futbolSoccer

1. Unless otherwise stated, all Football bets will be settled based on the scheduled β€œ90 minutes” play.

2. The term β€œ90 minutes” play includes any stoppage or injury time. This does not include the extra-time, knockout, penalty shoot-outs, or a match result which was altered by the official referee or the relevant governing authority after the match.

3. All in-play bets will be settled based on the outcome at the end of the scheduled β€œ90 minutes” play, unless otherwise stated in the individual rule for the bet type.

4. The term β€œ45 minutes” play includes any stoppage or injury time for the first half of play. This does not include the extra-time, knockout, penalty shoot-outs, or a match result which was altered by the official referee or the relevant governing authority after the match.

5. Unless the result is determined at the time of the abandoned, the game must be played at least 82 minutes for bets consider valid. The first half must be played to the end of the first half for bets to valid, otherwise all first half bets will be void unless the outcome is determined at the time the game is abandoned.

6. Whenever the scheduled play time of matches is different from the regular time(2x40minutesοΌ‰ (e.g. Special time periods of play on various tournaments, youth leagues, Specific League, youth tournaments, reserve team, or friendly matches) all bets will be settled at the end of that scheduled time.

7. Should there be any youth or friendly matches where play is set for 70 minutes (2 x 35 minute halves) or less, the company will announce before the start of the match. Otherwise all bets on these matches will be considered void.

8. If the match is suspended or postponed at any time during play, and fail to resume within 12 hours, all bets will be considered void, unless explicitly stated below or in the individual Bet Type rules.

9. If the match is declared abandoned, all bets will be considered void, unless explicitly stated below or in the individual Bet Type rules. If a match is abandoned during the 1st half, all 1st half bets are considered void. If a match is abandoned during the 2nd half, all 2nd half bets are considered void,1st half bets will still be valid. unless otherwise stated in the individual bet type rules.

10. Own goals are counted for settlement purpose, unless otherwise stated in the individual bet type rules.

11. If the scheduled venue is changed, all bets will be considered void if the original away team is now the home team.

12. For International matches, as long as the change in venue is within same country, all bets are considered valid.

13. For International competitions, as long as the venue is within the country or countries where the competition was originally scheduled to be held, all bets are considered valid.

14. We reserve the right to void all bets if we think other change of venues scenarios could affect the outcome of the event.

15. Should the exact start time of a match be unknown (e.g. due to TV scheduling), we reserve the right to adjust the original stated time, once it is within 72 hours of the official start time.

16. Unless otherwise specified, for a specific 15-minute game play, the scoring time shall determine the scoring time, that is, the time when the football passes the goal line, the corner kick time shall be determined by the time the corner kick is taken, and the penalty card time shall be determined by the official referee.

MAIN MARKETS

Handicap

GENERAL RULES

1.Predict which team will win the match / half / period with the indicated handicap applied.

2.A β€œHandicap” means that a team receives a virtual head start, effectively leading the match by differing goals before it actually begins.

3.All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

4.The handicap team (the dominant team) will give the handicap, the handicap number will be displayed to the left of the odds, and the handicap team will also be displayed in bold font on the board

5.A handicap can be:

a. full goal start (e.g. -1, -2, -3, etc.),

b. a half goal start (e.g. -0.5, -1.5, -2.5, etc.)

c. or mix half goal with split goal start (e.g. -0/0.5, -0.5/1, -1/1.5, etc.).

Handicap

1. Predict who will win the match with the indicated handicap applied.

2. Bets are settled on the basis of β€œ90 minutes” play.

3. If the match is abandoned, suspended, cancelled or aborted before β€œ90 minutes” finishes, then all bets will be considered void. unless settlement has been confirmed.

Handicap – 1st Half

1. All 1st half bets apply to the first half of play only. Bets are settled on the score at the end of the scheduled β€œ45 minutes” including injury time.

2. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 1st Half, all the first half bets will be considered void.)

3. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 2nd Half or additional periods, all the first half bets will be considered valid.

In-Play Handicap

1. All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

2. Settlement is based on the score line, from when the bet was placed to the end of the match / period - i.e. the final score minus the current score of the match. For 1st Half in-play Handicap bets, this is the final score at the end of the 1st Half. For 15 minute period in-play Handicap bets, this is the final score at the end of the 15 minute period.

Extra Time - Handicap

1. All bets will be settled by factoring in the indicated handicap at the end of β€œ30 minutes” Extra Time, including injury time.

2. If the match is abandoned, suspended, cancelled or aborted before Extra Time finishes, then all bets will be considered void.unless settlement has been confirmed.

