 different parlay bets. Please see the “Types of Parlay Bets” section for more information.

**Example**:

A parlay treble of $100 is placed on the following three selections:

* Manchester United @ 1.80
* Chelsea @ 1.50
* Arsenal @ 1.66

If all three selections win, the return on the parlay is $448.20. This is broken down as follows:

* Bet 1: Manchester United 1.80 x $100 = Return of $180.
* Bet 2: Chelsea 1.50 x $180 = Return of $270.
* Bet 3: Arsenal 1.66 x $270 = Return of $448.20.

**Notice**

* The company allows a maximum of ten selections to be combined in a parlay bet.
* All selections are subject to the relevant sports rules.
* Not all markets will be available for parlay betting. If you see in the bet slip that you cannot combine two unrelated selections(see below for details on related parlays), then one of the selections is not available for parlay betting.
* Parlay bets can be placed across sports and across days.

### RELATED SELECTION IN A PARLAYS

Parlay bets, which combine selections that are related in the same event or where the outcome of one market could affect the outcome of another market, are not accepted.

**Example:**

The following double is not accepted as it is seen as a related parlay:

* Manchester United to win in the 1 X 2 market @ odds of 1.80
* Manchester United to win 2-0 in the correct score market @ odds of 7.0

If Manchester United win 2-0, the combined odds would be 12.6. However, the odds should only be 7.0,Because if Manchester United win 2-0, they will automatically have won in the 1 X 2 market.

Parlay bets that combine selections relating to the same team or player, even though they are settled at different times, are also not accepted as the outcome of one could affect the outcome of the other

**Example:**

* Manchester Untied to reach the Champions League Final @6.0
* Manchester United to win the Champions League @ 10.0
* Combined odds of 60.0

This parlay is considered related as the result of the second selection impacts the first selection. If Manchester Untied win the Champions League, they will automatically have reached the final. Therefore, the odds can only be 10.0.

The Company reserves the right to void part or all of a parlay bet if it is seen to be a related parlay.

#### PARLAY PUSH

In the event that any part of the parlay bet is voided or is a push (as in the example below), the parlay bet will still stand and any winning selections will be carried forward to the remaining selections, as in the case of the following Treble:

* Bet 1: Chelsea (-0.5) - Chelsea win.
* Bet 2: Manchester United (-1) - Manchester United win 1-0.
* Bet 3: Arsenal (-0.5) - Arsenal win.

As Manchester United only win 1-0 with a (-1) Asian Handicap, that part of the parlay bet is a push. Therefore, the ”Chelsea win” bet is carried forward to the ”Arsenal win” bet and the parlay bet becomes a winning Double on Chelsea and Arsenal instead of the initial parlay bet of a Treble. The push part of the bet is calculated by multiplying the carried over stake by 1.

### Examples of how the push is calculated:

**Example 1: A selection is settled as a push:**

| Selection             | HDP      | Odds     | Result      | Outcome           |
| --------------------- | -------- | -------- | ----------- | ----------------- |
| Chelsea               | (-0.5/1) | 1.85     | win 2-0     | Winning Selection |
| **Manchester United** | **(-1)** | **1.95** | **win 1-0** | **Push**          |
| Arsenal               | (-1/1.5) | 2.05     | win 3-0     | Winning Selection |

**Parlay Wager: $100 Treble**

The calculation is as follows:

$100 x 1.85 x 1 x 2.05 = $379.25, less stake of $100 = Winning&#x73;**$279.25**

* Chelsea (-0.5/1): Win - $100 x 1.85 = Return of $185. This is carried on to the next selection.
* Manchester United (-1): Push - $185 x 1 = $185. This is carried on to the next selection.
* Arsenal (-1/1.5): Win - $185 x 2.05 = Return of $379.25
* Winnings: $379.25 - $100 = $279.25.

**Example 2: A selection is settled as a half win and half push:**

| Selection         | HDP          | Odds     | Result      | Outcome                  |
| ----------------- | ------------ | -------- | ----------- | ------------------------ |
| **Chelsea**       | **(-0.5/1)** | **1.85** | **win 1-0** | **Half Win / Half Push** |
| Manchester United | (-1)         | 1.95     | win 2-0     | Winning Selection        |
| Arsenal           | (-1/1.5)     | 2.05     | win 3-0     | Winning Selection        |

**Parlay Wager: $100 Treble**

The calculation is as follows:

$100 x \[1 + 0.5 x 0.85] x 1.95 x 2.05 = $569.64, less stake of $100 = Winnings of $469.64

* Chelsea (-0.5/1): Half Win / Half Push - The stake is divided in two as only half the bet is a winning bet\
  Win part is $50 x 1.85 = $92.50\
  Push part is $50 x 1 = $50\
  Return is $92.50 + $50 = $142.50. This is carried on to the next selection.
* Manchester United (-1): Win - $142.50 x 1.95 = $277.87. This is carried on to the next selection.
* Arsenal (-1/1.5): Win - $277.87 x 2.05 = Return of $569.64
* Winnings: $569.64 - $100 = $469.64.

**Example 3: A selection is settled as a half lose and half push:**

| Selection         | HDP          | Odds     | Result      | Outcome                 |
| ----------------- | ------------ | -------- | ----------- | ----------------------- |
| Chelsea           | (-0.5/1)     | 1.85     | win 2-0     | Winning Selection       |
| Manchester United | (-1)         | 1.95     | win 2-0     | Winning Selection       |
| **Arsenal**       | **(-1/1.5)** | **2.05** | **win 1-0** | **half Lose/Half Push** |

**Parlay Wager: $100 Treble**

The calculation is as follows:

$100 x 1.85 x 1.95 x 0.5 = $180.38, less stake of $100 = Winnings of $80.38

* Chelsea (-0.5/1): Win - $100 x 1.85 = $185 = Return of $185. This is carried on to the next selection.
* Manchester United (-1): Win - $185 x 1.95 = $360.75. This is carried on to the next selection.
* Arsenal (-1/1.5): Half Lose / Half Push - The stake is divided in two as half the bet is a losing bet.\
  $360.75 x 0.5 = $180.38.\
  Half Lose: $180.38\
  Half Push: $180.38 x 1 = $180.38
* Return is $180.38
* Winnings: $180.38 - $100 = $80.38.

### TYPES OF PARLAY BETS

There is a variety of parlay bets offered by the company. Below is a grid showing all the permutations of each type of parlay bet.

| of Parlay Multiple Bet | No. of Selections | Total No. of Bets | Total No. of Doubles | Total No. of Doubles | Total No. of Doubles | Total No. of Doubles | Total No. of Doubles | Total No. of Doubles | Total No. of Doubles | Total No. of Doubles | Total No. of Doubles |
| ---------------------- | ----------------- | ----------------- | -------------------- | -------------------- | -------------------- | -------------------- | -------------------- | -------------------- | -------------------- | -------------------- | -------------------- |
| **Double**             | 2                 | 1                 | 1                    |                      |                      |                      |                      |                      |                      |                      |                      |
| **Treble**             | 3                 | 1                 |                      | 1                    |                      |                      |                      |                      |                      |                      |                      |
| **4-Fold**             | 4                 | 1                 |                      |                      | 1                    |                      |                      |                      |                      |                      |                      |
| **5-Fold**             | 5                 | 1                 |                      |                      |                      | 1                    |                      |                      |                      |                      |                      |
| **6-Fold**             | 6                 | 1                 |                      |                      |                      |                      | 1                    |                      |                      |                      |                      |
| **7-Fold**             | 7                 | 1                 |                      |                      |                      |                      |                      | 1                    |                      |                      |                      |
| **8-Fold**             | 8                 | 1                 |                      |                      |                      |                      |                      |                      | 1                    |                      |                      |
| **9-Fold**             | 9                 | 1                 |                      |                      |                      |                      |                      |                      |                      | 1                    |                      |
| **10-Fold**            | 10                | 1                 |                      |                      |                      |                      |                      |                      |                      |                      | 1                    |
| **Trixie**             | 3                 | 4                 | 3                    | 1                    |                      |                      |                      |                      |                      |                      |                      |
| **Yankee**             | 4                 | 11                | 6                    | 4                    | 1                    |                      |                      |                      |                      |                      |                      |
| **Super Yankee**       | 5                 | 26                | 10                   | 10                   | 5                    | 1                    |                      |                      |                      |                      |                      |
| **Heinz**              | 6                 | 57                | 15                   | 20                   | 15                   | 6                    | 1                    |                      |                      |                      |                      |
| **Super Heinz**        | 7                 | 120               | 21                   | 35                   | 35                   | 21                   | 7                    | 1                    |                      |                      |                      |
| **Goliath**            | 8                 | 247               | 28                   | 56                   | 70                   | 56                   | 28                   | 8                    | 1                    |                      |                      |
| **Block (9)**          | 9                 | 502               | 36                   | 84                   | 126                  | 126                  | 84                   | 36                   | 9                    | 1                    |                      |
| **Block (10)**         | 10                | 1013              | 45                   | 120                  | 210                  | 252                  | 210                  | 120                  | 45                   | 10                   | 1                    |

A detailed breakdown of each parlay bet type is listed below:

### **Double**

* A Double consists of one bet involving two selections from different events. Both selections must be successful to guarantee a return.

### **Treble**

* A Treble consists of 1 bet involving 3 selections in different events. All must be successful to guarantee a return.

### **Accumulator**

* An Accumulator is one bet with four or more different selections. All selections must be successful to guarantee a return. An Accumulator with four selections is referred to as a Four-Fold, or 4-Fold; an accumulator with five selections is known as a Five-Fold, or 5-Fold, and so on up to Ten-Fold, or 10-Fold.

### **Trixie**

* A Trixie is a combined parlay bet on three different selections, consisting of 4 separate bets. It is broken down into 3 Doubles and 1 Treble. There must be a minimum of two successful selections to guarantee a return.

### **Yankee**

* A Yankee is a combined parlay bet on four different selections, consisting of 11 separate bets. It is broken down into 6 Doubles, 4 Trebles and 1 Four-Fold. There must be a minimum of two successful selections to guarantee a return.

### **Super Yankee (or Canadian)**

* A Super Yankee is a combined parlay bet on five different selections, consisting of 26 separate bets. It is broken down into 10 Doubles, 10 Trebles, 5 Four-Folds and 1 Five-Fold. There must be a minimum of two successful selections to guarantee a return.

### **Heinz**

* A Heinz is a combined parlay bet on six different selections, consisting of 57 separate bets. It is broken down into 15 Doubles, 20 Trebles, 15 Four-Folds, 6 Five-Folds and 1 Six-Fold. There must be a minimum of two successful selections to guarantee a return.

### **Super Heinz**

* A Super Heinz is a combined parlay bet on seven different selections, consisting of 120 separate bets. It is broken down into 21 Doubles, 35 Trebles, 35 Four-Folds, 21 Five-Folds, 7 Six-Folds and 1 Seven-Fold. There must be a minimum of two successful selections to guarantee a return.

### **Goliath**

* A Goliath is a combined parlay bet on eight different selections, consisting of 247 separate bets. It is broken down into 28 Doubles, 56 Trebles, 70 Four-Folds, 56 Five-Folds, 28 Six-Folds, 8 Seven-Folds and 1 Eight-Fold. There must be a minimum of two successful selections to guarantee a return.

### **Block (9)**

* A Block (9) is a combined parlay bet on nine different selections and consisting of 502 separate bets. It is broken down into 36 Doubles, 84 Trebles, 126 Four-Folds, 126 Five-Folds, 84 Six-Folds, 36 Seven-Folds, 9 Eight-Folds and 1 Nine-Fold. There must be a minimum of two successful selections to guarantee a return.

### **Block (10)**

* A Block (10) is a combined parlay bet on ten different selections and consisting of 1013 separate bets. It is broken down into 45 Doubles, 120 Trebles, 210 Four-Folds, 252 Five-Folds, 210 Six-Folds, 120 Seven-Folds, 45 Eight-Folds, 10 Nine-Folds and 1 Ten-Fold. There must be a minimum of two successful selections to guarantee a return.


# Rules by Sport


# Soccer

1\. Unless otherwise stated, all Football bets will be settled based on the scheduled “90 minutes” play.

2\. The term “90 minutes” play includes any stoppage or injury time. This does not include the extra-time, knockout, penalty shoot-outs, or a match result which was altered by the official referee or the relevant governing authority after the match.

3\. All in-play bets will be settled based on the outcome at the end of the scheduled “90 minutes” play, unless otherwise stated in the individual rule for the bet type.

4\. The term “45 minutes” play includes any stoppage or injury time for the first half of play. This does not include the extra-time, knockout, penalty shoot-outs, or a match result which was altered by the official referee or the relevant governing authority after the match.

5\. Unless the result is determined at the time of the abandoned, the game must be played at least 82 minutes for bets consider valid. The first half must be played to the end of the first half for bets to valid, otherwise all first half bets will be void unless the outcome is determined at the time the game is abandoned.

6\. Whenever the scheduled play time of matches is different from the regular time（2x40minutes） (e.g. Special time periods of play on various tournaments, youth leagues, Specific League, youth tournaments, reserve team, or friendly matches) all bets will be settled at the end of that scheduled time.

7\. Should there be any youth or friendly matches where play is set for 70 minutes (2 x 35 minute halves) or less, the company will announce before the start of the match. Otherwise all bets on these matches will be considered void.

8\. If the match is suspended or postponed at any time during play, and fail to resume within 12 hours, all bets will be considered void, unless explicitly stated below or in the individual Bet Type rules.

9\. If the match is declared abandoned, all bets will be considered void, unless explicitly stated below or in the individual Bet Type rules. If a match is abandoned during the 1st half, all 1st half bets are considered void. If a match is abandoned during the 2nd half, all 2nd half bets are considered void,1st half bets will still be valid. unless otherwise stated in the individual bet type rules.

10\. Own goals are counted for settlement purpose, unless otherwise stated in the individual bet type rules.

11\. If the scheduled venue is changed, all bets will be considered void if the original away team is now the home team.

12\. For International matches, as long as the change in venue is within same country, all bets are considered valid.

13\. For International competitions, as long as the venue is within the country or countries where the competition was originally scheduled to be held, all bets are considered valid.

14\. We reserve the right to void all bets if we think other change of venues scenarios could affect the outcome of the event.

15\. Should the exact start time of a match be unknown (e.g. due to TV scheduling), we reserve the right to adjust the original stated time, once it is within 72 hours of the official start time.

16\. Unless otherwise specified, for a specific 15-minute game play, the scoring time shall determine the scoring time, that is, the time when the football passes the goal line, the corner kick time shall be determined by the time the corner kick is taken, and the penalty card time shall be determined by the official referee.

### MAIN MARKETS

### **Handicap**

**GENERAL RULES**

1.Predict which team will win the match / half / period with the indicated handicap applied.

2.A “Handicap” means that a team receives a virtual head start, effectively leading the match by differing goals before it actually begins.

3.All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

4.The handicap team (the dominant team) will give the handicap, the handicap number will be displayed to the left of the odds, and the handicap team will also be displayed in bold font on the board

5.A handicap can be:

a. full goal start (e.g. -1, -2, -3, etc.),

b. a half goal start (e.g. -0.5, -1.5, -2.5, etc.)

c. or mix half goal with split goal start (e.g. -0/0.5, -0.5/1, -1/1.5, etc.).

### **Handicap**

1\. Predict who will win the match with the indicated handicap applied.

2\. Bets are settled on the basis of “90 minutes” play.

3\. If the match is abandoned, suspended, cancelled or aborted before “90 minutes” finishes, then all bets will be considered void. unless settlement has been confirmed.

### **Handicap – 1st Half**

1\. All 1st half bets apply to the first half of play only. Bets are settled on the score at the end of the scheduled “45 minutes” including injury time.

2\. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 1st Half, all the first half bets will be considered void.)

3\. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 2nd Half or additional periods, all the first half bets will be considered valid.

### **In-Play Handicap**

1\. All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

2\. Settlement is based on the score line, from when the bet was placed to the end of the match / period - i.e. the final score minus the current score of the match. For 1st Half in-play Handicap bets, this is the final score at the end of the 1st Half. For 15 minute period in-play Handicap bets, this is the final score at the end of the 15 minute period.

### **Extra Time - Handicap**

1\. All bets will be settled by factoring in the indicated handicap at the end of “30 minutes” Extra Time, including injury time.

2\. If the match is abandoned, suspended, cancelled or aborted before Extra Time finishes, then all bets will be considered void.unless settlement has been confirmed.

### **Extra Time – Handicap – 1st Half**

1\. All bets will be settled by factoring in the indicated handicap at the end of “15 minutes” Extra Time, including injury time.

2\. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 1st half of Extra Time, all the first half bets will be considered void.

3\. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 2nd Extra Half or additional periods, all the first half bets will be considered valid.

### **15 Minute Goals (Handicap)**

1\. Predict which team will win a 15 minute period of play with the indicated handicap applied.

2\. At the beginning of each 15 minute period, both teams start the period as if it was a 0-0 score line, irrelevant of the current score to that point.

3\. All bets will be settled by factoring in the handicap at the end of the stated period.

4\. If a match is abandoned, all current 15 minute period bets and future 15 minute period bets will be considered void. Any 15 minute period bets, where the stated period is completed, will be considered valid.

### **Highest Scoring Half (2 Way)**

1\. Higher Scoring Half (2 Way) means betting to predict which half of the match will have the greater number of total goals.

2\. If the match is abandoned, any Half with highest scoring bets will only be settled if the result is unconditionally determined and any further goals have no effect on the market result. In all other scenarios, bets will be considered void.

<table><thead><tr><th width="169.7">15 Minute - Period 1</th><th width="291.88">Start of 1st Half - 14:59 Minutes</th></tr></thead><tbody><tr><td>15 Minute - Period 2</td><td>15:00 - 29:59 Minutes</td></tr><tr><td>15 Minute - Period 3</td><td>30:00 Minutes - Half Time</td></tr><tr><td>15 Minute - Period 4</td><td>Start of 2nd Half - 59:59 Minutes</td></tr><tr><td>15 Minute - Period 5</td><td>60:00 - 74:59 Minutes</td></tr><tr><td>15 Minute - Period 6</td><td>75:00 Min - Full Time</td></tr></tbody></table>

### **Goals - Over / Under**

**General Rules**

1\. Predict whether the total number of goals will be Over or Under the indicated goal line.

2\. If the total number of goals scored is more than the indicated line, the market is settled as 'Over'. If the total number of goals scored is less than the indicated line, the market is settled as 'Under'.

3\. All Over / Under bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

4\. An Over / Under market line can be:

a. full goal (e.g. 2, 3, 4, etc.),

b. a half goal (e.g. 1.5, 2.5, 3.5, etc.)

c. or mix half goal with a split goal line (e.g. 1.5/2, 2.5/3, 3.5/4, etc.).

5\. If a match is abandoned, Over / Under bets will only be settled if the market has been unconditionally determined and any further goals have no affect on the market result. In all other scenarios, bets will be considered void. Please see the examples below:

Example 1: Member bets Over 2.5 Goals:

a. The match is abandoned when the score is 2 –1

b. The member wins as, even though the match is abandoned, this market has been unconditionally determined and any other potential goals have no affect on the market result.

Example 2: Member bets Under 2.5 Goals:

a. The match is abandoned when the score is 2 - 1

b. The member's bet is a losing bet as, even though the match is abandoned, this market has been unconditionally determined and any other potential goals have no affect on the market result.

Example 3: Member bets Over 3.5 Goals:

a. The match is abandoned when the score is 2 - 1

b. The member's bet is considered void as the match was abandoned before the result of the market is unconditionally determined.

### **Over / Under**

1\. All bets apply to both halves of play. Bets are settled on the score at the end of the scheduled “90 minutes”

2\. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason, all bets will be considered void, unless the market has been unconditionally determined.

3\. In-play settlement is based on the total number of goals scored by both teams in 90 minutes.

### **Goals: Over / Under – 1st Half**

1\. All 1st half bets apply to the first half of play only. Bets are settled on the score at the end of the scheduled “45 minutes”.

2\. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 1st Half, all the first half bets will be considered void, unless the market has been unconditionally determined.

3\. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 2nd Half or additional periods, all the first half bets will be considered valid.

4\. In-play settlement is based on the total number of goals scored by both teams in 45 minutes.

### **Extra Time - Goals: Over / Under**

1\. Both teams will start Extra Time 0-0, previous results were scored in regular time and will not be counted

2\. All bets will be settled by factoring in the number of goals scored at the end of “30 minutes” Extra Time, including injury time.

3\. If the match is abandoned, suspended, cancelled or aborted before Extra Time finishes, then all bets will be considered void.Unless settlement of bets can be confirmed.

### **Extra Time - Goals: Over / Under – 1st Half**

1\. All bets will be settled by factoring in the number of goals scored at the end of “15 minutes” Extra Time, including injury time.

2\. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 1st half of Extra Time, all the first half bets will be considered void.

3\. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 2nd Extra Half or additional periods, all the first half bets will be considered valid.

### **Team Goals – Over / Under**

1\. Predict whether the total number of goals, scored by the named team, will be over or under the indicated goal line for the relevant period in the specific match.

2\. If the total number of goals scored is more than the indicated line, the market is settled as 'Over'. If the total number of goals scored is less than the indicated line, the market is settled as 'Under'.

3\. If a match is abandoned, Single Team Over / Under bets will only be settled if the market has been unconditionally determined and any further goals have no affect on the market result. In all other scenarios, bets will be considered void.

### **15 Minute Goals (Over / Under)**

1.Predict whether the total number of goals will be Over or Under the indicated goal line.

2.If the total number of goals scored is more than the indicated line, the market is settled as 'Over'. If the total number of goals scored is less than the indicated line, the market is settled as 'Under'.

3.At the beginning of each 15 minute period, both teams start the period as if it was a 0-0 score line, irrelevant of the current score to that point.

4.If a match is abandoned, all future 15 minute period bets will be considered void. Any 15 minute period bets, where the stated period is completed, will be considered valid. If a match is abandoned in the current stated 15 minute period, Over / Under bets will only be settled if the market has been unconditionally determined and any further goals have no affect on the market result. In all other scenarios, bets will be considered void.

<table><thead><tr><th width="172.7">15 Minute - Period 1</th><th width="290.88">Start of 1st Half - 14:59 Minutes</th></tr></thead><tbody><tr><td>15 Minute - Period 2</td><td>15:00 - 29:59 Minutes</td></tr><tr><td>15 Minute - Period 3</td><td>30:00 Minutes - Half Time</td></tr><tr><td>15 Minute - Period 4</td><td>Start of 2nd Half - 59:59 Minutes</td></tr><tr><td>15 Minute - Period 5</td><td>60:00 - 74:59 Minutes</td></tr><tr><td>15 Minute - Period 6</td><td>75:00 Min - Full Time</td></tr></tbody></table>

### **1 X 2 (Match Betting)**

**General Rules**

1\. Predict which team will win the match. This market contains the two teams and the draw as a betting option.

2\. Bets will be based on a 0-0 score line (handicap does not count)

### **1 X 2**

1\. Predict which team will win or whether the result between both teams will be a draw at the end of “90 minutes” play.

### **1 X 2 – 1st Half**

1\. All first half bets will be settled on the 45 minutes of the first half.

### **Extra Time - 1 X 2**

1\. Predict which team will win or whether the result between both teams will be a draw at the end of “30 minutes” Extra Time play, including any injury time.

2\. If the match is abandoned, suspended, cancelled or aborted before Extra Time finishes, then all bets will be considered void.

### **Extra Time - 1 X 2 – 1st Half**

1\. Predict which team will win or whether the result between both teams will be a draw at the end of “15 minutes” Extra Time play, including any injury time

2\. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 1st half of Extra Time, all the first half bets will be considered void.

3\. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 2nd Extra Half , all the first half bets will be considered valid.

### **15 Minute Goals (1 X 2)**

1\. Predict which team will win the stated period. The match will contain two teams and the draw as betting selections.

2\. All two teams will be scored 0-0 at the start of each period, previous scores will not be counted

3\. If match is abandoned, all current 15 minute period bets and future 15 minute period bets will be considered void. Any 15 minute period bets, where the stated period is completed, will be considered valid.

<table><thead><tr><th width="235.7">15 Minute - Period 1</th><th width="286.88">Start of 1st Half - 14:59 Minutes</th></tr></thead><tbody><tr><td>15 Minute - Period 2</td><td>15:00 - 29:59 Minutes</td></tr><tr><td>15 Minute - Period 3</td><td>30:00 Minutes - Half Time</td></tr><tr><td>15 Minute - Period 4</td><td>Start of 2nd Half - 59:59 Minutes</td></tr><tr><td>15 Minute - Period 5</td><td>60:00 - 74:59 Minutes</td></tr><tr><td>15 Minute - Period 6</td><td>75:00 Min - Full Time</td></tr></tbody></table>

### **Goals: Odd / Even**

**Total Goals Odd/Even**

1\. Predict whether the number of goals scored in the match will be Odd or Even at the end of “90 minutes” play.

2\. If the score finishes as 0-0 - 'Even' will be settled as the winning selection.

**Total Goals Odd/Even - 1st Half**

1\. Predict whether the number of goals scored in the match will be Odd or Even at the end of “45 minutes”.

2\. If the score finishes as 0-0 - 'Even' will be settled as the winning selection.

**Extra Time - Goals: Odd / Even**

1\. Predict whether the number of goals scored in a specific match will be Odd or Even at the end of “30 minutes” Extra Time play, including injury time.

2\. If the score finishes as 0-0 - 'Even' will be settled as the winning selection.

**Extra Time - Goals: Odd / Even – 1st Half**

1\. Predict whether the number of goals scored in the match will be Odd or Even at the end of “15 minutes” Extra Time play, including injury time.

2\. If the score finishes as 0-0 - 'Even' will be settled as the winning selection.

**Team Odd/Even**

1\. Predict the odd or even number of goals scored in a home/away match within 90 minutes.

2\. If the score finishes as 0-0 - 'Even' will be settled as the winning selection.

**15 Minute Goals (Odd / Even)**

1\. Predict whether the number of goals scored in the stated 15 minutes of play will be Odd or Even.

2\. All two teams will be scored 0-0 at the start of each period, previous scores will not be counted

3\. If match is abandoned, all current 15 minute period bets and future 15 minute period bets will be considered void. Any 15 minute period bets, where the stated period is completed, will be considered valid.

<table><thead><tr><th width="173.7">15 Minute - Period 1</th><th width="277.88">Start of 1st Half - 14:59 Minutes</th></tr></thead><tbody><tr><td>15 Minute - Period 2</td><td>15:00 - 29:59 Minutes</td></tr><tr><td>15 Minute - Period 3</td><td>30:00 Minutes - Half Time</td></tr><tr><td>15 Minute - Period 4</td><td>Start of 2nd Half - 59:59 Minutes</td></tr><tr><td>15 Minute - Period 5</td><td>60:00 - 74:59 Minutes</td></tr><tr><td>15 Minute - Period 6</td><td>75:00 Min - Full Time</td></tr></tbody></table>

### **Correct Score**

1\. Predict the full time Correct Score for the specific match.

2\. Full time Correct Score bets are settled according to the score after the full “90 minutes”.

3\. If a match is abandoned, full time Correct Score bets will only be settled when 'Any Other Score' is the only possible winning selection, the bets will be considered valid. In all other scenarios, bets will be considered void. This is due to the market being unconditionally determined as any further goals have no affect on the market result.

### **Correct Score – 1st Half**

1\. Predict the half time Correct Score for the specific match.

2\. Half time Correct Score bets apply to the first half of play only. Bets are settled on the score at the end of the scheduled “45 minutes”.

3\. If a match is abandoned, during 1st half, all the half time Correct Score bets will only be settled when 'Any Other Score' is the only possible winning selection,the bets will be considered valid,In all other scenarios, bets will be considered void.This is due to the market being unconditionally determined as any further goals have no affect on the market result.

4\. If the match is abandoned during the 2nd Half , all the half time Correct Score bets will be considered valid.

### **Correct Score – Penalty Shootout**

1\. Predict the correct score of a penalty shootout in a specific match.

2\. Penalty shootout betting refers to betting on a penalty shootout game, and settlement of bets is based on the score after the penalty shootout. Sudden death is included for Correct Score betting in a penalty shoot-out market.

3\. If a match is abandoned, full time Correct Score-penalty shootout bets will only be settled when 'Any Other Score' is the only possible winning selection, the bets will be considered valid, In all other scenarios, bets will be considered void. This is due to the market being unconditionally determined as any further goals have no affect on the market result.

### **Half Time/Full Time Correct Score**

1\. Half Time/Full Time Correct Score means betting to both predict the correct score at half time and the correct final score at the end of the match.

2\. Bets will be void if the match is abandoned unless settlement of bets is already determined.

### **Half Time / Full Time**

1\. Predict the Half Time and Full Time result in the specific match.

### **Winning Margin**

1\. Predict the number of goals that separate the winning team from the losing team at the end of a specific match.

2\. Bets are settled on the basis of “90 minutes” play.

3\. Any match ending as a draw will be settled according to 'score draw'.

### **Extra Time - Winning Margin**

1\. Predict the number of goals that separate the winning team from the losing team at the end of Extra Time.

2\. Bets are settled on the basis of “30 minutes” Extra Time play (including injury time).

3\. Any match ending as a draw will be settled according to 'Score Draw'.

### **Double Chance**

1\. Bet on 2 of the 3 possible outcomes; home win and draw (1 & X), away win and draw (X & 2) or home win and away win (1 & 2).

2\. The three options available are: 1 X, X 2, 1 2:

3\. If a match venue is played at neutral ground, the team listed first is deemed the “Home Team” for betting purposes

### **European Handicap**

1\. Predict which team will win the match based on the assigned handicap, This result contains home/away wins or draws.

2\. The full time handicap result is based on the full time result of the legal game time, excluding overtime or penalty shootout results.

3\. The stronger team will give the ball to the weaker team. The outcome is determined by the official result plus the handicap. The number of handicap is an integer. For example one ball, two balls, three balls, etc. You can predict the home team win, draw or away team according to the adjusted result.

4\. Let the home and away teams have a (-) or (+) sign after the team name.

**For example**

a. Barcelona (-1) indicates the handicap team, and the following number indicates the number of handicap, e.g. -1 means 1 handicap

b. A draw (-1) means the home team has a handicap, and the following number indicates the number of handicap, for example -1 means 1 handicap

c. Espanyol (+1) means the assigned team, and the following numbers indicate the number of assignments, e.g. +1 means assigning 1 goal

d. According to the result after calculating the handicap to judge the victory, for example, in the picture above \[Barcelona] handicap 1 ball to \[Spanish],The whole game result is 1:1. The result after the handicap adjustment only needs to add one goal to the \[España] team, and the one goal won by the \[Barcelona] team remains unchanged. Therefore, the adjusted result is 1:2, so the bet on \[Spanish] + 1 wins.

**Draw No Bet**

1\. Predict the team to win the match and if the final result is draw, all bets will be refunded.

**Home No Bet**

1\. Predict away team to win the match or draw . if the final result is home win, all bets will be refunded.

**Away No Bet**

1\. Predict home team to win the match or draw . if the final result is away win, all bets will be refunded.

**Which Team Wins The Rest**

1\. Predict which team will win in the rest time while it is in-play.

2\. The settlement will be settled based on the 90-minute finish.

3\. The following is an example of winning the remaining time of in-play.

<table><thead><tr><th width="264.49">Options</th><th width="156.73000000000002">Current Score</th><th width="87.88">Odds</th></tr></thead><tbody><tr><td>Barcelona (home team)</td><td>1</td><td>1.61</td></tr><tr><td>Real Madrid</td><td>0</td><td>6.0</td></tr><tr><td>Draw</td><td></td><td>3.8</td></tr></tbody></table>

Example 1: When the match score is Barcelona 1-0 Real Madrid, member place bet on Which Team Wins The Rest - Draw

a. At the end of the match, Barcelona 2-1 Real Madrid, the rest time score is 1-1.

b. Since the rest time is a draw, all bets on a draw will be settled as won.

c. All bets on Barcelona or Real Madrid at 1-0 will be settled as lose.

Example 2: When the match score is Barcelona 1-0 Real Madrid, members place bet on Which Team Wins The Rest – Real Madrid win:

a. At the end of the match, Barcelona 1-1 Real Madrid, the rest time score is 0-1.

b. All bets on Barcelona or a draw will be settled as lose as Real Madrid wins the rest time.

c. All bets on Real Madrid will be settled as won.

4\. Overtime is considered a new match and overtime markets will be opened. Bets will be settled on the result of the overtime period.

**Home to win**

1\. Predict yes or no home team to win.

2\. The settlement will be settled based on the 90-minute.

**Away to win**

1\. Predict yes or no away team to win.

2\. The settlement will be settled based on the 90-minute.

**Any team to win**

1\. Predict yes or no any team to win .

2\. The settlement will be settled based on the 90-minute.

### GOAL MARKETS

**Exact Goals**

1\. Predict the full time total number of goals scored between the two teams.

2\. Full time Total Goals' bets are settled according to the score after the full “90 minutes”.

3\. If a match is abandoned, the settlement of bets can be confirmed when any subsequent goals in the match will not affect the settlement. In all other scenarios, bets will be considered void.

**Total Goals – 1st Half**

1\. Predict the halftime total number of goals scored between the two teams.

2\. Halftime Total Goals' bets apply to the first half of play only. Bets are settled on the score at the end of the scheduled “45 minutes”.

3\. If a match is abandoned, the settlement of bets can be confirmed when any subsequent goals in the match will not affect the settlement. In all other scenarios, bets will be considered void.

**Total Goals**

1\. Predict the total number of goals scored by the two teams in the whole game. The options include multiple goal ranges.

2\. Full time Total Goals' bets are settled according to the score after the full “90 minutes”.

3\. If a match is abandoned, settlement of bets can be confirmed when any subsequent goals in the match will not affect the settlement. In all other scenarios, bets will be considered void.

**Team Exact Goals**

1\. Predict the total number of goals scored by the home/away team in the specified match.

2\. If a match is abandoned, the settlement of bets can be confirmed when any subsequent goals in the match will not affect the settlement. In all other scenarios, bets will be considered void.

**First Goal / Last Team To Score**

1\. Predict the team to score the First / Last goal in a designated match within the official “90 minutes” play.

2\. Own goals will be counted as goals by the scoring team. For example, in the case of Team A versus Team B - if Team A scores an own goal, then that goal is credited to Team B.

3\. If a match is abandoned after the first goal is scored, all bets on First Team to Score will be considered valid.

4\. If a match is abandoned, all bets on the last team to score will be void unless settlement of bets can be confirmed.

**Xth Goal**

1\. Predict which team will score the Xth goal.

2\. If the match is abandoned after the Xth goal, all bets will keep valid.

3\. Own goals will be counted as goals by the scoring team. For example, in the case of Team A versus Team B - if Team A scores an own goal, then that goal is credited to Team B.

4\. If a match is abandoned or postponed before no goals are scored, all bets will be considered void unless the market has already been unconditionally determined.

**Both Teams to Score - 1st Half**

1\. Predict yes or no if both teams will score within the specified period of play.

2\. If a match is abandoned in the first half after both teams have scored, all bets will be considered valid.

3\. If the match is suspended or abandoned in the specific period without both teams scoring, all bets will be considered void.

4\. Own goals will be counted as goals scored by the scoring team.

**Which Team To Score**

1\. Predict which team will score or not in a specified match period.

2\. If a match is abandoned, all bets will be considered void unless settlement of bets can be confirmed.

3\. Own goals will be counted as goals.

**Team Clean Sheet**

1\. Predict that a specific team will not concede any goals during a stated match. Market is based on “90 minutes” play

2\. Own goals will be counted as goals conceded.

**Highest Scoring Half**

1\. Predict which half of “45 minutes” will have the most goals or the same goals after the full “90 minutes”.

2\. This is a three selection market, if the number of goals scored in both halves is the same goals, the selection on “draw” will be won.

3\. A breakdown of the selections are:

a. 1st Half

b. 2nd Half

c. Draw

**Team Highest Scoring Half**

1\. Predict the specific team which half of “45 minutes” will have the most goals or the same goals after the full “90 minutes”.

2\. This is a three selection market, if the number of goals scored in both halves is the same goals, the selection on “draw” will be won.

3\. A breakdown of the selections are:

a. 1st Half

b. 2nd Half

c. Draw

**To Score in Both Halves**

1\. Predict if the home and away team will score at least one goal in each half of the match after the full “90 minutes” play.

2\. An own goal is scored, only the team accredited with the goal will have it counted towards the respective bet.

3\. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason, all bets will be considered void, unless the market has been unconditionally determined.

**Both Halves Over X**

1\. Predict whether the number of goals scored in the first and second half of the 90 minutes is greater than the number of goals specified in the handicap.

2\. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason, all bets will be considered void, unless the market has been unconditionally determined.