Extra Time – Handicap – 1st Half

1. All bets will be settled by factoring in the indicated handicap at the end of β€œ15 minutes” Extra Time, including injury time.

2. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 1st half of Extra Time, all the first half bets will be considered void.

3. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 2nd Extra Half or additional periods, all the first half bets will be considered valid.

15 Minute Goals (Handicap)

1. Predict which team will win a 15 minute period of play with the indicated handicap applied.

2. At the beginning of each 15 minute period, both teams start the period as if it was a 0-0 score line, irrelevant of the current score to that point.

3. All bets will be settled by factoring in the handicap at the end of the stated period.

4. If a match is abandoned, all current 15 minute period bets and future 15 minute period bets will be considered void. Any 15 minute period bets, where the stated period is completed, will be considered valid.

Highest Scoring Half (2 Way)

1. Higher Scoring Half (2 Way) means betting to predict which half of the match will have the greater number of total goals.

2. If the match is abandoned, any Half with highest scoring bets will only be settled if the result is unconditionally determined and any further goals have no effect on the market result. In all other scenarios, bets will be considered void.

15 Minute - Period 1
Start of 1st Half - 14:59 Minutes

15 Minute - Period 2

15:00 - 29:59 Minutes

15 Minute - Period 3

30:00 Minutes - Half Time

15 Minute - Period 4

Start of 2nd Half - 59:59 Minutes

15 Minute - Period 5

60:00 - 74:59 Minutes

15 Minute - Period 6

75:00 Min - Full Time

Goals - Over / Under

General Rules

1. Predict whether the total number of goals will be Over or Under the indicated goal line.

2. If the total number of goals scored is more than the indicated line, the market is settled as 'Over'. If the total number of goals scored is less than the indicated line, the market is settled as 'Under'.

3. All Over / Under bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

4. An Over / Under market line can be:

a. full goal (e.g. 2, 3, 4, etc.),

b. a half goal (e.g. 1.5, 2.5, 3.5, etc.)

c. or mix half goal with a split goal line (e.g. 1.5/2, 2.5/3, 3.5/4, etc.).

5. If a match is abandoned, Over / Under bets will only be settled if the market has been unconditionally determined and any further goals have no affect on the market result. In all other scenarios, bets will be considered void. Please see the examples below:

Example 1: Member bets Over 2.5 Goals:

a. The match is abandoned when the score is 2 –1

b. The member wins as, even though the match is abandoned, this market has been unconditionally determined and any other potential goals have no affect on the market result.

Example 2: Member bets Under 2.5 Goals:

a. The match is abandoned when the score is 2 - 1

b. The member's bet is a losing bet as, even though the match is abandoned, this market has been unconditionally determined and any other potential goals have no affect on the market result.

Example 3: Member bets Over 3.5 Goals:

a. The match is abandoned when the score is 2 - 1

b. The member's bet is considered void as the match was abandoned before the result of the market is unconditionally determined.

Over / Under

1. All bets apply to both halves of play. Bets are settled on the score at the end of the scheduled β€œ90 minutes”

2. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason, all bets will be considered void, unless the market has been unconditionally determined.

3. In-play settlement is based on the total number of goals scored by both teams in 90 minutes.

Goals: Over / Under – 1st Half

1. All 1st half bets apply to the first half of play only. Bets are settled on the score at the end of the scheduled β€œ45 minutes”.

2. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 1st Half, all the first half bets will be considered void, unless the market has been unconditionally determined.

3. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 2nd Half or additional periods, all the first half bets will be considered valid.

4. In-play settlement is based on the total number of goals scored by both teams in 45 minutes.

Extra Time - Goals: Over / Under

1. Both teams will start Extra Time 0-0, previous results were scored in regular time and will not be counted

2. All bets will be settled by factoring in the number of goals scored at the end of β€œ30 minutes” Extra Time, including injury time.

3. If the match is abandoned, suspended, cancelled or aborted before Extra Time finishes, then all bets will be considered void.Unless settlement of bets can be confirmed.

Extra Time - Goals: Over / Under – 1st Half

1. All bets will be settled by factoring in the number of goals scored at the end of β€œ15 minutes” Extra Time, including injury time.

2. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 1st half of Extra Time, all the first half bets will be considered void.

3. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 2nd Extra Half or additional periods, all the first half bets will be considered valid.

Team Goals – Over / Under

1. Predict whether the total number of goals, scored by the named team, will be over or under the indicated goal line for the relevant period in the specific match.