**Both Halves Under X**

1\. Predict whether the number of goals scored in the first and second half of the 90 minutes is less than the number of goals specified in the handicap.

2\. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason, all bets will be considered void, unless the market has been unconditionally determined.

**X Scoring Type**

1\. Predict what the method of X goal will be.

2\. If a match is abandoned after X goal is scored, all bets will be considered valid.

3\. A breakdown of the selections are:

a. Free Kick: The goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal.

b. Penalty: The goal must be scored directly from the penalty, with the penalty taker as the named goal scorer. A goal as a result of rebound does not count, even if scored by the original penalty taker.

c. Own Goal: The goal must be awarded as an own goal.

d. Header: The goal scorer must clearly use their head to score the goal.

e. Shot: All other methods of goal. All other goal types which are not included in the above methods are included here.

f. No Goal: No goal is scored.

**When Will The 1st Goal Be Scored**

1\. Predict the time in which the first goal will be scored in the specific match within the full “90 minutes”. Refers to the time the football passes the goal line.

2\. An example of the selections are:

<table><thead><tr><th width="166.7">15 Minute - Period 1</th><th width="292.88">Start of 1st Half - 14:59 Minutes</th></tr></thead><tbody><tr><td>15 Minute - Period 2</td><td>15:00 - 29:59 Minutes</td></tr><tr><td>15 Minute - Period 3</td><td>30:00 Minutes - Half Time</td></tr><tr><td>15 Minute - Period 4</td><td>Start of 2nd Half - 59:59 Minutes</td></tr><tr><td>15 Minute - Period 5</td><td>60:00 - 74:59 Minutes</td></tr><tr><td>15 Minute - Period 6</td><td>75:00 Min - Full Time</td></tr></tbody></table>

3\. For settlement purposes, the 1st minute of the match is from 1 second to 59 seconds. The 2nd minute is from 1 minute to 1 minute 59 seconds and so on.

4\. If the match is abandoned after the first goal is scored, all bets on “Time of the First Goal” will be valid.

5\. If the match is abandoned before a goal is scored, all bets on “Time of the First Goal” will be considered void.

6\. This includes Own Goals. Goals that are disallowed by the referee(s) will not be considered.

**Own Goal**

1\. Own Goal means betting to predict whether an own goal will be scored in a match.

**Penalty Awarded**

1\. Penalty Awarded means betting to predict whether a penalty will be awarded in a match.

**First Penalty to Score or Not to Score**

1\. First Penalty to Score or Not to Score means betting to predict whether the first team penalty will be scored or missed.

**Team to Win From Behind**

1\. Team to Win From Behind means betting to predict the team that will be losing at any time in the match but eventually comes from behind and win at the end of 90 minutes.

**Home/Away to Win to Nil**

1\. Predict whether your selection can win the match without conceding a goal after regular time of play or at the end of that scheduled, excluding extra time or penalty shoot-outs.

2\. Bets will be void if the match is abandoned unless settlement of bets is already determined.

**Home to Score in Both Halves**

1\. Predict if the home team or Away team will score at least one goal in each half of the match in regular time play.

2\. If the selected team score in only one half or does not score at all, then all bets will be settled as losing bets.

3\. If an own goal is scored, only the team credit with the goal will have it counted towards respective bet.

4\. Bets will be void if the match is abandoned unless settlement of bets is already determined.

**Away to Score in Both Halves**

1\. Predict if the away team or Away team will score at least one goal in each half of the match in '90 minutes' play.

2\. If the selected team score in only one half or does not score at all, then all bets will be settled as losing bets.

3\. If an own goal is scored, only the team credit with the goal will have it counted towards respective bet.

4\. Bets will be void if the match is abandoned unless settlement of bets is already determined.

**Home to Win Both Halves**

1\. Home to Win Both Halves means betting to predict whether home team can score more goals than their opponent in each half.

2\. For example : If your selection scores in the first half of a match and the match finishes 1-0, although the first half was won 1-0 , the score in the second 45 minutes was effectively 0-0 and therefore a draw. If this occurs, only the first half is considered to have been 'won' and therefore bets would be losers.

3\. Bets will be void if the match is abandoned unless settlement of bets is already determined.

**Away to Win Both Halves**

1\. Away to Win Both Halves means betting to predict whether away team can score more goals than their opponent in each half.

2\. For example : If your selection scores in the first half of a match and the match finishes 0-1, although the first half was won 0-1 , the score in the second 45 minutes was effectively 0-0 and therefore a draw. If this occurs, only the first half is considered to have been 'won' and therefore bets would be losers.

3\. Bets will be void if the match is abandoned unless settlement of bets is already determined.

**Home to Win Either Half**

1\. Home to win either half means betting to predict whether home team can score more goals than their opponent in one of two halves.

2\. Bets will be void if the match is abandoned unless settlement of bets is already determined.

**Away to Win Either Half**

1\. Away to win either half means betting to predict whether away team can score more goals than their opponent in one of two halves.

2\. Bets will be void if the match is abandoned unless settlement of bets is already determined.

**Home Team Highest Scoring Half**

1\. Home Team Highest Scoring Half means betting to predict which half of the match will have the greater number of home total goals.

2\. Bets will be void if the match is abandoned unless settlement of bets is already determined.

**Away Team Highest Scoring Half**

1\. Away Team Highest Scoring Half means betting to predict which half of the match will have the greater number of away total goals.

2\. Bets will be void if the match is abandoned unless settlement of bets is already determined.

**Which Half Will Produce The First Goal**

1\. Means betting to predict on which half of the match the first goal will be scored.

2\. The following betting options are available:

First half

Second half

No goal

3\. If a match is subsequently abandoned after the first goal has been scored during the first half, all bets will stand.

4\. If a match is abandoned at any time before the first goal has been scored, all bets will be void.

**Which Half Home Team Will Produce The First Goal**

1\. Means betting to predict in which half of the match the Home Team will score the First Goal.

2\. If a match is subsequently abandoned after the first goal has been scored during the first half, all bets will stand.

3\. If a match is abandoned at any time before the first goal has been scored, all bets will be void.

**Which Half Away Team Will Produce The First Goal**

1\. Means betting to predict in which half of the match the Away Team will score the First Goal.

2\. If a match is subsequently abandoned after the first goal has been scored during the first half, all bets will stand.

3\. If a match is abandoned at any time before the first goal has been scored, all bets will be void.

### PLAYER MARKETS

**General Rules (First / Last / Anytime Goal Scorer)**

1\. ‘No Goal’ selection refers zero goals being scored by both teams within the official “90 minutes”, Own goals do not count as goals for both teams.

**X Goal Scorer**

1\. From the list of players offered, predict the next player who will score the Xth goal within 90 minutes.

2\. Own goals do not count for “X Goal Scorer” purposes and will be ignored. In the event of an own goal, the next goal will be taken into valid.

3\. If there is only one own goal in the match, all bets will be lose.

4\. For “First Goal Scorer”, bets on players not taking part in the match and players coming on after the first goal is scored will be void.

5\. If the player you have bet on to be the first goal scorer is sent off or substituted by another player before the “First Goal Scorer” is decided, the bet will be rendered as a losing bet.

6\. If the match is abandoned after the first goal is scored, then all bets for “First Goal Scorer” will be considered valid.

7\. If the match is abandoned before the first goal is scored, all bets on “First Goal Scorer” will be considered void.

**Last Goal Scorer**

1\. From the list of players offered, nominate the player to score the last goal of the match within the official “90 minutes” play.

2\. Own goals do not count for “Last Goal Scorer” purposes and will be ignored. In the event of an own goal, the next or previous goal will be taken into consideration.

3\. If there is only one own goal in the match, all bets will be lose.

4\. If the player you have bet on to be the last goal scorer is sent off or substituted for another player before the ”Last Goal Scorer” is decided, the bet will be rendered as a losing bet.

5\. For “Last Goal Scorer”, all players taking part in a match will be considered valid.

6\. If the match is abandoned before no goals are scored, then all bets on “Last Goal Scorer” will be considered void.

**Anytime Goal Scorer**

1\. From the list of players offered, nominate the player to score at anytime in the specific match within the official “90 minutes” play.

2\. Bets will be void if the selected player does not play in the match.

3\. Bets stand if the selected player is fielded at any time during the regular time of play.

4\. If the match is abandoned after a player has scored, then all bets for that player within the ”Anytime Goal Scorer” market will be considered valid.

5\. If the match is abandoned, any bets on a nominated player yet to score will be considered void. However, if that nominated player had been red-carded before the abandonment of the match, then any relevant bets on that player will be considered losing bets.

6\. Own goal and goals scored during extra time or penalty shootouts do not count.

**Player To Score**

1\. From the list of players offered, predict nominate the player to score at anytime in the specific match within the official “90 minutes” play.

2\. Bets will be void if the selected player does not play in the match.

3\. Bets stand if the selected player is fielded at any time during the regular time of play.

4\. If the match is abandoned after a player has scored, then all bets market will be considered valid.

5\. If a match is abandoned, all bets on that player's goal will be void. However, if the player is sent off before the match is cancelled then all bets on that player will be settled as a no goal.

6\. Own goal and goals scored during extra time or penalty shootouts do not count.

**Player Sent Off**

1\. Predict whether a player will be a red card issued in the match within the full “90 minutes” of play.

2\. Any cards issued to non-players (e.g. managers, coaches or substitutes) do not count.

3\. If a match is abandoned after a player has a red card issued, all bets on the ”Red Card in the Match” will stand.

4\. If a match is abandoned before no player has a red card issued, all bets on the ”Red Card in the Match” will be considered void.

**Team Player Sent Off**

1\. Predict whether the Home or Away team will have a player to receive any card in a match within the full ”90 minutes” of play.

2\. Any cards issued to non-players (e.g. managers, coaches or substitutes) do not count.

3\. If a match is abandoned after the selected team has a player's red card sent off, all bets on the selected team with a player sent off will stand.

4\. If a match is abandoned before no player from the selected team has been red card sent off, all bets placed on a player from the selected team will be void.

### SPECIALS

**Which Team Kicks Off**

1\. Predict which team will start the match by kicking off.

2\. If the match is abandoned after kick off, all bets for ”Which Team to Kick Off” will be considered valid.

**Winning Method**

1\. Predict the period in which either team will win the stated match.

2\. Bets are settled according to the team selected winning the match within the period selected. The periods choices are Regular time, Extra Time, or Penalties.

3\. The aggregate score from both legs of a match (including away goals rule) will count towards any settlement within ”90 Minutes”.

**Qualifying Method**

1\. Predict the period in which either team will win the stated match and hence qualify to the next stage of the tournament or competition.

2\. Bets are settled according the team selected winning the match within the period selected. The periods choices are ”90 Minutes”, Extra Time or Penalties.

3\. The aggregate score from both legs of a match (including away goals rule) will count towards any settlement within ”90 Minutes”.

**To Qualify**

1\. Predict which team will promote to the next stage of the league.

**Which Team Will Win The Final**

1\. Predict which team will win the Championship.

2\. This market will include both automatic promotion positions , as well as Extra time and Penalty Shootout promotion.

3\. Outright Competition Rules apply.

**Which Team Will Win The 3rd Place Final**

1\. Predict which team will win the match for the third.

2\. This market will include both automatic promotion positions , as well as Extra time and Penalty Shootout promotion.

3\. Outright Competition Rules apply.

**1st Substitution**

1\. First Substitution means betting on which team will make the first substitution during regular time.

2\. If two or more players are substituted at the same time then the player whose number is shown first by the fourth official is deemed the winner.

3\. If a match is abandoned after the first substitution has been made then all bets are valid. If a match is abandoned before the first substitution has been made then all bets are void.

**Last Substitution**

1\. Last Substitution means betting on which team will make the last substitution during regular time.

2\. If two or more players are substituted at the same time then the player whose number is shown last by the fourth official is deemed the winner.

3\. Bets will be void if the match is abandoned unless settlement of bets is already determined.

**1st Goal Kick**

1\. First Goal kick means betting on which team will take the first goal kick in a match.

2\. An awarded goal kick but untaken and goal kick by a goalkeeper after making a save do not count.

3\. If a match is abandoned after the first goal kick has been taken then all bets are valid. If a match is abandoned before the first goal kick has been taken then all bets are void.

**Last Goal Kick**

1\. Last Goal kick means betting on which team will take the last goal kick in a match.

2\. An awarded goal kick but untaken and goal kick by a goalkeeper after making a save do not count.

3\. If a match is abandoned then all bets are void.

**1st Offside**

1\. First Offside means betting on which team will be caught offside first in a match.

2\. If a match is abandoned after the first offside decision then all bets are valid. If a match is abandoned before the first offside decision then all bets are void.

**Last Offside**

1\. Last Offside means betting on which team will be caught offside last in a match.

2\. If a match is abandoned then all bets are void.

**1st Throw In**

1\. First throw-in means betting on which team will take the first throw-in in a match.

2\. An awarded throw-in but untaken does not count.

3\. If a match is abandoned after the first throw-in has been taken then all bets are valid. If a match is abandoned before the first throw-in has been taken then all bets are void.

**Last Throw In**

1\. Last throw-in means betting on which team will take the last throw-in in a match.

2\. An awarded throw-in but untaken does not count.

3\. If a match is abandoned then all bets are void.

**1st Free Kick**

1\. First Free kick means betting on which team will take the first free kick in a match.

2\. An awarded free kick but untaken do not count.

3\. If a match is abandoned after the first free kick has been taken then all bets are valid. If a match is abandoned before the first free kick has been taken then all bets are void.

**Last Free Kick**

1\. Last Free kick means betting on which team will take the last free kick in a match.

2\. An awarded free kick but untaken do not count.

3\. If a match is abandoned then all bets are void.

**Home Team Player Sent Off**

1\. Home Team Player Sent Off means betting to predict a home player that will be sent off in a regular time match.

**Away Team Player Sent Off**

1\. Away Team Player Sent Off means betting to predict an away player that will be sent off in a regular time match.

### CORNERS

**Corners: General Rules**

1\. For settlement purposes, corners awarded but not taken will not count.

2\. All bets are settled based on the official results made available from the Football authority responsible for organising the match.

3\. If a corner kick needs to be retaken (eg a foul in the penalty area), the retaken corner kick will still count as the same corner kick.

**Corners Handicap**

1\. Predict which team will have taken the most corners with the indicated handicap applied through the full ”90 minutes” of play.

2\. All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

**Corners: Handicap - 1st Half**

1\. Predict which team will have taken the most corners with the indicated handicap applied through “45 minutes”.

2\. All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

**Corners Over / Under**

1\. Predict whether the total number of corners taken will be Over or Under the indicated corner line after “90 minutes” play, including injury time.

2\. If the total number of corners taken is more than the indicated line, the market is settled as 'Over'. If the total number of corners taken is less than the indicated line, the market is settled as 'Under'.

3\. If a match is abandoned, Corners Over / Under bets will only be settled if the market has been unconditionally determined and any further Corners have no affect on the market result. In all other scenarios, bets will be considered void.

**Corners: Over / Under – 1st Half**

1\. Predict whether the total number of Corners taken will be 'Over' or 'Under' the indicated corner line for “45 minutes”.

2\. If the total number of Corners taken is more than the indicated line, the market is settled as 'Over'. If the total number of corners taken is less than the indicated line, the market is settled as 'Under'.

3\. If a match is abandoned in the first half, Corners Over / Under bets will be void, unless the settlement has been confirmed.

4\. If a match is abandoned in the second half, all bets relating to first half Corners Over / Under will be considered valid.

**Corners 1 X 2**

1\. Predict the team that will record more Corners or the same number of Corners as their opponent, over the course of ”90 minutes”. This market contains the two teams and the draw as a betting option.

2\. If a match is abandoned, Corners 1 X 2 bets will only be settled if the market has been unconditionally determined and any further Corners have no affect on the market result. In all other scenarios, bets will be considered void.

**Corners: Total Goals Odd/Even**

1\. Predict whether the total number of Corners taken will be Odd or Even over the course of ”90 minutes” play.

2\. If no Corners are taken, i.e. 0, then the market will be settled as 'Even'.

3\. If a match is abandoned, all bets will be void, unless the market has been unconditionally determined and any further Corners have no affect on the market result.

**Corners: Total Goals Odd/Even – 1st Half**

1\. Predict whether the total number of Corners taken will be Odd or Even over the course of ”45 minutes” play.

2\. If a match is abandoned in the first half, all bets consider void. Corners Odd / Even bets will only be settled if the market has been unconditionally determined and any further Corners have no effect on the market result.

3\. If a match is abandoned in the second half, all bets relating to the first-half Corners Odd / Even will be considered valid.

**Corners: Team Over / Under**

1\. Predict that the total number of corner kicks taken by the selected team in the finishing time (including injury time) after 90 minutes will be greater or less than the number of over/under goals specified in the handicap.

2\. If a team total number of corners taken is more than the indicated line, the market is settled as 'Over'. If a team total number of corners taken is less than the indicated line, the market is settled as 'Under'.

3\. If a match is abandoned, Corners Over / Under bets will only be settled if the market has been unconditionally determined and any further Corners have no affect on the market result. In all other scenarios, bets will be considered void.

**Corners - X Corner**

1\. Predict which team will take the Xth corner or no.

2\. The bets offered may be one corner or multiple corners ahead, e.g. 4th Corner or 4th and 5th Corner (each being separate markets)

3\. Retaken corners will only count once.

4\. If the match is abandoned before 'X Corner' is taken, then any bet on that corner will be considered void. All corners recorded prior to abandonment will be considered valid.

**Xth Corner(Two Way)**

1\. Xth Corner means betting on which team will take the Xth corner in a match.

2\. All bets are consider Valid if the designated corner had been taken.

**First Corner / Last Corner**

1\. Predict which team will take the first or last corner kick in full time ”90 minutes” play.

2\. If a match is abandoned after the ”First Corner” is taken, all bets on ”First Corner” will be considered valid.

3\. If a match is abandoned, all bets on ”Last Corner” will be considered void.

4\. If no corner is taken by either team before the match ends, all bets on ”None” will be considered win.

**1st Corner (2way)**

1\. First Corner means betting on which team will taken first corner in regular time playing.

2\. Bets will be void if the match is abandoned unless settlement of bets is already determined.

**Last Corner (2way)**

1\. Last Corner means betting on which team will taken last corner in regular time playing.

2\. An awarded corner but untaken does not count.

3\. If a match is abandoned then all bets are void.

**Corner Highest Scoring Half**

1\. Corner Highest Scoring Half means betting to predict which half of the match will have greater number of corners taken during the match.

2\. For this bet type, the following options are available: 1H, 2H, and Tie.

3\. If the match is abandoned, any Half with Most Corners bets will only be settled if the result is unconditionally determined and any further corners have no effect on the market result. In all other scenarios, bets will be considered void.

**Corner Highest Scoring Half (2 Way)**

1\. Corner Highest Scoring Half (2 Way) means betting to predict which half of the match will have the greater number of corners taken during the match.

2.. For this bet type, the following options are available: 1H and 2H

3\. If the result at the end of both halves are Draw, all bets will be refunded.

4\. If the match is abandoned, any Half with Most Corners bets will only be settled if the result is unconditionally determined and any further corners have no effect on the market result. In all other scenarios, bets will be considered void.

**Corners - X Corner**

1\. Predict which team will score the specific corner.

2\. The bets offered may be one corner or multiple corners ahead, e.g. 4th Corner or 4th and 5th Corner (each being separate markets)

3\. Retaken corners will only count once.

4\. If the match is abandoned before 'X Corner' is taken, then any bet on that corner will be considered void. All corners recorded prior to abandonment will be considered valid.

**Time of the First Corner**

1\. Predict the time in which the first corner will be taken in the specific match.

2\. A breakdown of selections is:

a. Up to and including the 8th Minute

b. 9th minute onwards

3\. For settlement purposes, the 1st minute of the match is from 1 second to 59 seconds. The 2nd minute is from 1 minute to 1 minute 59 seconds and so on.

4\. For example, if a bet is placed on the time of the first corner being between the 1st and the 8th minute and the first corner is taken (as opposed to awarded) at 8 minutes 49 seconds, the bet is a losing bet as this falls within the ”9th minute onwards” selection.

5\. If the match is abandoned after the first corner is taken, all bets on ”Time of the First Corner” will be valid.

6\. If the match is abandoned before the first corner is taken, all bets on ”Time of the First Corner” will be considered void.

7\. If no corner is taken in the full ”90 minutes” of play, all bets will be considered void.

8\. In the match that the 1st corner kick has to be retaken, the time that the corner is retaken at shall be deemed as the time of the first corner.

**15 Minute Corners**

1\. In accordance with 15 Minute Rules as laid out in Main Markets above, predict which team will obtain the required winning statistic in either Handicap, 1 X 2, Over / Under or Odd / Even.

2\. The time of the corner kick is based on the time the corner kick is taken.

**Corners – Double Chance**

1.Bet on 2 of the 3 possible outcomes; home win and draw (1 & X), away win and draw (X & 2) or home win and away win (1 & 2).

2.The three options available are: 1 X, X 2, 1 2:

a. ”1” indicates: Home win.

b. “X” indicates: Draw.

c. “2” indicates: Away win.

**Correct Corners (FT)**

1\. Full time Correct Corners means betting to predict the Correct Corners at the end of the regular Full Time.

2\. Bets will be void if the match is abandoned unless settlement of bets is already determined.

**Correct Corners (HT)**

1\. 1st Half Correct Corners means betting to predict the Correct Corners at the end of the First Half.

2\. Bets will be void if the match is abandoned unless settlement of bets is already determined.

**Corner Range**

1\. Predict the total number of corner kicks for both teams in the full time match.

2\. The settlement of the total number of corner bets is based on full time”90 minutes” play.

3\. If a match is abandoned, settlement of bets can be confirmed when any subsequent goals in the match will not affect the settlement. In all other scenarios, bets will be considered void.

**Team Corner Range**

1\. Predict home/away team the total number of corner in the full time.

2\. The settlement of the total number of corner bets is based on full time“90 minutes” play.

3\. If a match is abandoned, the settlement of bets can be confirmed when any subsequent goals in the match will not affect the settlement. In all other scenarios, bets will be considered void.

### BOOKINGS / CARDS

**Bookings: General Rules**

1\. Any cards issued to non-players (e.g. managers, coaches or substitutes) do not count.

2\. A yellow card constitutes 1 point and a red card constitutes 2 points. If a player is issued with 2 yellow cards, the total bookings points received by the same player will be counted as 1 point for the yellow card and 2 points for the red card - giving a total of 3 points (a maximum of 3 points can be accumulated by an individual player per match).

3\. All bets are settled based on the official results made available from the Football authority responsible for organising the match.

4\. Cards given out by referee after Full Time whistle do not count.

5\. Cards given out by referee after Half Time whistle will be counted in the second half of the match.

**Bookings: Handicap**

1\. Predict which team will receive the most bookings with the indicated handicap applied through the full ”90 minutes”.

2\. All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

**Bookings: Handicap – 1st Half**

1\. Predict which team will receive the most bookings with the indicated handicap applied through ”45 minutes”.

2\. All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

**Bookings: Over / Under**

1\. Predict whether the total number of Bookings will be 'Over' or 'Under' the indicated line at the end of ”90 minutes” play.

2\. If the total number of cards Bookings is more than the indicated line, the market is settled as 'Over'. If the total number of bookings is less than the indicated line, the market is settled as 'Under'.

3\. If a match is abandoned, Bookings Over / Under bets will only be settled if the market has been unconditionally determined and any further Bookings have no affect on the market result. In all other scenarios, bets will be considered void.

**Bookings: Over / Under – 1st Half**

1\. Predict whether the total number of Bookings will be 'Over' or 'Under' the indicated line at the end of ”45 minutes”

2\. If the total number of cards Bookings is more than the indicated line, the market is settled as 'Over'. If the total number of bookings is less than the indicated line, the market is settled as 'Under'.

3\. If a match is abandoned in the first half, all bets will be considered void unless the market result has been confirmed.

4\. If a match is abandoned in the second half, all first half bets in first half will be considered valid.

**Bookings: Team Over / Under**

1\. Predict that the total number of cards shown by the selected team after 90 minutes of play will be over or under than the specified market indicated line.

2\. If the total number of cards Bookings is more than the indicated line, the market is settled as 'Over'. If the total number of bookings is less than the indicated line, the market is settled as 'Under'.

3\. If a match is abandoned, Bookings Over / Under bets will only be settled if the market has been unconditionally determined and any further cards Bookings have no affect on the market result. In all other scenarios, bets will be considered void.

**Bookings: 1 X 2**

1\. Predict which team will record the most number of Bookings at the end of “90 minutes” .This market contains the two teams and the draw as a betting option.

2\. If a match is abandoned at any stage, all bets will be considered void unless the market has been confirmed.

**Bookings: 1 X 2 – 1st Half**

1\. Predict which team will receive the most number of Bookings at the end of “45 minutes” .This market contain the two teams and the draw as a betting option.

2\. If a match is abandoned in the first half, all bets will be considered void unless the market result has been confirmed.

3\. If a match is abandoned in the second half, all first half bets will be considered valid.

**Bookings: Odd / Even**

1\. Predict whether the total number of bookings will be Odd / Even at the end of ”90 minutes”.

2\. If a match is abandoned at any stage, all bets will be considered void unless the market has been confirmed.

3\. If no Bookings are recorded, i.e. 0, then the market will be settled as 'Even'.

**Bookings: Odd / Even – 1st Half**

1\. Predict whether the total number of Bookings will be Odd / Even at the end of ”45 minutes”.

2\. If a match is abandoned in the first half, all bets will be considered void unless the market result has been confirmed.

3\. If a match is abandoned in the second half, all first half bets will be considered valid.

4\. If no Bookings are recorded, i.e. 0, then the market will be settled as 'Even'.

**15 Minute Bookings**

1\. In accordance with 15 Minute Rules as laid out in Main Markets above, predict which team will obtain the required winning statistic in either Handicap, 1 X 2, Over / Under or Odd / Even.

2\. The penalty card time shall be determined by the official referee.

**Bookings – Double Chance**

1\. Bet on 2 of the 3 possible outcomes; home win and draw (1 & X), away win and draw (X & 2) or home win and away win (1 & 2).

2\. The three options available are: 1 X, X 2, 1 2:

a. “1” indicates: Home win.

b. “X” indicates: Draw.

c. “2” indicates: Away win.

**1st Booking (2way)**

1\. First Booking means betting on which team will receive first booking (Yellow or Red) in regular time playing.

2\. If two or more players receive a booking for the same incident then the player who is shown the first card by the referee will be deemed the winner.

3\. If a match is abandoned after the first card has been issued then all bets are valid. If a match is abandoned before the first card has been issued then all bets are void.

**Last Booking (2 Way)**

1\. Last Booking means betting on which team will receive last booking (Yellow or Red) in regular time playing.

2\. If two or more players receive a booking for the same incident then the player who is shown the last card by the referee will be deemed the winner.

3\. If a match is abandoned then all bets are void.

**Xth Booking**

1\. Predict which team will receive the Xth booking or no.

2\. If two or more players receive a booking for the same incident then the player who is shown the first card by the referee will be deemed the winner.

3\. If a match is abandoned after the X card has been issued then all bets are valid. If a match is abandoned before the X card has been issued then all bets are void.

**Full Time Exact Booking**

1\. Predict the total booking by the home/away team in the specified match.

**Home Team Exact Booking**

1\. Predict the total booking by the home team in the specified match.

**Away Team Exact Booking**

1.Predict the total booking by the away team in the specified match.

**First Half Exact Booking**

1\. Predict the total booking by the home/away team in the first half.

**Home Team Exact Booking**

1\. Predict the total booking by the home team in the first half.

**Away Team Exact Booking**

1\. Predict the total booking by the away team in the first half.

**Yellow Cards: Handicap**

1\. Predict which team will receive the most bookings with the indicated handicap applied through the full ”90 minutes”.

2\. All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

**Yellow Cards: Handicap– 1st Half**

1\. Predict which team will receive the most Bookings in the specified handicap at the end of the 45 minutes.

2\. All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.。

**Yellow Cards: Over/Under**

1\. Predict whether the total number of Bookings will be 'Over' or 'Under' the indicated line at the end of ”90 minutes” play.

2\. If the total number of cards Bookings is more than the indicated line, the market is settled as 'Over'. If the total number of bookings is less than the indicated line, the market is settled as 'Under'.

3\. If a match is abandoned, Bookings Over / Under bets will only be settled if the market has been unconditionally determined and any further Bookings have no affect on the market result. In all other scenarios, bets will be considered void.

**Yellow Cards: Over/Under-1st**

1\. Predict whether the total number of Bookings will be 'Over' or 'Under' the indicated line at the end of ”45 minutes”

2\. If the total number of Bookings is more than the indicated line, the market is settled as 'Over'. If the total number of bookings is less than the indicated line, the market is settled as 'Under'.

3\. If a match is abandoned in the first half, all bets will be considered void unless the market result has been confirmed.

4\. If a match is abandoned in the second half, all first half bets will be considered valid.

**Yellow Cards: 1X2**

1\. Predict which team will receive the most number of yellow cards at the end of ”90 minutes” play. This market contains two teams and the draw as betting option.

2\. If a match is abandoned at any stage, all bets will be considered void unless the market has been confirmed.

**Yellow Cards: 1X2-1st**

1\. Predict which team will receive the most number of cards at the end of ”45 minutes” play. This market contains two teams and the draw as betting option.

2\. If a match is abandoned in the first half, all bets will be considered void unless the market result has been confirmed.

3\. If a match is abandoned in the second half, all first half bets will be considered valid.

**Will There Be Extra Time**

1\. Predict whether a match will have Extra Time.

2\. The settlement will be based on the result of the game finishing within the normal “90 Minutes” or progressing to Extra Time.

**Overtime & Goal**

1\. Predict whether a game will be scored in extra time.

#### PENALTY MARKETS

**General Rules**

1\. The settlement of Penalty Shootout markets is based on the round (and penalties scored) when a winner is determined.

2\. Should a competition rule state that all penalties must be taken, any penalties taken after the winner is determined will be ignored for settlement purposes.

**Handicap - Penalty Shootout**

1\. Predict which team will win the penalty shootout with the indicated handicap applied.

2\. Sudden death is included for Handicap betting in a penalty shoot-out market.

3\. If the match does not go to a shootout, all bets will be void.

4\. Penalties scored throughout the ”90 minutes” play and during extra time will not be included for settlement purposes.

**Penalty Shootout – Goals: Over / Under**

1\. Predict whether the total number of penalties scored in the shootout will be Over or Under the indicated goal line.

2\. Sudden death is included for Over/Under betting in a penalty shoot-out market.

Here is an example:

a. Liverpool 4 - 1 Tottenham - the Over / Under line is settled at 5.

b. Liverpool 6 - 5 Tottenham (Result after 5 penalties each: Liverpool 4 - 4 Tottenham) - the Over / Under line is settled at 11 as this is the total number of penalties scored.

3\. If the match does not go to a shootout, all bets will be void.

4\. Penalties scored throughout the ”90 minutes” play and during extra time will not be included for settlement purposes.

5\. If a match is abandoned during a penalty shootout, Over / Under bets will only be settled when the market has been unconditionally determined and any penalties scored have no affect on the market result. In all other scenarios, bets will be considered void.

**1st 5 Rounds of Penalty Shootout- Goals: Over / Under**

1\. Predict whether the total goal of Penalty Shootout recorded within the game will be over or under the indicated goal line.

2\. Sudden Death (Round 6 onwards) is not included.

3\. Here is an example:

a. Liverpool 4 - 1 Tottenham - the Over / Under line is settled at 5.

b. Liverpool 6 - 5 Tottenham (Result after 5 penalties each: Liverpool 4 - 4 Tottenham) - the Over / Under line is settled at 8 as this is the total number of penalties scored after each team took 5 penalty kicks.

4\. If the match does not go to a shootout, all bets will be void.

5\. Penalties scored throughout the ”90 minutes” play and during extra time will not be included for settlement purposes.

6\. If a match is abandoned during a penalty shootout, Over / Under bets will only be settled when the market has been unconditionally determined and any penalties scored have no affect on the market result. In all other scenarios, bets will be considered void.

**1st 5 Rounds of Penalty Shootout-1X2**

1\. Predict who will win the Penalty Shootout or whether the result will be a draw.

2\. Sudden Death (Round 6 onwards) is not included.

3\. Settlement will be based on number of goals recorded by counted each team first 5 rounds of the Penalty Shootout.

**Penalty Shootout**

1\. Predict Yes or No, as to whether a specific match will progress to a Penalty Shootout.

2\. Settlement will be based on game progressing to a Penalty Shootout, irrespective of whether Extra Time may be played.

**Penalty Shootout – Finishing Round**

1\. Predict the round in which the Penalty Shootout will end.

2\. Settlement will be based on the match ending in the 3rd, 4th, 5th or 6 (or later) round of a Penalty Shootout.

3\. If the match is abandoned before any result has been declared, then any bets on this market will be considered void.

**Penalty Shootout Winner**

1\. Predict which team will win on penalties.

**Penalty Shootout – X penalty shootout Goal / Miss**

1\. Predict whether the Xth penalty in the penalty shootout will be scored or miss.

2\. Settlement is based on whether a penalty kick is scored or not.

**Penalty Shootout –Single Team X Penalty Scored**

1\. Predict whether a specific team will scored or miss the Xth penalty in the penalty shootout.

2\. Settlement is based on whether a penalty kick is scored or not.

**Penalty Shootout 1x2 Round X**

1\. Means betting on any one of the three possible outcomes in the penalty shootout.

2\. Round X refers to the penalty score of the two teams in that round

Example 1: (Start of Penalty Shootout) - Team A's first penalty kick and Team B's first penalty kick is the first round

Example 2: (Start of Sudden Death Match) - Team A's 6th penalty kick and Team B's 6th penalty kick is the 6th round

3\. Settlement is based on the penalty kicks scored in each round of the penalty shootout

4\. Bets will be void if the penalty shootout ends before the specified over

**Penalty Shootout – Winning Margin**

1\. Penalty Shootout – Winning Margin means betting to predict the winner of the penalty shootout and the margin of goal to be scored between the Home and Away team.

2\. The options available for this bet type are those indicated on the website. For example:

* Home wins by 1 goal
* Home wins by 2 goals
* Home wins by 3 goals or more
* Away win by 1 goal
* Away win by 2 goals
* Away win by 3 goals or more.

3\. Final Result: The result shall include goals made during a sudden-death shootout if the result is not determined within the first ten (10) penalties.

**Penalty Shootout - Which team to take the first penalty**

1\. 'Penalty Shootout - Which Team Will Take the First Penalty' means predicting which team of the match will take the first penalty during the penalty shootout.

2\. If the Event is abandoned after the first penalty in the penalty shootout is taken, then all bets are still valid.

**Penalty Shootout to Go to Sudden Death**

1\. 'Penalty Shootout to Go to Sudden Death,' means betting to predict whether the penalty shootout will proceed to Sudden Death. If the bet is 'Yes', it means the penalty shootout will proceed to Sudden Death, otherwise if the bet is 'No', it means the penalty shootout shall not proceed to Sudden Death.

**Penalty Shootout Woodwork - Rounds X**

1\. Means betting to predict if the attempts in the penalty shootout will hit the post or cross bar in individual round. If the ball hits the post first, and thereafter saved by the goalkeeper, it is still considered 'Woodwork'.

2\. Can bet from Rounds 1 to 5 and the Settlement of bets are based on each round result.

3\. If a Penalty Shootout does not progress to the round stated, then all bets will be void.

4\. If the match does not go to penalty shootout, then all bets will be refunded

5\. Bets will be void if the match is abandoned unless settlement of bets is already determined.

<br>

#### League: General Rules

1\. The market will be settled when the result is confirmed.

2\. Markets will be settled based on the official result by the relevant governing body for the league.

3\. Point's deductions will count for all league markets.

4\. Outright Competition Rules apply.

**League: Group Betting**

1\. Predict which team will get in the highest position over the course of the season.

**League: Top 4, 6, 10, etc. Finish**

1\. Predict which team will finish in the top 4, 6, 10 etc. positions over the course of the league season.

**League: League Winner without Team X**

1\. Predict which team will win the championship when the course of the league season after the stated Team or Teams have been removed from the league table.

**League: Season Handicap Markets**

1\. Predict which team will win the stated league based on handicap points being applied to all teams.

2\. Handicap points are added to the real finishing points of each team in the stated league.

3\. The team with most handicap points + real points (combined) will be declared the winner.

4\. Dead Heat Rules apply.

5\. Each teams Handicap points value will not change during the season, however odds will be adjusted.

6\. The full list of Handicap points (pre-season) for each team will be displayed beside their selection names.

7\. The following example is based on a league with 5 teams.