2. If the total number of goals scored is more than the indicated line, the market is settled as 'Over'. If the total number of goals scored is less than the indicated line, the market is settled as 'Under'.

3. If a match is abandoned, Single Team Over / Under bets will only be settled if the market has been unconditionally determined and any further goals have no affect on the market result. In all other scenarios, bets will be considered void.

15 Minute Goals (Over / Under)

1.Predict whether the total number of goals will be Over or Under the indicated goal line.

2.If the total number of goals scored is more than the indicated line, the market is settled as 'Over'. If the total number of goals scored is less than the indicated line, the market is settled as 'Under'.

3.At the beginning of each 15 minute period, both teams start the period as if it was a 0-0 score line, irrelevant of the current score to that point.

4.If a match is abandoned, all future 15 minute period bets will be considered void. Any 15 minute period bets, where the stated period is completed, will be considered valid. If a match is abandoned in the current stated 15 minute period, Over / Under bets will only be settled if the market has been unconditionally determined and any further goals have no affect on the market result. In all other scenarios, bets will be considered void.

15 Minute - Period 1
Start of 1st Half - 14:59 Minutes

15 Minute - Period 2

15:00 - 29:59 Minutes

15 Minute - Period 3

30:00 Minutes - Half Time

15 Minute - Period 4

Start of 2nd Half - 59:59 Minutes

15 Minute - Period 5

60:00 - 74:59 Minutes

15 Minute - Period 6

75:00 Min - Full Time

1 X 2 (Match Betting)

General Rules

1. Predict which team will win the match. This market contains the two teams and the draw as a betting option.

2. Bets will be based on a 0-0 score line (handicap does not count)

1 X 2

1. Predict which team will win or whether the result between both teams will be a draw at the end of β€œ90 minutes” play.

1 X 2 – 1st Half

1. All first half bets will be settled on the 45 minutes of the first half.

Extra Time - 1 X 2

1. Predict which team will win or whether the result between both teams will be a draw at the end of β€œ30 minutes” Extra Time play, including any injury time.

2. If the match is abandoned, suspended, cancelled or aborted before Extra Time finishes, then all bets will be considered void.

Extra Time - 1 X 2 – 1st Half

1. Predict which team will win or whether the result between both teams will be a draw at the end of β€œ15 minutes” Extra Time play, including any injury time

2. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 1st half of Extra Time, all the first half bets will be considered void.

3. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason during the 2nd Extra Half , all the first half bets will be considered valid.

15 Minute Goals (1 X 2)

1. Predict which team will win the stated period. The match will contain two teams and the draw as betting selections.

2. All two teams will be scored 0-0 at the start of each period, previous scores will not be counted

3. If match is abandoned, all current 15 minute period bets and future 15 minute period bets will be considered void. Any 15 minute period bets, where the stated period is completed, will be considered valid.

15 Minute - Period 1
Start of 1st Half - 14:59 Minutes

15 Minute - Period 2

15:00 - 29:59 Minutes

15 Minute - Period 3

30:00 Minutes - Half Time

15 Minute - Period 4

Start of 2nd Half - 59:59 Minutes

15 Minute - Period 5

60:00 - 74:59 Minutes

15 Minute - Period 6

75:00 Min - Full Time

Goals: Odd / Even

Total Goals Odd/Even

1. Predict whether the number of goals scored in the match will be Odd or Even at the end of β€œ90 minutes” play.

2. If the score finishes as 0-0 - 'Even' will be settled as the winning selection.

Total Goals Odd/Even - 1st Half

1. Predict whether the number of goals scored in the match will be Odd or Even at the end of β€œ45 minutes”.

2. If the score finishes as 0-0 - 'Even' will be settled as the winning selection.

Extra Time - Goals: Odd / Even

1. Predict whether the number of goals scored in a specific match will be Odd or Even at the end of β€œ30 minutes” Extra Time play, including injury time.

2. If the score finishes as 0-0 - 'Even' will be settled as the winning selection.

Extra Time - Goals: Odd / Even – 1st Half

1. Predict whether the number of goals scored in the match will be Odd or Even at the end of β€œ15 minutes” Extra Time play, including injury time.

2. If the score finishes as 0-0 - 'Even' will be settled as the winning selection.

Team Odd/Even

1. Predict the odd or even number of goals scored in a home/away match within 90 minutes.

2. If the score finishes as 0-0 - 'Even' will be settled as the winning selection.

15 Minute Goals (Odd / Even)

1. Predict whether the number of goals scored in the stated 15 minutes of play will be Odd or Even.

2. All two teams will be scored 0-0 at the start of each period, previous scores will not be counted

3. If match is abandoned, all current 15 minute period bets and future 15 minute period bets will be considered void. Any 15 minute period bets, where the stated period is completed, will be considered valid.