<table><thead><tr><th width="93.9">Teams</th><th>End of Season Points</th><th>Handicap Points</th><th>Combined Points</th><th>Finishing Position</th></tr></thead><tbody><tr><td>Teams1</td><td>90</td><td>3</td><td>93</td><td>2nd</td></tr><tr><td>Teams2</td><td>85</td><td>0</td><td>85</td><td>5th</td></tr><tr><td>Teams3</td><td>82</td><td>5</td><td>87</td><td>4th</td></tr><tr><td>Teams4</td><td>79</td><td>15</td><td>94</td><td>1st</td></tr><tr><td>Teams5</td><td>79</td><td>9</td><td>88</td><td>3rd</td></tr></tbody></table>

<br>

**League: Team to Finish Bottom**

1\. Predict which team will finish bottom of the specific league over the course of the league season.

2\. This market is also known as 'Rock Bottom'.

**League: Team to be Relegated**

1\. Predict which team will be relegated from the competition.

2\. All relegated teams will be settled as full winning selections, i.e. dead heat rules do not apply.

3\. If a team is removed from a league or liquidated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.

**League: Team to Stay Up**

1\. Predict which team will not be relegated from the competition.

2\. All teams that are not relegated will be settled as full winning selections, i.e. dead heat rules do not apply.

3\. If a team is removed from a league or liquidated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.

**League: Team to be Promoted**

1\. Predict which team will be promoted from the competition.

2\. This market will include both automatic promotion positions as well as promotion via any play off structure used for the specified competition.

3\. All teams that are promoted will be settled as full winning selections, i.e. dead heat rules do not apply.

4\. If a team is removed from a league or liquidated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.

**League: Top Newcomer**

1\. Predict which team, of the newly promoted teams, will finish the season with the highest league position.

<br>

**Competition: Highest Scoring Team**

1\. Predict which team will score the most goals during the competition.

2\. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3\. Goals scored in Penalty Shootouts are not included.

4\. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line.

**Competition: Team to Concede the Most Goals**

1\. Predict which team will concede the most goals during the competition.

2\. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3\. Goals conceded in Penalty Shootouts are not included.

4\. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line.

**Competition: Total Goals**

1\. Predict how many goals will be scored during the competition.

2\. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3\. Goals scored in Penalty Shootouts will not count for competition total goals.

4\. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line.

**Competition: Will a Hat-trick be Scored?**

1\. Predict will any player scores 3 or more goals during the competition.

2\. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3\. Goals scored in Penalty Shootouts will not count towards a Hat-trick.

4\. A Hat-trick will be achieved if a player scores 3 or more goals in a single match.

5\. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line. If a hat-trick is scored before a match is abandoned and the match is restarted at 0-0 or a different score line is allocated by the governing body, the hat-trick will not count.

**Competition: Total Hat-tricks**

1\. Predict how many Hat-tricks will be scored during the competition.

2\. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3\. Goals scored in Penalty Shootouts will not count in the Hat-trick competition total.

4\. A Hat-trick will be achieved if a player scores 3 or more goals in a single match.

5\. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line. If a hat-trick is scored before a match is abandoned and the match is restarted at 0-0 or a different score line is allocated by the governing body, the hat-trick will not count.

**Competition: City with Most Goals**

1\. Predict which city will have the most goals during the competition.

2\. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3\. Goals scored in Penalty Shootouts will not count towards the 'City with Most Goals' total.

4\. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line.

**Competition: Winning Group**

1\. Predict which team group will feature the winning team of the competition.

2\. Outright Competition Rules apply.

**Competition: Team to Finish Bottom of Group**

1\. Predict which team will finish bottom of the Group.

2\. Outright Competition Rules apply.

**Competition: Origin of Winner**

1\. Predict the origin of the winning of the competition.

2\. The origin could be the region, country or continent of the winning team.

3\. Outright Competition Rules apply.

**Competition: To Qualify**

1\. Predict which team will qualify and progress to the next round of stated competition.

2\. This market will include both automatic promotion positions , as well as Extra time and Penalty Shootout promotion.

3\. Outright Competition Rules apply.

**Competition: Stage of Elimination**

1\. Predict at which stage the stated team will be eliminated from the competition.

2\. Outright Competition Rules apply.

**Competition: Nominate the Finalists**

1\. Predict which teams will contest the final of the tournament.

2\. Outright Competition Rules apply.

**Competition: Final Referee**

1\. Predict who will be the referee for the final of the competition.

2\. The market will be settled after the start of the final, on the referee who starts the final, regardless of any previous announcements.

3\. Outright Competition Rules apply.

**Straight Forecast Finishing Order (League and Competition)**

1\. Predict which two teams will finish in 1st and 2nd, in the order named, for the stated league / competition.

2\. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3\. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line.

**Dual Forecast Finishing Order (League and Competition)**

1\. Predict which two teams will finish in the top two positions of the stated league / competition in which they are participating.

2\. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3\. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line.

**Top Goal Scorer**

1\. Predict who will score the most goals in a specific competition.

2\. In the match of more than one player being top scorer, dead heat rules apply.

3\. Players who are listed to play for their teams are considered valid bets, regardless if they are injured, suspended or do not take part in the competition for whatever reason.

4\. In the match that a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer will not be brought over to their new league. All bets will stand in both of the above scenarios.

5\. Own goals and Penalty Shootouts do not count.

6\. For purely league competitions, only goals scored in the league determines the total number of goals scored by the player for that competition. Any goals scored in-playoff matches do not count.

**Top Team Goal Scorer**

1\. Predict which player will score the most goals for their stated team during the competition.

2\. All bets apply to “90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3\. Goals scored in Penalty Shootouts are not included.

4\. This market applies to all matches the team plays in the competition.

5\. Dead heat rules apply. Any method used to determine a tied result, e.g. counting assists, will not be used for settlement purposes.

**Top Goal Scorer / Competition Winner Double**

1\. Predict which player will score the most goals and which team will win the stated competition.

2\. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3\. Goals scored in Penalty Shootouts are not included.

4\. If more than one player is tied for Top Goal scorer, dead heat rules apply. Any method used to determine a tied result, e.g. counting assists, will not be used for settlement purposes.

**Highest Scoring Group**

1\. Predict in which group will the most goals be scored during the competition.

2\. Only goals scored in the Group Stages will count.

3\. All bets apply to ”90 minutes” of play according to the match officials, plus any stoppage time.

4\. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line.

5\. Dead Heat Rules apply.

**Competition: 3rd Place Winner**

1\. Predict which team will win in the third place of competition.

2\. This market will include both automatic promotion positions , as well as Extra time and Penalty Shootout promotion.

3\. Outright competition rules apply.

**Competition: Group X Winner**

1\. Predict which of the two teams listed will win the top of group.

2\. Settlement will be based on all group matches being finished and a group winner being the declared by the official governing body.

3\. Should the two teams be tied, the official governing body’s determination of the winner will be used (Goal Difference, Head to Head etc.)

4\. Should no group winner be declared, all bets will be void.

<br>

#### COMBINED MARKETS

**1 X 2 & Over / Under**

1\. Predict the result of the match after ”90 Minutes” as well as whether the total number of goals scored will be over or under indicated goal line.

2\. Settlement will be based on the selected result of Win, Lose or Draw for a specific team and the total number of goals scored within the match.

3\. If the match is suspended or abandoned before any result has been declared, then any bets on this market will be considered void.

**1 X 2 & Both Teams To Score**

1\. Predict the result of the match after ”90 Minutes” as well as whether both teams will score a goal in the game.

2\. Settlement will be based on the selected result of Win, Lose or Draw for a specific team and the number of goals scored by each team.

3\. If the match is suspended or abandoned before any result has been declared, then any bets on this market will be considered void.

**1 X 2 & 1st Team To Score**

1\. Predict the result of the match after ”90 Minutes” and which team will score the Xth goal.

2\. Settlement will be based on the selected result of Win, Lose or Draw and whether the X-th scoring team is correctly selected.

3\. If the match is suspended or abandoned before any result has been declared, then any bets on this market will be considered void.

4\. If no Xth Goal is scored in the game, then all bets on “None goal” will be settled as win.

**1 X 2 & Corners: Total Goals Odd/Even**

1\. Predict the result of the match after ”90 Minutes” as well as whether the totals number of goals scored will be an odd or even amount.

2\. Settlement will be based on the selected result of Win, Lose or Draw for a specific team and the total goals being odd or even.

3\. If the match is suspended or abandoned before any result has been declared, then any bets on this market will be considered void.

**Goals Over / Under & Both Teams To Score**

1\. Predict whether the total number of goals recorded within the game will be over or under the indicated goal line as well as whether both teams score.

2\. Settlement will be based on the total goals recorded after ”90 Minutes” in addition to whether both teams have scored.

3\. If the match is suspended or abandoned before any result has been declared, then the following conditions will apply:

a. If both teams have scored 1 or more goals and the total goals scored is Over than the indicated goal line, the bet will be considered valid.

b. If both teams have not scored 1 or more goals before the game is suspended or abandoned, the bet will be considered void.

**Double Chance & Over / Under**

1\. Predict the correct result from the outcomes available as well as whether the total goals scored in the game will be over or under the indicated goal line.

2\. Settlement is based on the correct selection of possible outcomes (stated below) as well as the total number of goals recorded after “90 Minutes”.

3\. The 3 possible outcomes are:

a. Home Win and Draw (1 & X)

b. Away Win and Draw (2 & X)

c. Home Win and Away Win (1 & 2)

4\. If the match is abandoned before any result has been declared, then any bets on this market will be considered void.

**Double Chance & Both Teams To Score**

1\. Predict the correct result from the outcomes available as well as whether both teams will score a goal in the game.

2\. Settlement is based on the correct selection of possible outcomes as well as whether both teams will score a goal in the game.

3\. The 3 possible outcomes are:

a. Home Win and Draw (1 & X)

b. Away Win and Draw (2 & X)

c. Home Win and Away Win (1 & 2)

4\. If the match is abandoned before any result has been declared, then any bets on this market will be considered void.

**Winner\&Over/Under-Penalty Shootout**

1\. Predict the result of the penalty shootout and the total number of penalties scored will be over or under than the market indicated goal line at the same time.

2\. Settlement is based on the selected team's loss or win and the total number of goals scored in penalty kicks.

3\. If the match is abandoned before any result has been declared, then any bets on this market will be considered void.

<br>

#### E-FOOTBALL MATCHES

1\. These matches may be offered in virtual simulation or player v player format.

2\. Settlement will be based on the official score at the end of the match duration stated within the Competition Name (e.g. 12 Mins Play)

3\. Should no duration be stated, the settlement will be based on the official relevant governing body for the match.

4\. In the event of a “Re-make” or “Re-creation” within 12 hours, bets will be settled based on the official result.

5\. The ordering of team names (Home or Away) will not be relevant to E-Football Match settlement. For example, if our fixture states Team 1 v Team 2, but the Official Competition states Team 2 v Team 1, all wagers will be valid.


# Basketball

1\. If the scheduled venue is changed, all bets will be considered void.

2\. If a game is abandoned during the 1st half, all 1st half bets are considered void. If a game is abandoned during the 2nd half, all 2nd half bets are considered void, all 1st half bets will still be valid. unless otherwise stated in the individual bet type rules.

3\. For Quarter / Half Betting, the period must be completed for bets to be valid, unless explicitly stated below or in the individual Bet Type rules.

4\. NCAA Venue Rule: Please note, that the “Home” and “Away” venue indicated on the website is for reference only. Bets will stand regardless of change of venue, be it to the 'Home' team's venue, the 'Away' team's venue or to a 'Neutral' venue.

5\. If the game starts before the scheduled time, only bets placed before the game commenced will be considered valid. Bets placed after the game commenced will be considered void. This excludes In-Play bet types.

6\. Overtime is included for any Game, 2nd Half betting or 2-leg tied match, unless otherwise stated. 4th Quarter betting does not include overtime

7\. If a match does not start on the scheduled start date then all bets will be void unless the match is started or re-started within twelve hours of the original start time (unless stated otherwise).

8\. If the match is suspended or abandoned off within 12 hours of the start of the specified time, but at least 90% of the game time has been completed (e.g. 36 minutes of a 40-minute game; or 43 minutes of a 48-minute game) , full-time bets still stand. Otherwise the bet slip on the suspended or suspended event will be void, except for the unconditional decision of the bet result.

9\. All basketball matches will be settled on the official declared result including any overtime.

10\. For 3 x 3 Basketball, settlement will be based on official competition rules.

11\. For specific basketball matches such as friendly matches or two series matches.

a. in the event of the match ended in a draw without OT, all bets are considered valid and will be settled based on the draw result.

b. once the regular time is ended, even if the game score has already determined a winner, the same team will go into overtime due to the 2 series system, all successful bets will be considered valid and the overtime score will be included in the final settlement.

### &#x20;BET TYPES

**Winner**

1\. Predict who will win the game. This market will contain the two teams.

2\. The match market includes the full time game.

**1X2**

1\. Predict which team will win or whether the result between both teams will be a draw. This market will contain the two teams and a draw as betting options.

2\. Markets offered include regular time, match halves or quarter Betting.

**Handicap**

1\. Predict which team will win the match halves /full time/quarter with the indicated handicap applied.

2\. If the game is suspended or cancelled during the 2nd half, all 1st half bets will still be valid.

3\. If the game is abandoned during the 2nd half, all 2nd half bets will be void unless settlement has been confirmed.

4\. Markets offered include Full Game, Match Halves or Quarter Betting.

**Over / Under**

1\. Predict whether the total number of points scored will be over or under the indicated total line.

2\. Markets offered include Full Game, Match Halves or Quarter Betting.

3\. If a game is abandoned, Over / Under bets will only be settled when the market has been unconditionally determined as any further potential points have no affect on the market result. In all other scenarios, bets will be considered void.

4\. If the game is abandoned during the 1st half, all 1st half bets will be void unless they have been unconditionally determined as any further potential points have no affect on the market result.

5\. If the game is abandoned during the 2nd half, all 1st half bets will still be valid.

6\. If the game is abandoned during the 2nd half, all 2nd half bets will be void unless settlement has been confirmed.

7\. If the game is abandoned, all period bets will be void unless one occurs:

a. The period was already completed before the game was abandoned.

b. Before the game is abandoned the market has been unconditionally determined as any further potential points have no affect on the market result.

8\. In Play Settlement is based on the final score line and the total line is applied to a 0-0 score line

**Totals Exact**

1\. Predict whether the total number of points scored will be over or under or equal the market specified indicated total line.

2\. Markets offered include Full Game, Match Halves or Quarter Betting.

3\. If a game is abandoned, Over / Under bets will only be settled when the market has been unconditionally determined as any further potential points have no affect on the market result. In all other scenarios, bets will be considered void.

4\. If the game is abandoned during the 1st half, all 1st half bets will be void unless they have been unconditionally determined as any further potential points have no affect on the market result.

5\. If the game is abandoned during the 2nd half, all 1st half bets will still be valid.

6\. If the game is abandoned during the 2nd half, all 2nd half bets will be void unless they have been unconditionally determined as any further potential points have no affect on the market result.

7\. If the game is abandoned, all period bets will be void unless one occurs:

a. The period was already completed before the game was abandoned.

b. Before the game is abandoned the market has been unconditionally determined as any further potential points have no affect on the market result.

**Team Points - Over / Under**

1\. Predict whether the total number of points recorded by the stated team will be over or under the specified indicated line.

2\. Should the game be abandoned all bets will be considered void unless settlement has been confirmed.

3\. All settlements will be based on post-match statistics provided by the relevant sporting body.

**Odd / Even**

1\. Predict whether the total number of points scored will be odd or even.

2\. Markets offered may include Full Game, Match Halves or Quarter Betting.

**Team Score: Odd/Even**

1\. Predict whether the home or away team will score odd or even.

2\. Markets offered include Full Game, Match Halves or Quarter Betting.

**Correct Quarter Odd/Even**

1\. Predict the last digit value of total number of points scored in every Quarter is Odd or Even in the game.

2\. Fourth Quarter total number of points scored do not include any Overtime that may be played.

**Half Time / Full Time (Regular time)**

1\. Predict the Half Time and Full Time result in the match.

2\. Full time result include a draw for both teams

**Half Time / Full Time**

1\. Predict the Half Time and Full Time result in the match.

2\. Full time result include a draw for both teams

**Moneyline**

1\. Predict which team to win the match and if the final result after the full game of play is a draw, all bets will be refunded.

2\. Markets offered include Full Game, Match Halves or Quarter Betting.

**Team to Score First**

1\. Predict which team will score first in the game.

2\. If the game is abandoned at any time, and a team has already scored prior to the abandonment, all bets will stand.

3\. If neither team has scored at the time of abandonment, all bets are considered void.

4\. If neither team has scored after the scheduled 4 quarters of normal play and overtime, then bets are considered void.

**Team to Score Last**

1\. Predict which team will score last in the game.

2\. If the game is abandoned at any time, then all bets will be considered void.

3\. If neither team has scored after the scheduled 4 quarters of normal play and overtime, then bets are considered void.

**Team with the Highest Scoring Quarter**

1\. Predict which team will score the most in a single quarter.

2\. Overtime does not count.

3\. If the game is abandoned at any time, then all highest scoring quarter bets will be considered void.

4\. If neither team has scored after the scheduled 4 quarters of normal play, then all highest scoring quarter bets are considered void.

**Quarter Race To X Points**

1\. Predict the first team to score X points in a quarter.

2\. Overtime does not count.

3\. If a match is abandoned, bets will only be settled if the result is unconditionally determined and any further have no affect on the market result. In all other scenarios, bets will be considered void.

4\. If neither team scores X points, the option “None” wins.

5\. Depending on the game, the points that the designated team needs to get first may change, and this will be clearly marked in the market.

**Highest Scoring Quarter**

1\. Predict which quarter will score the most points.

2\. Overtime does not count.

3\. If the match is suspended or abandoned, all bets on the highest scoring quarter will be considered void.

4\. If two or more quarters have the same highest score, a “draw” will be settled as a win.

**Quarter Winner Margin**

1\. Winner and score difference after a single quarter End.

2\. Betting on the home team with a margin of 3+ is predicted to win the game, and the difference is equal to or greater than 3.

3\. Betting on the away team with a margin of 3+ is predicted to win the game, and the difference is equal to or greater than 3.

4\. Bet on other predicted difference between the home and away teams is less than 3.

**Winning Margin 26+**

1\. Winner of the whole game (including overtime) and the score difference between the two teams.

2\. Predict the home team or the away team to win by 1-5 points (inclusive of 1 to 5 points), 6-10 points (inclusive of 6 to 10 points), 11-15 points (inclusive of 11 to 15 points), 16-20 Points (including 16 points to 20 points), 21-25 points (including 21 points to 25 points).

3\. Predict the home team or the away team to win 26+, and the difference is equal to or greater than 26.

### **Basketball Specials**

1\. Predict the number of points, steal ball, rebounds, assists, three points, etc.

2\. Both players / teams must play in the game for bets to be considered valid.

3\. If one or both players / teams do not take part in the game, all bets will be considered void.

4\. Bets will be settled according to the NBA or specific governing body's result announced at the end of the game and any subsequent changes to the statistics are considered invalid for betting purposes.

**Winner\&Over/Under**

1\. Predict the result of the full game as well as whether the total number of goals scored will be over or under a specified

2\. Settlement will be based on the selected result of Win, Lose or Draw for a specific team and the total number of goals scored within the match.

3\. If the match is suspended or abandoned before any result has been declared, then any bets on this market will be considered void

**Team Points - Last Digit**

1\. Predict the last digit of the final score for the home or away team.

**Last Score Team**

1\. Predict which team will win the last score.

**Will There Be Overtime**

1\. Predict the game will there be overtime.

**Highest Scoring Half**

1\. Predict the highest scoring half.

2\. Overtime does not count.

3\. If a game is abandoned, all bets on the highest scoring half time will be considered void.

**1st To X Points**

1\. Predict the first team to score X points.

2\. If a match is abandoned, bets will only be settled if the result is unconditionally determined and any further have no affect on the market result. In all other scenarios, bets will be considered void.

3\. If neither team scores X points, the option “None” wins.

4\. The number of points could vary, depending on the game. This will be clearly marked in the bet type.

**Xth scoring team**

1\. Predict the team that will get the X th point.

2\. If a match is abandoned, bets will only be settled if the result is unconditionally determined and any further have no affect on the market result. In all other scenarios, bets will be considered void.

3\. If the Xth point is not reached, all bets will be considered void.

4\. The number of points could vary, depending on the game. This will be clearly marked in the bet type.

**Xth Point Scoring Type (Incl. Team)**

1\. Predict the scoring type of the Xth point, the option distinguishes the score of the home and away teams.

2\. If a match is abandoned,bets will only be settled if the result is unconditionally determined and any further have no affect on the market result. In all other scenarios, bets will be considered void.

3\. If the Xth point is not reached, all bets will be considered void.

4\. The number of points could vary, depending on the game. This will be clearly marked in the bet type.

**Xth Point Scoring Type**

1\. Predict the scoring type of the Xth point, the option distinguishes the score of the home and away teams.

2\. If a match is abandoned,bets will only be settled if the result is unconditionally determined and any further have no affect on the market result. In all other scenarios, bets will be considered void.

3\. If the Xth point is not reached, all bets will be considered void.

4\. The number of points could vary, depending on the game. This will be clearly marked in the bet type.

**Xth free throw team**

1\. Predict the team that will score the Xth free throw.

2\. If a match is abandoned, bets will only be settled if the result is unconditionally determined and any further have no affect on the market result. In all other scenarios, bets will be considered void.

3\. If the Xth free throw is not reached, all bets will be considered void.

4\. The number of points could vary, depending on the game. This will be clearly marked in the bet type.

**Which Team Wins The Jump Ball**

1\. Predict the team that will Wins The Jump Ball.

**Last Digit Score**

1\. Predict the last digit value of total number of points scored in the respective Quarter, Halves (Overtime score included in 2nd Half) or Final score of the game.

**Ending Game**

1\. Predict the last digit of Final Score for the Home Team and Away Team in the respective Quarter, Halves (Overtime score included in 2nd Half). The winning team score goes first, followed by the losing team to get the last digit combination result.

Example:

Place bet on Quarter 1 @ 5-8

Quarter 1 Result: 18-25

Bet Placed on Quarter 1 (5-8) is the Winning bet

**Handicap & Over/Under**

1\. At the same time predict the number specified in the handicap, and the total score of the event will be over or under than the number of over/under specified in the handicap.

### **E-BASKETBALL**

1\. These matches may be offered in virtual simulation or player format.

2\. Settlement will be based on the official score at the end of the match duration stated within the Competition Name (e.g. 4x4, 4x5 Mins Play)

3\. Should no duration be stated, settlement will be based on the official score of the match under that specific competition.

4\. Should a virtual simulation or player v player match fail to finish due to technical or any other reason, all wagers will be considered void.


# Tennis

1\. All bet slips are considered valid only after the end of the match unless otherwise stated.

2\. If the betted player does not participate in the match, all bet slips for this player (excluding the championship market) will be cancelled.

3\. If a player or team withdraws or is disqualified before the end of the match, all bet slips for that match will be cancelled, unless otherwise stated.

4\. If the scheduled duration of the match is shortened or the required winning score is increased, all bet slips will be cancelled.

5\. If a match starts earlier than scheduled, only the bet slips placed before the start will be considered valid. Bet slips placed after the start will be considered invalid, except for live betting.

6\. Tie-breaks are considered as one game and are included in the settlement, depending on the rules of the tournament and used as a basis for settlement.

7\. A super tie-break (first to 10 points) is considered as one game and is included in the settlement, depending on the rules of the tournament and used as a basis for settlement.

8\. If the deciding set uses the super tie-break rule, the winner's score will be counted as one game (the result is shown as: 1-0 or 0-1), depending on the rules of the tournament and used as a basis for settlement.

9\. If the match is postponed or interrupted, all bets will remain valid during the valid period as long as the match is finished at the end.

### BET TYPES

**Winner**

1\. Predict who will win the match. This market will contain the two players.

**Set Handicap**

1\. Predict who will win the match with the indicated set handicap applied.

**Game Handicap**

1\. Predict who will win more games in a specified period (e.g. Match, 1st Set, 2nd Set) after applying the indicated handicap.

**Game Xth Winner**

1\. Predict who will win a specific game of a specific set (e.g. Set 1 Game 1).

2\. If a specific game is not reached within the set, all bets on that game will be voided. (e.g. Set 1 Game 8, but the set is won 1-6)

3\. If a player withdraws or disqualified, bets on any game without a definitive winner will be voided. Bets on games completed will be valid.

**Games Over/Under**

1\. Predict whether the total number of games played in a specified period (e.g. Match, 1st Set, 2nd Set) will be over or under the indicated total line.

2\. If a match is abandoned, Over / Under bets will only be settled when the market has been unconditionally determined as any further potential games have no affect on the market result. In all other scenarios, bets will be considered void.

**Team Games Over/Under**

1\. Predict total number of set by nominated player in a certain period of the game (eg:Match,1st Set,2nd Set) will be over or under than indicated total line.

2\. If a match is abandoned, Over / Under bets will only be settled when the market has been unconditionally determined as any further potential games have no affect on the market result. In all other scenarios, bets will be considered void.

**Games Odd/Even**

1\. Predict whether the total number of games played in a specified period (e.g. Match, 1st Set, 2nd Set) will be odd or even.

**Set Winner**

1\. Predict which player will win the specified set.

2\. The bets will consider valid after the specified set has been completed.

3\. The bets on the set betting markets will be considered void if a player withdraws or disqualified before the specified set is completed.

**Correct Score**

1\. Predict the full time score of the match.

**Correct Score-Xth**

1\. Predict the each set score of the match.

**Will There Be A Tiebreak**

1\. Predict whether a match will have a tiebreaker or not.

**Double Result (1st Set/Match)**

1\. Predict the first set/full time result of the match.

**Winner & Over/Under**

1\. Predict the result of the full game as well as whether the total number of goals scored will be over or under a specified.

**Player Win a Set**

1\. Predict whether the player can win a set.


# Snooker

1\. All bet slips are considered valid upon the conclusion of the full match unless otherwise stated.

2\. If a betted player does not participate in the match, all bet slips for this player (excluding the championship market) will be cancelled.

3\. If a player forfeits or is disqualified before the end of the match, all bets for that match will be considered invalid, unless otherwise stated in individual betting type rules.

4\. If a match starts earlier than scheduled, only the bet slips placed before the start will be considered valid. Bet slips placed after the start will be considered invalid, except for live betting.

5\. If the relevant league is a multi-day event, and the match is interrupted or delayed and not resumed within 36 hours of the official starting time, all bets for that match with a clear outcome will be settled, others will be considered invalid.

6\. For all types of betting, if a clear outcome has been determined, all related bets will be settled.

### BET TYPES

**Winner**

1\. Predict who will win the match. This market will contain the two players.

**Frame Handicap**

1\. Predict who will win the match with the indicated frame handicap applied.

**Frame Over / Under**

1\. Predict whether the total number of frames will be over or under the specified market.

2\. If the game is abandoned or postponed, then over/under bets will be settled , other bets will be considered void.

**Frame Odd / Even**

1\. Predict whether the total number of frames played in a match will be odd or even.

**Winner - X game**

1\. Predict which player will win a game. This market will contain the two players.

**Points Handicap - X game**

1\. Predict which player will win specified set in a given handicap match.

**Points Over/Under - X game**

1\. Predict whether the total score of a game will be over or under the specified market.

2\. If a match is abandoned, Over / Under bets will only be settled if the market has been unconditionally determined and any further goals have no affect on the market result. In all other scenarios, bets will be considered void.

**Points Odd / Even- X game**

1\. Predict whether the match total number of points will be odd or even.

**Race To X Frames Player**

1\. Predict which player will be the first to win the specified number of innings in a set.

2\. If a player withdraws or is disqualified, all bets without a final winner will be void and closed bets will be considered valid.

**Which Player Wins The Rest**

1\. Predict which player will win the rest of the game when the ball is in-play.

**Will There Be a Deciding Frame**

1\. Predict whether a game will have a tiebreaker.

**Race To X Points Player**

1\. Predict the first player to score X points in a game.

2\. If a match is abandoned, bets will only be settled if the market has been unconditionally determined and any further goals have no affect on the market result. In all other scenarios, bets will be considered void.

3\. If no player has scored X points, all bets will be considered void.

**Player With Highest Break**

1\. Predict which player will score the most points in a single stroke of the game.

**1x2**

1\. Predict who will win or whether the result between both teams will be a draw\.This market will contain the two teams.

**Break 50+**

1\. Predict if a single stroke will score 50 or more in the game.

2\. If the 1st inning is started but not completed then bets will be void unless the outcome of the specific market is already determined.

**Break 100+**

1\. Predict if a single stroke will score 100 points or more in the game.

2\. If the 1st inning is started but not completed then bets will be void unless the outcome of the specific market is already determined.

**1x2 Frame 1 to X**

1\. Predict which player will win or tie the first X rounds. Handicap offers two players and a draw as betting options.

**Will There Be A Foul Committed**

1\. Predict whether there will be a player foul in a game.

**Player To Pot Xth Ball**

1\. Predict the player who will hit the Xth ball in an inning.

**Player To Pot Last Ball**

1\. Predict the player who will hit the last ball in an inning.

**Last Points Scored**

1\. Predict the type of final score.

**Match Correct Score**

1\. Predict the Correct Score at Full Time of a specified match.

2\. Settlements we be based on the post match score as advertised by the relevant governing body.

**‘Play All’ Matches**

1\. This match format is based on all frames being played. For example 'Play All 8' means the final result could be 7-1 or 4-4 etc.


# Volleyball

1\. All bet slips are considered valid upon the conclusion of the full match unless otherwise stated.

2\. If the betted team does not participate in the match, all bet slips for this team (excluding the championship market) will be cancelled.

3\. If the scheduled duration of the match is shortened or the required winning score is increased, all bet slips will be considered invalid.

4\. If a match starts earlier than scheduled, only the bet slips placed before the start will be considered valid. Bet slips placed after the start will be considered invalid, except for live betting.

5\. For all types of betting, if a clear outcome has been determined, all related bets will be settled.

### BET TYPES

**Winner**

1\. Predict which team will win the match.

**Point Handicap**

1\. Predict which team will win more points in a specified period after applying the indicated point handicap.

**Points - Over / Under**

1\. Predict which team whether the total number of points won in a specific period will be over or under the market indicated total line.

**Set Winner**

1\. Predict which team will win the specified competition.

**Correct Score**

1\. Predict the Correct Score at Full Time of a specified match.

2\. Settlements we be based on the post match score as advertised by the relevant governing body.

**Odd / Even**

1\. Predict whether the total number of sets or points played in a specific period will be odd or even.


# Badminton

1\. All bet slips are considered valid upon the conclusion of the full match unless otherwise stated.

2\. If a betted player does not participate in the match, all bet slips for this player (excluding the championship market) will be cancelled.

3\. If a player or team withdraws or is disqualified before the end of the match, all bet slips for that match will be cancelled, unless otherwise stated.

4\. If the duration of the match is shortened or the match requires a higher winning score, all bet slips will be considered invalid.

5\. If a match starts earlier than scheduled, only the bet slips placed before the start will be considered valid. Bet slips placed after the start will be considered invalid, except for live betting.

6\. For all types of betting, if a clear outcome has been determined, all related bets will be settled.

### BET TYPES

**Winner**

1\. Predict who will win the match. This market will contain the two players.

**Point Handicap**

1\. Predict who will win more points in a specified period after applying the indicated point handicap.

**Points - Over / Under**

1\. Predict whether the total number of points won by a nominated player in a specific period will be over or under the indicated total line.

2\. If a match is abandoned, bets will only be settled if the market has been unconditionally determined and any further have no affect on the market result. In all other scenarios, bets will be considered void.

**Game Winner**

1\. Predict which player will win the specified competition.

**Point X player**

1\. Predict which participant will first reach the stated number of points within a game (eg 5th point player).

2\. If a player withdraws or disqualified, bets without a definitive winner will be voided. Bets on points completed will be valid.

**Correct Score**

1\. Predict the Correct Score at Full Time of a specified match.

2\. Settlements will be based on the post match score as advertised by the relevant governing body.

**Game Winner**

1\. Predict which player will win the specified competition.


# Baseball

1\. All bet slips are considered valid only after the end of the match unless otherwise stated.

2\. If the betted team does not participate in the match, all bet slips for this team (excluding the championship market) will be cancelled.

3\. If the match venue changes, all bets will be cancelled. For exhibition match at overseas (to other countries), there is no distinction between home and away team, and bets will be considered valid.

4\. International Baseball Rules: If there is a 10 points lead after a minimum of 7 innings, or a 15 points lead after a minimum of 5 innings in a match, the match will end immediately. If that case, all bets will be considered valid, including Money Line, Run Line, Total Runs (Over/Under) and Odd / Even.

5\. First half bet is based on the results of the 1st to 5th innings.

6\. Second half bet is based on the results of the 6th to 9th innings including overtime. If the second half is interrupted or delayed, and the match fail to resume within 36 hours from the official kick off / start time, for all bets on the match if a clear outcome has been determined all related bets will be settled and the rest will be considered invalid.

7\. The result of the match is counted 1st to 9th innings. If the match during overtime reserved or interrupted, the score will be based on the current score when the match is reserved.

8\. For settlement, overtime will be included unless otherwise stated.

9\. The pitchers announced on the official website are for reference only, if the pitcher is changed when the match starts, bets will be considered valid.

10\. If a match starts earlier than scheduled, only the bets placed before the start will be considered valid. Bets placed after the start will be considered invalid, except for live betting.

11\. If a match is postponed, all bets will be cancelled unless otherwise stated.

12\. Extend innings rules

a. The regular season of Major League Baseball is from 1st to 9th innings, overtime no maximum innings.

b. The regular season of Nippon Professional Baseball is from 1st to 9th innings, overtime is limited to a maximum of 12 innings, the final outcome of the match can be a tie.

c. The regular season of Korea Baseball Organization is from 1st to 9th innings, overtime is limited to a maximum of 12 innings, the final outcome of the match can be a tie.

d. The regular season of Chinese Professional Baseball League is from 1st to 9th innings, overtime is limited to a maximum of 12 innings, the final outcome of the match can be a tie.

e. The regular season of Triple-A is from 1st to 9th innings, overtime no maximum innings.

13\. For all types of betting, if a clear outcome has been determined, all related bets will be settled.

### BET TYPES

**1X2**

1\. Predict which team will win the game or draw. This market will contain the two teams and the draw as betting selections.

2\. Match markets include full-time (including overtime), first five innings or single-inning bets.

**Moneyline**

1\. Predict the team to win the specified match and if the final result is a draw, all bets will be void.

2\. Match markets include first five innings or single-inning bets.

**Winner**

1\. Predict which team will win the match. This market will contain the two players.

2\. Match markets include full-time (including overtime), first five innings or single-inning bets.

**Handicap**

1\. Predict which team will win the game / period with the indicated handicap applied.

**Over / Under**

1\. Predict whether the total number of runs scored will be over or under the indicated total line.

2\. Extra innings count for settlement purposes.

3\. If a game is abandoned, Over / Under bets will only be settled when the market has been unconditionally determined as any further potential runs have no affect on the market result.In all other scenarios, bets will be considered void.

4\. If the game is abandoned during the 1st half, all 1st half bets will be void unless they have been unconditionally determined as any further potential runs have no affect on the market result.

5\. If the game is abandoned during the 2nd half, all 1st half bets will still be valid.

6\. If the game is abandoned during the 2nd half, all 2nd half bets will be void unless they have been unconditionally determined as any further potential runs have no affect on the market result.

7\. In Play Settlement is based on the final score line and the total line is applied to a 0-0 score line

**Odd / Even**

1\. Predict whether the total number of runs scored will be odd or even.

2\. Extra innings count for settlement purposes.

**Team Runs – Over / Under**

1\. Predict whether the total number of runs scored by the nominated team will be over or under the indicated total line.

2\. Extra innings count for settlement purposes.

**Winning Margin**

1\. Predict which team will win the game and by how many runs more runs than their opponent.

2\. E.g. If Team A final score is 12 and Team B final score is 8, the ‘Winning Margin’ is 4 Runs.

3\. Extra innings count for settlement purposes.

**Will There Be An Extra Inning**

1\. Predict whether the game will be extended beyond the regular period of play 9 Innings(unless otherwise stated).

2\. For settlement purposes, any regular game that extends to the 10th Innings or beyond will be considered as having entered ‘Extra time’.

**Which Team Wins The Rest**

1\. Predict which team will wins the rest game during in-play.

2\. Bets will be settled from the time the bet is placed until the end of the match.

3\. Extra innings count for settlement purposes.

**Hits Over/Under**

1\. Predict whether the total number of hits will be over or under the indicated total line.

2\. Extra innings count for settlement purposes.

**Home Team Hits Over/Under**

1\. Predict that the home team's total number of hits will be over or under the indicated total line.