15 Minute - Period 1
Start of 1st Half - 14:59 Minutes

15 Minute - Period 2

15:00 - 29:59 Minutes

15 Minute - Period 3

30:00 Minutes - Half Time

15 Minute - Period 4

Start of 2nd Half - 59:59 Minutes

15 Minute - Period 5

60:00 - 74:59 Minutes

15 Minute - Period 6

75:00 Min - Full Time

Correct Score

1. Predict the full time Correct Score for the specific match.

2. Full time Correct Score bets are settled according to the score after the full β€œ90 minutes”.

3. If a match is abandoned, full time Correct Score bets will only be settled when 'Any Other Score' is the only possible winning selection, the bets will be considered valid. In all other scenarios, bets will be considered void. This is due to the market being unconditionally determined as any further goals have no affect on the market result.

Correct Score – 1st Half

1. Predict the half time Correct Score for the specific match.

2. Half time Correct Score bets apply to the first half of play only. Bets are settled on the score at the end of the scheduled β€œ45 minutes”.

3. If a match is abandoned, during 1st half, all the half time Correct Score bets will only be settled when 'Any Other Score' is the only possible winning selection,the bets will be considered valid,In all other scenarios, bets will be considered void.This is due to the market being unconditionally determined as any further goals have no affect on the market result.

4. If the match is abandoned during the 2nd Half , all the half time Correct Score bets will be considered valid.

Correct Score – Penalty Shootout

1. Predict the correct score of a penalty shootout in a specific match.

2. Penalty shootout betting refers to betting on a penalty shootout game, and settlement of bets is based on the score after the penalty shootout. Sudden death is included for Correct Score betting in a penalty shoot-out market.

3. If a match is abandoned, full time Correct Score-penalty shootout bets will only be settled when 'Any Other Score' is the only possible winning selection, the bets will be considered valid, In all other scenarios, bets will be considered void. This is due to the market being unconditionally determined as any further goals have no affect on the market result.

Half Time/Full Time Correct Score

1. Half Time/Full Time Correct Score means betting to both predict the correct score at half time and the correct final score at the end of the match.

2. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Half Time / Full Time

1. Predict the Half Time and Full Time result in the specific match.

Winning Margin

1. Predict the number of goals that separate the winning team from the losing team at the end of a specific match.

2. Bets are settled on the basis of β€œ90 minutes” play.

3. Any match ending as a draw will be settled according to 'score draw'.

Extra Time - Winning Margin

1. Predict the number of goals that separate the winning team from the losing team at the end of Extra Time.

2. Bets are settled on the basis of β€œ30 minutes” Extra Time play (including injury time).

3. Any match ending as a draw will be settled according to 'Score Draw'.

Double Chance

1. Bet on 2 of the 3 possible outcomes; home win and draw (1 & X), away win and draw (X & 2) or home win and away win (1 & 2).

2. The three options available are: 1 X, X 2, 1 2:

3. If a match venue is played at neutral ground, the team listed first is deemed the β€œHome Team” for betting purposes

European Handicap

1. Predict which team will win the match based on the assigned handicap, This result contains home/away wins or draws.

2. The full time handicap result is based on the full time result of the legal game time, excluding overtime or penalty shootout results.

3. The stronger team will give the ball to the weaker team. The outcome is determined by the official result plus the handicap. The number of handicap is an integer. For example one ball, two balls, three balls, etc. You can predict the home team win, draw or away team according to the adjusted result.

4. Let the home and away teams have a (-) or (+) sign after the team name.

For example

a. Barcelona (-1) indicates the handicap team, and the following number indicates the number of handicap, e.g. -1 means 1 handicap

b. A draw (-1) means the home team has a handicap, and the following number indicates the number of handicap, for example -1 means 1 handicap

c. Espanyol (+1) means the assigned team, and the following numbers indicate the number of assignments, e.g. +1 means assigning 1 goal

d. According to the result after calculating the handicap to judge the victory, for example, in the picture above [Barcelona] handicap 1 ball to [Spanish],The whole game result is 1:1. The result after the handicap adjustment only needs to add one goal to the [EspaΓ±a] team, and the one goal won by the [Barcelona] team remains unchanged. Therefore, the adjusted result is 1:2, so the bet on [Spanish] + 1 wins.

Draw No Bet

1. Predict the team to win the match and if the final result is draw, all bets will be refunded.

Home No Bet

1. Predict away team to win the match or draw . if the final result is home win, all bets will be refunded.

Away No Bet

1. Predict home team to win the match or draw . if the final result is away win, all bets will be refunded.

Which Team Wins The Rest

1. Predict which team will win in the rest time while it is in-play.

2. The settlement will be settled based on the 90-minute finish.

3. The following is an example of winning the remaining time of in-play.

Options
Current Score
Odds

Barcelona (home team)

1

1.61

Real Madrid

0

6.0

Draw

3.8

Example 1: When the match score is Barcelona 1-0 Real Madrid, member place bet on Which Team Wins The Rest - Draw

a. At the end of the match, Barcelona 2-1 Real Madrid, the rest time score is 1-1.

b. Since the rest time is a draw, all bets on a draw will be settled as won.

c. All bets on Barcelona or Real Madrid at 1-0 will be settled as lose.

Example 2: When the match score is Barcelona 1-0 Real Madrid, members place bet on Which Team Wins The Rest – Real Madrid win:

a. At the end of the match, Barcelona 1-1 Real Madrid, the rest time score is 0-1.

b. All bets on Barcelona or a draw will be settled as lose as Real Madrid wins the rest time.

c. All bets on Real Madrid will be settled as won.

4. Overtime is considered a new match and overtime markets will be opened. Bets will be settled on the result of the overtime period.

Home to win

1. Predict yes or no home team to win.

2. The settlement will be settled based on the 90-minute.

Away to win

1. Predict yes or no away team to win.

2. The settlement will be settled based on the 90-minute.

Any team to win

1. Predict yes or no any team to win .

2. The settlement will be settled based on the 90-minute.

GOAL MARKETS

Exact Goals

1. Predict the full time total number of goals scored between the two teams.

2. Full time Total Goals' bets are settled according to the score after the full β€œ90 minutes”.

3. If a match is abandoned, the settlement of bets can be confirmed when any subsequent goals in the match will not affect the settlement. In all other scenarios, bets will be considered void.

Total Goals – 1st Half

1. Predict the halftime total number of goals scored between the two teams.

2. Halftime Total Goals' bets apply to the first half of play only. Bets are settled on the score at the end of the scheduled β€œ45 minutes”.

3. If a match is abandoned, the settlement of bets can be confirmed when any subsequent goals in the match will not affect the settlement. In all other scenarios, bets will be considered void.

Total Goals

1. Predict the total number of goals scored by the two teams in the whole game. The options include multiple goal ranges.

2. Full time Total Goals' bets are settled according to the score after the full β€œ90 minutes”.

3. If a match is abandoned, settlement of bets can be confirmed when any subsequent goals in the match will not affect the settlement. In all other scenarios, bets will be considered void.

Team Exact Goals

1. Predict the total number of goals scored by the home/away team in the specified match.

2. If a match is abandoned, the settlement of bets can be confirmed when any subsequent goals in the match will not affect the settlement. In all other scenarios, bets will be considered void.

First Goal / Last Team To Score

1. Predict the team to score the First / Last goal in a designated match within the official β€œ90 minutes” play.

2. Own goals will be counted as goals by the scoring team. For example, in the case of Team A versus Team B - if Team A scores an own goal, then that goal is credited to Team B.

3. If a match is abandoned after the first goal is scored, all bets on First Team to Score will be considered valid.

4. If a match is abandoned, all bets on the last team to score will be void unless settlement of bets can be confirmed.

Xth Goal

1. Predict which team will score the Xth goal.

2. If the match is abandoned after the Xth goal, all bets will keep valid.

3. Own goals will be counted as goals by the scoring team. For example, in the case of Team A versus Team B - if Team A scores an own goal, then that goal is credited to Team B.

4. If a match is abandoned or postponed before no goals are scored, all bets will be considered void unless the market has already been unconditionally determined.

Both Teams to Score - 1st Half

1. Predict yes or no if both teams will score within the specified period of play.

2. If a match is abandoned in the first half after both teams have scored, all bets will be considered valid.

3. If the match is suspended or abandoned in the specific period without both teams scoring, all bets will be considered void.

4. Own goals will be counted as goals scored by the scoring team.

Which Team To Score

1. Predict which team will score or not in a specified match period.

2. If a match is abandoned, all bets will be considered void unless settlement of bets can be confirmed.

3. Own goals will be counted as goals.

Team Clean Sheet

1. Predict that a specific team will not concede any goals during a stated match. Market is based on β€œ90 minutes” play

2. Own goals will be counted as goals conceded.

Highest Scoring Half

1. Predict which half of β€œ45 minutes” will have the most goals or the same goals after the full β€œ90 minutes”.

2. This is a three selection market, if the number of goals scored in both halves is the same goals, the selection on β€œdraw” will be won.