2\. Extra innings count for settlement purposes.

**Away Team Hits Over/Under**

1\. Predict that the away team's total number of hits will be over or under the indicated total line.

2\. Extra innings count for settlement purposes.

**Home Runs Over/Under**

1\. Predict whether the total number of home runs will be over or under the indicated total line.

2\. Extra innings count for settlement purposes.

**Winner & Over/Under**

1\. Predict the result of the full game as well as whether the total number of goals scored will be over or under a specified.

**1st To X Points**

1\. Predict the first team to score X points.

**Highest scoring inns**

1\. Predict the game with the highest score inning.

2\. The game must complete 9 inns, otherwise bets will be invalid.

3\. When two or more inns have the same score. Will be considered an 'equal' winner.


# Handball

1\. All handball bets are settled based on the final result of regular time, unless otherwise stated, including injury time.

2\. If the betted team does not participate in the match, all bet slips for this team (excluding the championship market) will be cancelled.

3\. If a match starts earlier than scheduled, only the bet slips placed before the start will be considered valid. Bet slips placed after the start will be considered invalid, except for live betting.

4\. For any matches using the 'mercy rule', all bets will be settled based on the result at that time.

5\. For all types of betting, if a clear outcome has been determined, all related bets will be settled.

### BET TYPES

**1 X 2**

1\. Predict which team will win the game. This market will contain the two teams and the draw as betting selections.

2\. Markets offered may include Full Game, Match Halves ,excluding overtime or penalty shootout results in full-time match.

**Winner**

1\. Predict which team will win the match. This market will contain the two teams as betting selections.

2\. Markets offered include Full Game , including overtime or penalty shootout results.

**Handicap**

1\. Predict who will win the game with the indicated handicap applied.

2\. Markets offered may include Full Game, Match Halves ,full time excluding overtime or penalty shootout results.

**Over/Under**

1\. Predict whether the total number of goals scored will be over or under the indicated total line for the game.

2\. If a game is abandoned, Over / Under bets will only be settled when the market has been unconditionally determined as any further potential goals have no affect on the market result.In all other scenarios, bets will be considered void.

3\. Settlement is based on the final score line and in-play game of total line is applied to a 0-0 score line.

4\. Markets offered may include Full Game, Match Halves ,full time excluding overtime or penalty shootout results.

**Team Score: Over / Under**

1\. Predict whether the total number of team goals scored will be over or under the indicated total line.

2\. If a game is abandoned, Over / Under bets will only be settled when the market has been unconditionally determined as any further potential goals have no affect on the market result. In all other scenarios, bets will be considered void.

3\. Settlement is based on the final score line and in-play game of total line is applied to a 0-0 score line.

4\. Markets offered may include Full Game, Match Halves ,full time excluding overtime or penalty shootout results.

**Moneyline**

1\. Predict which team to win the match and if the final result is a draw, all bets will be refunded.

2\. Markets offered may include Full Game, Match Halves.

**Odd / Even**

1\. Predict whether the total number of goals scored will be odd or even.

2\. Markets offered may include Full Game, Match Halves ,full time excluding overtime or penalty shootout results.


# Ice Hockey

1\. If the scheduled venue is changed, all bets will be considered void.

2\. If the betted team does not participate in the match, all bet slips for this team (excluding the championship market) will be cancelled.

3\. For exhibition match at overseas (to other countries), there is no distinction between home and away team, and bets will be considered valid.

4\. For games decided by penalty shootouts, the winning team's score will be increased by one goal in order to determine the final result.

5\. For period betting, the specific period must be played in its entirety for bets to stand, unless explicitly stated below or in the individual Bet Type rules. In all other scenarios, bets will be considered void.

6\. 3rd quarter betting does not include overtime and penalty shootouts.

7\. All bets will exclude extra time/penalty shootouts unless otherwise stated.

8\. If a match starts earlier than scheduled, only the bets placed before the start will be considered valid. Bets placed after the start will be considered invalid, except for live betting.

9\. For all types of betting, if a clear outcome has been determined, all related bets will be settled.

### BET TYPES

**Winner**

1\. Predict which team will win the game.

2\. If the result of a draw, single bets will be refunded and parlay bets will be considered void/no play/no result.

**1 X 2**

1\. Predict which team will win the game / period. This market will contain the two teams and the draw as betting selections. Overtime does not count.

**Handicap**

1\. Predict which team will win the game / period with the indicated handicap applied.

**Over / Under**

1\. Predict whether the total number of goals scored will be over or under the indicated total line for the game/ period.

2\. If match is abandoned, Over / Under bets will only be settled when the market has been unconditionally determined as any further potential goals have no affect on the market result.In all other scenarios, bets will be considered void.

**Team Goals : Over/Under**

1\. Predict which team whether the total number of points won in a specific period will be over or under the market indicated total line.

2\. If match is abandoned, Over / Under bets will only be settled when the market has been unconditionally determined as any further potential goals have no affect on the market result.In all other scenarios, bets will be considered void.

**Winning Margin**

1\. Predict the end of game and how many points more than their opponent.

**Which Team Wins The Rest**

1\. Predict which team will wins the rest game during in-play.

2\. The settlement of bets will be based on the final result.

3\. Settlement does not include overtime or penalty shootout.

**Odd / Even**

1\. Predict whether the total number of goals will be odd or even for the game/ period.

**Xth Goal**

1\. Predict which team will score the specified goal or not.

2\. If the game is abandoned at any time, and a team has already been scored prior to the abandonment, all bets will stand.

**Last Goal**

1\. Predict which team will score least goals or not in the game.

2\. If neither team scores a goal when the match is cancelled, all bets will be void.

**Highest Scoring Period**

1\. Predict which period will score the most in a single period.

2\. Overtime does not count.

3\. If the game is abandoned at any time, then all bets will be considered void.

4\. If two or more periods have the same highest score, a “draw” will be settled as a win.

**Correct Score**

1\. Predict the Correct Score at specified match of period.

**Will There Be Overtime**

1\. Predict whether the game will be extended beyond the regular.

**Double Chance**

1\. Bet on 2 of the 3 possible outcomes; home win and draw (1 & X), away win and draw (X & 2) or home win and away win (1 & 2).

2\. If a match venue is played at neutral ground, the team listed first is deemed the “Home Team” for betting purposes.


# American Football

1\. The final result is the score after the four quarters, including overtime.

2\. If the betted team does not participate in the match, all bet slips for this team (excluding the championship market) will be cancelled.

3\. For exhibition match at overseas (to other countries), there is no distinction between home and away team, and bets will be considered valid.

4\. For Quarter / Half Betting, the period must be completed for bets to be valid.

5\. 4th Quarter betting does not include overtime.

6\. NCAA Venue Rule: Please note, that the “Home” and “Away” venue indicated on the website is for reference only. Bets will stand regardless of change of venue, be it to the “Home” team's venue, the “Away” team's venue or to a “Neutral” venue.

7\. Overtime counts unless otherwise stated in the bet type rules below.

8\. If a match starts earlier than scheduled, only the bets placed before the start will be considered valid. Bets placed after the start will be considered invalid, except for live betting.

9\. For all types of betting, if a clear outcome has been determined, all related bets will be settled.

### BET TYPES

**Winner**

1\. Predict which team will win the game. This market will contain the two teams.

**Moneyline**

1\. Predict which team to win the match and if the final result is draw, all bets will be refunded.

2\. Markets offered include Full Game, Match Halves or Quarter Betting.

**Handicap**

1\. Predict which team will win the game / period with the indicated handicap applied.

2\. In-play settlement is based on the final score line after the handicap is applied to a 0-0 score line. The current score, at the time of bet placement, is not factored into the bet.

**Over / Under**

1\. Predict whether the match total number of points scored will be over or under the indicated total line.

2\. Settlement is based on the final score and the total line is applied to a 0-0 score line.

**Team Over/Under**

1\. Predict whether the total number of points scored by a team in a match/quarter will be over or under than the handicap total line.

2\. If match is abandoned, Over / Under bets will only be settled when the market has been unconditionally determined as any further potential goals have no affect on the market result.In all other scenarios, bets will be considered void.

**Odd / Even**

1\. Predict whether the total score of the specified stage of the match will be odd or even.

**Team Odd / Even**

1\. Predict whether the total score of home/away team of the match will be odd or even.

2\. Markets offered include Full Game, Match Halves or Quarter Betting.

**Half Time/Full Time**

1\. Predict the half/full time result of the match. Overtime is not count.

2\. The final result includes a draw.

**Highest Scoring Quarter**

1\. Predict which single quarter will score the most points.

2\. Overtime does not count.

3\. If match is abandoned, all bets about highest scoring quarter will be considered void.

4\. If two or more quarters have the same highest score, a “draw” will be settled as a win.

**Highest Scoring Half**

1\. Predict the highest scoring half.

2\. Overtime does not count.

3\. If match is abandoned, all bets about highest scoring half will be considered void.

**Will There Be Overtime**

1\. Predict whether a game will have overtime.

**Race To X Points**

1\. Predict which team will first score X points.

2\. If match is abandoned, bets will only be settled when the market has been unconditionally determined as any further potential goals have no affect on the market result.In all other scenarios, bets will be considered void.

3\. If neither team gets X points, all bets on the first team to get X points will be void.

4\. The number of points could vary, depending on the game. This will be clearly marked in the bet type.

**Touchdown Over/Under**

1\. Predict touchdowns total number of points scored will be over or under the indicated total line in match.

**Shot Over/Under**

1\. Predict shots total number of points scored will be over or under the indicated total line in match.

**Xth team to shoot**

1\. Predict the team that score the Xth shot.

2\. If match is abandoned, bets will only be settled when the market has been unconditionally determined as any further potential goals have no affect on the market result. In all other scenarios, bets will be considered void.

3\. If neither team gets the Xth shot, the bet will be considered void.

**Next Score**

1\. Predict the team that will score next.

2\. If match is abandoned, bets will only be settled when the market has been unconditionally determined as any further potential goals have no affect on the market result.In all other scenarios, bets will be considered void.

3\. If neither team scores next points, the option “None” wins.

**Next Scoring Type**

1\. Predict the type of next score.

2\. If match is abandoned ,bets will only be settled when the market has been unconditionally determined as any further potential goals have no affect on the market result. In all other scenarios, bets will be considered void.

3\. If neither team scores next points, the option “None” wins.


# Rugby

1\. If the match venue changes, all bets will be cancelled.

2\. If the betted team does not participate in the match, all bets on this team (excluding the outright market) will be cancelled.

3\. All bets on Rugby and Rugby League are considered final after the regular 80 minutes, including any stoppage time.

4\. If a match starts earlier than scheduled, only the bets placed before the start will be considered valid. Bets placed after the start will be considered invalid, except for live betting.

5\. Unless otherwise stated in the bet type, all matches do not include overtime.

6\. For international matches, as long as the changed venue is still in the same country, all bets will remain valid.

7\. For all types of betting, if a clear outcome has been determined, all related bets will be settled.

### BET TYPES

**1 x 2**

1\. Predict which team will be the match winner or whether the match will end as a draw after regular time. This market will contain the two teams and a draw as betting options.

**1 x 2 – 1st Half**

1\. Predict which team will be the match winner or whether the match will end as a draw after the 1st Half of regular time.This market will contain the two teams and a draw as betting options.

**Handicap**

1\. Predict the winner of the match with the indicated handicap applied.

2\. Settlement is based on the final score at the end of regular time, including the stated handicap applied to each team at time of bet placement.

**Handicap – 1st Half**

1\. Predict the winner of the 1st half of regular time with the indicated handicap applied.

2\. Settlement is based on the final score at the end of the 1st half, including the stated handicap applied to each team at time of bet placement.

**Total Points: Over / Under**

1\. Predict whether the total number of points scored by both teams in regular time will be over or under the indicated total line.

2\. If a match is abandoned at any stage, all Over / Under bets will be considered void, unless the market has been unconditionally determined as any further potential points will have no affect on the market result.

**Total Points: Over / Under – 1st Half**

1\. Predict whether the total number of points scored by both teams in the 1st half will be over or under the indicated total line.

2\. If a match is abandoned in the 1st Half, all Over / Under bets will be considered void, unless the market has been unconditionally determined as any further potential points will have no effect on the market result.

**Team Points: Over / Under**

1\. Predict whether the total number of points scored by the stated team will be over or under the indicated total line.

2\. If a match is abandoned at any stage, all Over / Under bets will be considered void, unless the market has been unconditionally determined as any further potential points will have no affect on the market result.

**Team Points: Over / Under – 1st Half**

1\. Predict whether the total number of points scored by the stated team will be over or under the indicated total line.

2\. If a match is abandoned in the 1st Half, all Over / Under bets will be considered void, unless the market has been unconditionally determined as any further potential points will have no effect on the market result.

**Winner (Draw No Bet)**

1\. Predict who will be the match winner at the end of specified period. This market will contain the two teams and a draw as betting options.

2\. If the result of the match at the end of specified period is a draw, then all bets will be refunded.

**Team to be Promoted**

1\. Predict which team will be promoted from the competition.


# Boxing / MMA

## **Boxing**

#### **GENERAL RULES**

1\. Once the bell rings for the first round, the bet slips will be considered valid.

2\. Each round lasts 3 minutes (in Over/Under, 'half-round' is counted as 90 seconds).

3\. If the number of rounds changes, all Over/Under bets will be cancelled.

4\. If the match ends in a draw, bets for the winner will be cancelled.

5\. The settlement of the bet slips will be based on the results announced by the match, which can be defined by points, technical knockout, knockout, or disqualification.

a. KO (Knockout) includes TKO (Technical Knockout) and disqualification of a boxer.

b. A draw includes a technical draw.

c. A decision includes a technical decision.

6\. If a boxer withdraws or is replaced in the betting list, all bet slips will be cancelled.

7\. If it is officially announced that one or both boxers have not met the specified weight requirements for the match, all bet slips will be cancelled.

8\. If the referee recalculates the scores after the match or the official changes the result, after 36 hours from the announcement of the result, the settled bet slips will not be changed and will be considered final.

## FIGHTING (MIXED MARTIAL ARTS)

#### GENERAL RULES

1\. Once the referee announces the start of the first round, the bet slips will be considered valid.

2\. Each round of Ultimate Fighting Championship (UFC) lasts for 5 minutes (in Over/Under, 'half-round' is counted as 150 seconds).

3\. Each championship title fight consists of 5 rounds, non-title fights consist of 3 rounds. The rest period between each round is 1 minute.

4\. The results announced after the match are considered the final results and can be defined by points, submission, technical knockout, knockout, or disqualification.

a. Submission: One of the fighters clearly taps the mat or his opponent, or verbally informs the referee of surrender.

b. Technical Knockout: If a fighter is unable to continue the fight, the match is defined as ending by technical knockout.

c. A draw includes a technical draw.

5\. If the referee recalculates the scores after the match or the official changes the result, after 36 hours from the announcement of the result, the settled bet slips will not be changed and will be considered final.


# Futsal

1\. If the scheduled venue is changed, all bets will be considered void.

2\. Unless otherwise stated, settlement of all bets is based on the final result after the full time of the match.

3\. If the game starts before the scheduled time, only bets placed before the game commenced will be considered valid. Bets placed after the game commenced will be considered void. This excludes In-Play bet types.

### BET TYPES

**Handicap**

1\. Predict who will win the match / period with the indicated handicap applied.

2\. Settlement is based on the score line, from when the bet was placed to the end of the match / period - i.e. the final score minus the current score of the match.

**Over / Under**

1\. Predict whether the total number of goals scored will be over or under the indicated total line for the game/ period.

2\. If match is abandoned, Over / Under bets will only be settled when the market has been unconditionally determined as any further potential goals have no affect on the market result. In all other scenarios, bets will be considered void.

**1 X 2**

1\. Predict which team will win the game. This market will contain the two teams and the draw as betting selections.

2\. Markets offered may include Full Game, Match Halves ,excluding overtime or penalty shootout results in full-time match.

**Draw No Bet**

1\. Predict the team to win the match and if the final result is draw, all bets will be refunded.

**Odd / Even**

1\. Predict whether the total number of goals will be odd or even for the game/ period.

**Double Chance**

1\. Bet on 2 of the 3 possible outcomes; home win and draw (1 & X), away win and draw (X & 2) or home win and away win (1 & 2).

2\. The three options available are: 1 X, X 2, 1 2:

a. '1' indicates: Home win.

b. 'X' indicates: Draw.

c. '2' indicates: Away win.

3\. If a match venue is played at neutral ground, the team listed first is deemed the ”Home Team” for betting purposes

**Both Teams to Score - 1st Half**

1\. Predict yes or no if both teams will score within the specified period of play.

2\. If a match is abandoned in the first half after both teams have scored, all bets will be considered valid.

3\. If the match is suspended or abandoned in the specific period without both teams scoring, all bets will be considered void.

4\. Own goals will be counted as goals scored by the scoring team.

**Which Team Wins The Rest**

1\. Predict which team will wins the rest game during in-play.

2\. The settlement of bets will be based on the final result.

3\. Overtime is considered a new match and overtime markets will be opened. Bets will be settled on the result of the overtime period.

**Xth Goal**

1\. Predict which team will score the Xth goal.

2\. If the match is abandoned after the Xth goal, all bets will keep valid.

3\. Own goals will be counted as goals by the scoring team. For example, in the case of Team A versus Team B - if Team A scores an own goal, then that goal is credited to Team B.

4\. If a match is abandoned or postponed before no goals are scored, all bets will be considered void unless the market has already been unconditionally determined.

**Penalty Shootout Winner**

1\. Predict which team will win on penalties.

**Team Goals – Over / Under**

1\. Predict whether the total number of goals, scored by the named team, will be over or under the indicated goal line for the relevant period in the specific match.

2\. If the total number of goals scored is more than the indicated line, the market is settled as 'Over'. If the total number of goals scored is less than the indicated line, the market is settled as 'Under'.

3\. If a match is abandoned, Single Team Over / Under bets will only be settled if the market has been unconditionally determined and any further goals have no affect on the market result. In all other scenarios, bets will be considered void.


# Beach Volleyball

1\. All bets are considered valid upon the conclusion of the full event, unless otherwise stated.

2\. If the betted player does not participate in the match, all bets on this player (excluding the championship market) will be cancelled.

3\. If the scheduled duration of the match is shortened or the required winning score is increased, all bets will be considered invalid.

4\. If a match starts earlier than scheduled, only the bets placed before the start will be considered valid. Bets placed after the start will be considered invalid, except for live betting.

5\. For all types of betting, if a clear outcome has been determined, all related bets will be settled.