3. A breakdown of the selections are:

a. 1st Half

b. 2nd Half

c. Draw

Team Highest Scoring Half

1. Predict the specific team which half of β€œ45 minutes” will have the most goals or the same goals after the full β€œ90 minutes”.

2. This is a three selection market, if the number of goals scored in both halves is the same goals, the selection on β€œdraw” will be won.

3. A breakdown of the selections are:

a. 1st Half

b. 2nd Half

c. Draw

To Score in Both Halves

1. Predict if the home and away team will score at least one goal in each half of the match after the full β€œ90 minutes” play.

2. An own goal is scored, only the team accredited with the goal will have it counted towards the respective bet.

3. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason, all bets will be considered void, unless the market has been unconditionally determined.

Both Halves Over X

1. Predict whether the number of goals scored in the first and second half of the 90 minutes is greater than the number of goals specified in the handicap.

2. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason, all bets will be considered void, unless the market has been unconditionally determined.

Both Halves Under X

1. Predict whether the number of goals scored in the first and second half of the 90 minutes is less than the number of goals specified in the handicap.

2. If the match is abandoned, suspended, cancelled or aborted for whatsoever reason, all bets will be considered void, unless the market has been unconditionally determined.

X Scoring Type

1. Predict what the method of X goal will be.

2. If a match is abandoned after X goal is scored, all bets will be considered valid.

3. A breakdown of the selections are:

a. Free Kick: The goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal.

b. Penalty: The goal must be scored directly from the penalty, with the penalty taker as the named goal scorer. A goal as a result of rebound does not count, even if scored by the original penalty taker.

c. Own Goal: The goal must be awarded as an own goal.

d. Header: The goal scorer must clearly use their head to score the goal.

e. Shot: All other methods of goal. All other goal types which are not included in the above methods are included here.

f. No Goal: No goal is scored.

When Will The 1st Goal Be Scored

1. Predict the time in which the first goal will be scored in the specific match within the full β€œ90 minutes”. Refers to the time the football passes the goal line.

2. An example of the selections are:

15 Minute - Period 1
Start of 1st Half - 14:59 Minutes

15 Minute - Period 2

15:00 - 29:59 Minutes

15 Minute - Period 3

30:00 Minutes - Half Time

15 Minute - Period 4

Start of 2nd Half - 59:59 Minutes

15 Minute - Period 5

60:00 - 74:59 Minutes

15 Minute - Period 6

75:00 Min - Full Time

3. For settlement purposes, the 1st minute of the match is from 1 second to 59 seconds. The 2nd minute is from 1 minute to 1 minute 59 seconds and so on.

4. If the match is abandoned after the first goal is scored, all bets on β€œTime of the First Goal” will be valid.

5. If the match is abandoned before a goal is scored, all bets on β€œTime of the First Goal” will be considered void.

6. This includes Own Goals. Goals that are disallowed by the referee(s) will not be considered.

Own Goal

1. Own Goal means betting to predict whether an own goal will be scored in a match.

Penalty Awarded

1. Penalty Awarded means betting to predict whether a penalty will be awarded in a match.

First Penalty to Score or Not to Score

1. First Penalty to Score or Not to Score means betting to predict whether the first team penalty will be scored or missed.

Team to Win From Behind

1. Team to Win From Behind means betting to predict the team that will be losing at any time in the match but eventually comes from behind and win at the end of 90 minutes.

Home/Away to Win to Nil

1. Predict whether your selection can win the match without conceding a goal after regular time of play or at the end of that scheduled, excluding extra time or penalty shoot-outs.

2. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Home to Score in Both Halves

1. Predict if the home team or Away team will score at least one goal in each half of the match in regular time play.

2. If the selected team score in only one half or does not score at all, then all bets will be settled as losing bets.

3. If an own goal is scored, only the team credit with the goal will have it counted towards respective bet.

4. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Away to Score in Both Halves

1. Predict if the away team or Away team will score at least one goal in each half of the match in '90 minutes' play.

2. If the selected team score in only one half or does not score at all, then all bets will be settled as losing bets.

3. If an own goal is scored, only the team credit with the goal will have it counted towards respective bet.

4. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Home to Win Both Halves

1. Home to Win Both Halves means betting to predict whether home team can score more goals than their opponent in each half.

2. For example : If your selection scores in the first half of a match and the match finishes 1-0, although the first half was won 1-0 , the score in the second 45 minutes was effectively 0-0 and therefore a draw. If this occurs, only the first half is considered to have been 'won' and therefore bets would be losers.

3. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Away to Win Both Halves

1. Away to Win Both Halves means betting to predict whether away team can score more goals than their opponent in each half.

2. For example : If your selection scores in the first half of a match and the match finishes 0-1, although the first half was won 0-1 , the score in the second 45 minutes was effectively 0-0 and therefore a draw. If this occurs, only the first half is considered to have been 'won' and therefore bets would be losers.

3. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Home to Win Either Half

1. Home to win either half means betting to predict whether home team can score more goals than their opponent in one of two halves.

2. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Away to Win Either Half

1. Away to win either half means betting to predict whether away team can score more goals than their opponent in one of two halves.

2. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Home Team Highest Scoring Half

1. Home Team Highest Scoring Half means betting to predict which half of the match will have the greater number of home total goals.

2. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Away Team Highest Scoring Half

1. Away Team Highest Scoring Half means betting to predict which half of the match will have the greater number of away total goals.

2. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Which Half Will Produce The First Goal

1. Means betting to predict on which half of the match the first goal will be scored.

2. The following betting options are available:

First half

Second half

No goal

3. If a match is subsequently abandoned after the first goal has been scored during the first half, all bets will stand.

4. If a match is abandoned at any time before the first goal has been scored, all bets will be void.

Which Half Home Team Will Produce The First Goal

1. Means betting to predict in which half of the match the Home Team will score the First Goal.

2. If a match is subsequently abandoned after the first goal has been scored during the first half, all bets will stand.

3. If a match is abandoned at any time before the first goal has been scored, all bets will be void.

Which Half Away Team Will Produce The First Goal

1. Means betting to predict in which half of the match the Away Team will score the First Goal.

2. If a match is subsequently abandoned after the first goal has been scored during the first half, all bets will stand.

3. If a match is abandoned at any time before the first goal has been scored, all bets will be void.

PLAYER MARKETS

General Rules (First / Last / Anytime Goal Scorer)

1. β€˜No Goal’ selection refers zero goals being scored by both teams within the official β€œ90 minutes”, Own goals do not count as goals for both teams.

X Goal Scorer

1. From the list of players offered, predict the next player who will score the Xth goal within 90 minutes.

2. Own goals do not count for β€œX Goal Scorer” purposes and will be ignored. In the event of an own goal, the next goal will be taken into valid.

3. If there is only one own goal in the match, all bets will be lose.

4. For β€œFirst Goal Scorer”, bets on players not taking part in the match and players coming on after the first goal is scored will be void.

5. If the player you have bet on to be the first goal scorer is sent off or substituted by another player before the β€œFirst Goal Scorer” is decided, the bet will be rendered as a losing bet.

6. If the match is abandoned after the first goal is scored, then all bets for β€œFirst Goal Scorer” will be considered valid.

7. If the match is abandoned before the first goal is scored, all bets on β€œFirst Goal Scorer” will be considered void.

Last Goal Scorer

1. From the list of players offered, nominate the player to score the last goal of the match within the official β€œ90 minutes” play.

2. Own goals do not count for β€œLast Goal Scorer” purposes and will be ignored. In the event of an own goal, the next or previous goal will be taken into consideration.

3. If there is only one own goal in the match, all bets will be lose.

4. If the player you have bet on to be the last goal scorer is sent off or substituted for another player before the ”Last Goal Scorer” is decided, the bet will be rendered as a losing bet.

5. For β€œLast Goal Scorer”, all players taking part in a match will be considered valid.

6. If the match is abandoned before no goals are scored, then all bets on β€œLast Goal Scorer” will be considered void.

Anytime Goal Scorer

1. From the list of players offered, nominate the player to score at anytime in the specific match within the official β€œ90 minutes” play.

2. Bets will be void if the selected player does not play in the match.

3. Bets stand if the selected player is fielded at any time during the regular time of play.

4. If the match is abandoned after a player has scored, then all bets for that player within the ”Anytime Goal Scorer” market will be considered valid.

5. If the match is abandoned, any bets on a nominated player yet to score will be considered void. However, if that nominated player had been red-carded before the abandonment of the match, then any relevant bets on that player will be considered losing bets.

6. Own goal and goals scored during extra time or penalty shootouts do not count.

Player To Score

1. From the list of players offered, predict nominate the player to score at anytime in the specific match within the official β€œ90 minutes” play.