### BET TYPES

**Winner**

1\. Predict who will win the match.

**Point Handicap**

1\. Predict who will win more points in a specified period after applying the indicated handicap.

2\. Markets offered may include Full Game and Quarter Betting.

**Total Points: Over / Under**

1\. Predict whether the total number of points in a specified period will be over or under the indicated total line.

2\. Markets offered may include Full Game and Quarter Betting.

**Set Winner**

1\. Predict which team will win the specified competition.

**Correct Score**

1\. Predict the full time Correct Score for the specific match.

2\. Settlements we be based on the post match score as advertised by the relevant governing body.

**Odd / Even**

1\. Predict whether the total number of points in a specified period/sets will be odd or even.


# Cricket

1\. Bets will be settled subject to the official website immediately after matches ended.

2\. Please refer to the bet type rules for betting markets related to the total points of each league, and the relevant bets will be settled according to the official results

3\. If a ODI or Twenty20 match does not complete the scheduled number of overs, any match that is played and has an official result is considered completed. Match bets will be settled based on the official result. Bets on the Totals markets will be void. Unless otherwise stated “Super Over” is always included in the result.

4\. If the entire game is not completed for any reason, unless otherwise specified, all relevant bets on the game will be considered invalid bets and will be settled at odds of '1'. Bets with a clear result will be settled.

5\. If the game starts before the scheduled time, only bets placed before the game commenced will be considered valid. Bets placed after the game commenced will be considered void. This excludes In-Play bet types.

6\. There are several types of cricket tournament:

a. Twenty20 International is a form of cricket where the game lasts three and a half hours on average;

b. One Day International (ODI) is a form of cricket where the game lasts over eight hours;

c. Test Match is a form of cricket that can last up to five days with a minimum 90 overs per day where each side gets the opportunity to bat twice.

7\. The results of certain types of events can only be calculated after the official announcement of the complete results. If a clear result cannot be obtained within 36 hours, all relevant bets will be considered invalid bets and will be settled with odds of '1'.

### BET TYPES

**1x2**

1\. Predict which team will win the match. This market contains the two teams and the draw as a betting option.

**Winner**

1\. Predict who will win the game. This market will contain the two teams.

**Over/Under**

1\. Predict whether the total runs of the match will be higher or lower than the specified markets.

2\. Total runs betting includes the first and second innings.

3\. In Twenty20, each team has 20 overs. The total number of overs must be completed at least 90% for all related bets to be settled.

4\. In ODI, each team has 50 overs. The total number of overs must be completed at least 90% (inclusive) for all related bets to be settled.

5\. In Test matches, in a draw, each team must throw at least 200 overs for all related bets to be settled

**Over/Under-Home Team**

1\. Predict whether the total runs of the home team for the entire match will be higher or lower than the specified markets.

2\. Betting on the total runs of the home team includes the first and second innings.

3\. Bets on the home team’s total runs will be considered valid if a clear result is achieved before the match ends or interruption, and there is no subsequent action that could affect the betting result. All related bets will be settled.

**Over/Under-Away Team**

1\. Predict whether the total runs of the away team for the entire match will be higher or lower than the specified markets.

2\. Betting on the total runs of the away team includes the first and second innings.

3\. Bets on the away team’s total runs will be considered valid if a clear result is achieved before the match ends or interruption, and there is no subsequent action that could affect the betting result. All related bets will be settled.

**Over/Under Fours**

1\. Only fours scored from the bat (off any delivery - legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.

2\. Fours scored in a super over do not count.

**Over/Under Sixes**

1\. Only sixes scored from the bat (off any delivery - legal or not) will count towards the total sixes. Overthrows and extras do not count.

2\. Sixes scored in a super over do not count.

**Over/Under Fours Home/Away**

1\. Predict whether the total number of fours scored by the stated team will be over or under the value indicated.

2\. If there is any reduction in the scheduled number of overs played, then bets on this market will be void.

**Over/Under Sixes Home/Away**

1\. Predict whether the total number of sixes scored by the stated team will be over or under the value indicated.

2\. If there is any reduction in the scheduled number of overs played, then bets on this market will be void.

**Over/Under Wickets**

1\. Bets are accepted on the total number of wickets that will fall in a match.

2\. For settlement purposes, a batsman who retires hurt does not count as a wicket.

**Over/Under Extras**

1\. All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.

2\. Extras in a super over do not count.

**Highest Individual Score**

1\. Highest Individual Score markets refer to the number of runs scored by an individual player during a specific innings. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid.

**Odd / Even**

1\. Predict whether the total number of points scored will be odd or even, Zero will be deemed to be an even number.

**Highest Opening Partnership**

1\. Bets will be valid once 1 ball has been bowled in each team’s 1st innings and will be determined by the score at the time the 1st wicket falls (excludes retirements). All overs of the match count for this market. Where either player is replaced due to being considered 'Retired Not Out', bets will still be valid. In this instance, the market will be settled according to the score at the fall of the first wicket, inclusive of runs scored by new batters and any one that have been replaced.

**Will There Be A Super Over**

1\. Predict the game will there be overtime.

**Will There Be A Tie**

1\. Predict the game will there be tie.

**To Win The Toss**

1\. Toss Winner refers to the team that wins the toss of the coin (or similar method). If the toss is completed, bets will be considered valid regardless of whether play starts or not.

**Most Fours**

1\. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined.

2\. In 'ODI' matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined.

3\. In 'Test' and 'County Championship' matches, the whole match counts. In 'Draw' games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined.

4\. In 'Twenty20' matches the full 20 overs for each team must be played (unless a team is bowled out), otherwise bets void, unless settlement of bets is already determined.

5\. In matches of 10 overs or less, bets will be void if the entire innings is not completed (unless a team is bowled out), or unless settlement of bets is already determined.

6\. In '100-Ball' scheduled matches the full 100 balls for each team must be played (unless a team is bowled out), otherwise bets void, unless settlement of bets is already determined.

7\. For settlement purposes this is all deliveries from which a batter is credited with exactly 4 runs respectively (including 'All-run/Overthrows').

8\. In matches decided by a 'Super Over', 'Fours' hit during the 'Super Over' will not count for settlement purposes.

**Most Sixes**

1\. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined.

2\. In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts.

3\. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined.

4\. In Twenty20 matches the full 20 overs for each team must be played (unless a team is bowled out), otherwise bets void, unless settlement of bets is already determined.

5\. In matches of 10 overs or less, bets will be void if the entire innings is not completed (unless a team is bowled out), or unless settlement of bets is already determined.

6\. In 100-Ball scheduled matches the full 100 balls for each team must be played (unless a team is bowled out), otherwise bets void, unless settlement of bets is already determined.

7\. For settlement purposes this is all deliveries from which a batter is credited with exactly six runs respectively (including All-run/Overthrows).

8\. In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

**Xth Over Over/Under**

1\. Predict whether the total number of points scored will be over or under or equal the market specified indicated total line.

2\. If a game is abandoned, bets will only be settled when the market has been unconditionally determined as any further potential points have no affect on the market result. In all other scenarios, bets will be considered void.

**Xth Dismissal Method (6 Way)**

1\. In the event of ‘Retired Out’ occurring then bets will be void. If no further wickets fall all bets will be void.


# Water Polo


# Darts

1\. All bets will be considered valid only when the match is finished, unless otherwise stated.

2\. If a player fails to compete in a match, all bets on that player will be considered void.

3\. If a player retires or is disqualified during a match before its completion, all bets for the match will be considered void, unless otherwise stated.

4\. If a match starts before schedule, only the transactions before the game starts will be considered valid. The transactions after the match starts will be considered invalid. (Except in-play bet types).

### BET TYPES

**Set Handicap**

1\. Predict the outcome of the match is based on 'Sets' with the indicated handicap applied.

2\. If the match does not finish, then all bets will be void unless the market has been unconditionally determined.

**Sets Over/Under**

1\. Predict whether to the total number of match sets will be over or under the stated value.

2\. If the match does not finish, then all bets will be void unless the market has been unconditionally determined.

**Winner**

1\. Predict who will be the winner of the specified match.

2\. If a match fails to finish, the player declared the winner by the relevant governing body will be used for settlement.

3\. This market may be offered as 2-Way or 3-Way depending on the event.

4\. If a 2-Way market results in a draw, then all bets will be void. The option of draw will be included in 3-Way selections.

**Leg Handicap**

1\. Predict the outcome of the match is based on 'Legs' with the indicated handicap applied.

2\. If the match does not finish, then all bets will be void unless the market has been unconditionally determined

**Legs Over/Under**

1\. Predict whether to the total number of match legs will be over or under the stated value.

2\. If the match does not finish, then all bets will be void unless the market has been unconditionally determined.

**Set Winner**

1\. Predict who will be the winner of a specified set stated in the market name.

2\. If the specific set fails to finish, then all bets on this market will be considered void.

3\. If the specific set does finish, but the match does not, then all bets on this market will stand.

**Legs Odd/Even**

1\. Predict whether the total number of games played in a specified period (e.g. Match, 1st Set, 2nd Set) will be odd or even.

**Legs Correct Score (BO5-BO21)**

1\. Predict the correct leg score at the end of the specific set stated.

2\. If the specific set does not finish, then all bets will be void.

3\. If the specific set does finish, but the match does not, then all bets on this market will stand.

**Sets Correct Score (BO3-BO15)**

1\. Predict the correct score after a specific set is completed

2\. If the specific set fails to finish, then all bets on this market will be considered void.

3\. If the specific set does finish, but the match does not, then all bets on this market will stand.

**180s Handicap**

1\. Predict the outcome of the match in each player with the indicated 180s handicap applied

2\. Settlement will be based on the total number of 180's recorded by each player at the end of the match.

3\. If the match does not finish, then all bets will be void unless the market has been unconditionally determined.

**180s Over/Under**

1\. Predict whether the total number of 180's recorded in the match will be over or under the value stated.

2\. The result will be based on total 180's recorded by both players.

3\. If the match does not finish, then all bets will be void unless the market has been unconditionally determined.

**Most 180s**

1\. Predict which player will record the higher number of 180's in the match.

2\. The result of draw may also be included as a selection.

3\. If the match does not finish, then all bets will be void unless the market has been unconditionally determined.

**Home 180s Over/Under**

1\. Predict Home player the total number of 180's recorded in the match will be over or under the value stated.

2\. If the match does not finish, then all bets will be void unless the market has been unconditionally determined.

**Away 180s Over/Under**

1\. Predict Away player the total number of 180's recorded in the match will be over or under the value stated.

2\. If the match does not finish, then all bets will be void unless the market has been unconditionally determined.

**Xth Player to Score a 180s**

1\. Predict the Xth player to score 180 in the match

2\. If the match does not finish, then all bets will be void, unless the market has been unconditionally determined

**Player With Highest Checkout**

1\. Predict which player will record the highest checkout in any leg of the match. This highest checkout could be 170.

2\. If the match does not finish, then all bets will be void, unless the market has been unconditionally determined

**Highest Checkout In Match**

1\. Predict the highest checkout in the match is within the range or whether the highest checkout is over or under the range. The highest checkout could be 170.

2\. If the match does not finish, then all bets will be void, unless the market has been unconditionally determined

**Xth Leg Winner**

1\. Predict which player will be the winner in the specific leg

2\. If the specific leg fails to finish, then all bets on this market will be considered void.

**Xth Leg Over/Under Darts**

1\. Predict whether 180 will be scored in the specific leg

2\. If the specific leg fails to finish, then all bets on this market will be considered void.

**Xth Leg Player to Score a 180s**

1\. Predict whether the player will score 180 in the specific leg

2\. If the specific leg fails to finish, then all bets on this market will be considered void.

**Xth Leg Checkout Colour**

1\. Predict the checkout colour in the specific leg of the match (e.g. last dart)


# F1

1\. All Formula 1 race bets are settled on the official FIA classification at the time of the podium presentation, with subsequent disqualifications disregarded.

2\. If a betted driver does not participate in the match, all bet slips for this driver (excluding the championship market) will be cancelled.

3\. Bets on the Formula 1 championship and constructors championship will be settled in line with the official FIA results immediately following the podium presentation of the final race of the season, with subsequent disqualifications disregarded. The drivers' and constructors' championship titles are awarded to the driver and constructor who score the most points over the course of the season. In the case of a dead heat for a championship place then the driver or constructor with the higher number of superior race results will be awarded the place.

4\. The driver achieving the fastest official qualifying time, in the specified qualifying session is the winner. Any subsequent demotions do not count for settlement purposes. Official FIA placings count if times are identical. Position corrections after the winning ceremony don't affect the official FIA qualifying results anymore.

5\. Based on the result at the time of the podium presentation. Subsequent disqualifications or appeals will not affect bets.

6\. If at least one of the two drivers do not show up at the start, then all bets will be void. If one or both drivers do not classify, then the driver who has completed more laps is the winner. If both drivers do not classify and have the same number of completed laps, then all bets will be void.

7\. For all types of betting, if a clear outcome has been determined, all related bets will be settled.

### BET TYPES

**Driver Head-to-Head (H2H)**

1\. Predict who will win the match. This market will contain the two drivers.


# Virtual Sports Rules

### Virtual General Rule

1\. Virtual Sports is a collective term for any activity or match available in Virtual sports options.

2\. All Virtual Sports bet follows the equivalent ball games rules.

3\. Virtual Sports are computer-generated, which the Random Number Generator (RNG) determine outcome in a random set of numbers. Outcome is randomly generated.

4\. No draw in Virtual-Horse and Greyhounds racing.

5\. Provided bet type may constantly change.

6\. Virtual-Soccer. If qualifiers Tie, will take penalty, its score not counted


# Virtual Soccer

1\. Provide an all-weather Virtual-Soccer bet experience. The league consists of an even-teams and changes continuously during the season. Take the English Football League as an example: A league consists of 20-team.Seasons always change and 38-day match each (H\&A match) or known as 38 rounds.

2\. Total 1 season 38-round. Every round interval 3 minutes or 1-day match.

3\. Bet closing 10 seconds before round start.; Each game simulates 1HT&2HT 90 minutes. May search correct outcome bet once all game ended and prizes drawn.

4\. Virtual-Soccer Cup provide an all-weather Virtual-Soccer bet experience. Player may bet anytime. If the cup format is different, the number of teams and the number of events will vary. Take the FIFA World Cup as an example: Total 48-group match. A group match consists of 32-team, divided into 8 groups 4 each. It's 16 knockout match and 1/8 final lead Finals.

5\. Group match

* A. 32 teams (8 groups 4-team each)
* B. Each team playing two matches against each of the other teams in the same group, with three points for a win, one point for a draw and none for a defeat. The two first teams are qualified per group
* C. The group ranking is established following these criteria

a. Greater number of points

b. Best goal difference

c. Greater number of goals scored

d. Team level

6\. Knockout

* A. 16 teams take part in this stage
* B. 4 stages (Round of 16, quarter-finals, semi-finals, final)

### Bet Type

**1X2**

1\. Predict 90 minutes after match, which team will win or draw.

**1 X 2 – 1st Half**

1\. Predict which team will win or draw after 45 minutes of the first half.

**Over/Under**

1\. Predict the total goals score over, under the wages.

**Over / Under – 1st Half**

1\. Predict that the total number of goals in the first half of the match will be over/under the specified line.

**Win/Tie/Lose**

1\. Predict final outcome is Home win, Away win or Draw after handicap adjusted.

**Handicap**

1\. Predict which team win the total handicap in 90 minutes match.

**Handicap - 1st Half**

1\. Predict which team will have taken the most goal with the indicated handicap applied through ”45 minutes”.

**Double Chance**

1\. Bet any 2 possible outcomes: Home win or Draw (1\&X), Away win or Draw (2\&X), or Home or Away win (1&2).

2\. Total 3 options: 1 X, X 2, 1 2：

1 is: Home win.

X is: Draw.

2 is: Away win.

3\. If match play in neutral, team listed first on board is Home team.

**Winning Margins**

1\. Predict which team will win and how much winning over their opponents

2\. E.g. A team latest score is 12, B team latest score is 8, while “Winning Margins” is 4.

**Odd/Even - FT**

1\. Predict whether the number of goals scored in the hole game will be Odd or Even at the end of “90 minutes” play.

**Correct Score - FT**

1\. Predict the final score for the period finals score of the match based on the provided correct score market.

**Half Time / Full Time**

1\. Predict the Half Time and Full Time result in the specific match.

**Total Goals**

1\. Predict the full time total number of goals scored between the two teams.

**Both Teams to Score - 1st Half**

1\. Predict yes or no if both teams will score within the specified period of play.

**1 X 2 & Over / Under**

1\. Predict the result of the match after ”90 Minutes” as well as whether the total number of goals scored will be over or under indicated goal line.

**Goal Range**

1\. Predict the total number of goals scored by the two teams in the whole game. The options include multiple goal ranges.

**Team Goal Range**

1\. Predict the total number of goals scored by the specific team in the whole game. The options include multiple goal ranges.


# Virtual Basketball

1\. Provide an all-weather Virtual-Basketball bet experience. It's 3x3 league, may bet on pre-match and after 1 minute In-play. Every session has 5 matches can bet.

2\. Every session interval 2 minutes or known as 1-day match. It's divided into pre-match and In-play batch.

3\. Bet closing 10 seconds before game start.; Each game simulates 10 minutes, actual duration 1 minute 30 seconds. May search correct outcome bet once all game ended and prizes drawn.

### Bet Type

**Winner**

1\. Predict 10 minutes after match, which team will win.

**Handicap**

1\. Predict which team win the total handicap in 10 minutes match.

**Over / Under**

1\. Predict whether the total number of points scored will be over or under the indicated total line.

**Reach X Points**

1\. Predict whether to reach X points.


# Virtual Horse Racing

1\. Provide an all-weather Virtual-Horse Racing bet experience. Player may bet anytime. Event constantly generate, seasons keep going. - New match start once the match ended.

2\. May bet before next match start in 10 seconds and bet anytime on all schedule matches in meeting.

### Bet Type

**Champion**

1\. Bet your chosen Horse Racing will win.

**Top 2**

1\. Bet your chosen Horse Racing will be the Top 2.

**Top 3**

1\. Bet your chosen Horse Racing will be the Top 3.

**Odd/Even**

1\. Horse form winner is odd or even number.

**Over/Under**

1\. Horse form winner is over or under. 123 under, 456 over.

**Combo Top 2**

1\. Bet any two horses may win 1st, 2nd places. It's not related to sequence order.

**Top 2 Exacta**

1\. Bet any two horses in correct sequence win 1st, and 2nd places.




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