2. Bets will be void if the selected player does not play in the match.

3. Bets stand if the selected player is fielded at any time during the regular time of play.

4. If the match is abandoned after a player has scored, then all bets market will be considered valid.

5. If a match is abandoned, all bets on that player's goal will be void. However, if the player is sent off before the match is cancelled then all bets on that player will be settled as a no goal.

6. Own goal and goals scored during extra time or penalty shootouts do not count.

Player Sent Off

1. Predict whether a player will be a red card issued in the match within the full β€œ90 minutes” of play.

2. Any cards issued to non-players (e.g. managers, coaches or substitutes) do not count.

3. If a match is abandoned after a player has a red card issued, all bets on the ”Red Card in the Match” will stand.

4. If a match is abandoned before no player has a red card issued, all bets on the ”Red Card in the Match” will be considered void.

Team Player Sent Off

1. Predict whether the Home or Away team will have a player to receive any card in a match within the full ”90 minutes” of play.

2. Any cards issued to non-players (e.g. managers, coaches or substitutes) do not count.

3. If a match is abandoned after the selected team has a player's red card sent off, all bets on the selected team with a player sent off will stand.

4. If a match is abandoned before no player from the selected team has been red card sent off, all bets placed on a player from the selected team will be void.

SPECIALS

Which Team Kicks Off

1. Predict which team will start the match by kicking off.

2. If the match is abandoned after kick off, all bets for ”Which Team to Kick Off” will be considered valid.

Winning Method

1. Predict the period in which either team will win the stated match.

2. Bets are settled according to the team selected winning the match within the period selected. The periods choices are Regular time, Extra Time, or Penalties.

3. The aggregate score from both legs of a match (including away goals rule) will count towards any settlement within ”90 Minutes”.

Qualifying Method

1. Predict the period in which either team will win the stated match and hence qualify to the next stage of the tournament or competition.

2. Bets are settled according the team selected winning the match within the period selected. The periods choices are ”90 Minutes”, Extra Time or Penalties.

3. The aggregate score from both legs of a match (including away goals rule) will count towards any settlement within ”90 Minutes”.

To Qualify

1. Predict which team will promote to the next stage of the league.

Which Team Will Win The Final

1. Predict which team will win the Championship.

2. This market will include both automatic promotion positions , as well as Extra time and Penalty Shootout promotion.

3. Outright Competition Rules apply.

Which Team Will Win The 3rd Place Final

1. Predict which team will win the match for the third.

2. This market will include both automatic promotion positions , as well as Extra time and Penalty Shootout promotion.

3. Outright Competition Rules apply.

1st Substitution

1. First Substitution means betting on which team will make the first substitution during regular time.

2. If two or more players are substituted at the same time then the player whose number is shown first by the fourth official is deemed the winner.

3. If a match is abandoned after the first substitution has been made then all bets are valid. If a match is abandoned before the first substitution has been made then all bets are void.

Last Substitution

1. Last Substitution means betting on which team will make the last substitution during regular time.

2. If two or more players are substituted at the same time then the player whose number is shown last by the fourth official is deemed the winner.

3. Bets will be void if the match is abandoned unless settlement of bets is already determined.

1st Goal Kick

1. First Goal kick means betting on which team will take the first goal kick in a match.

2. An awarded goal kick but untaken and goal kick by a goalkeeper after making a save do not count.

3. If a match is abandoned after the first goal kick has been taken then all bets are valid. If a match is abandoned before the first goal kick has been taken then all bets are void.

Last Goal Kick

1. Last Goal kick means betting on which team will take the last goal kick in a match.

2. An awarded goal kick but untaken and goal kick by a goalkeeper after making a save do not count.

3. If a match is abandoned then all bets are void.

1st Offside

1. First Offside means betting on which team will be caught offside first in a match.

2. If a match is abandoned after the first offside decision then all bets are valid. If a match is abandoned before the first offside decision then all bets are void.

Last Offside

1. Last Offside means betting on which team will be caught offside last in a match.

2. If a match is abandoned then all bets are void.

1st Throw In

1. First throw-in means betting on which team will take the first throw-in in a match.

2. An awarded throw-in but untaken does not count.

3. If a match is abandoned after the first throw-in has been taken then all bets are valid. If a match is abandoned before the first throw-in has been taken then all bets are void.

Last Throw In

1. Last throw-in means betting on which team will take the last throw-in in a match.

2. An awarded throw-in but untaken does not count.

3. If a match is abandoned then all bets are void.

1st Free Kick

1. First Free kick means betting on which team will take the first free kick in a match.

2. An awarded free kick but untaken do not count.

3. If a match is abandoned after the first free kick has been taken then all bets are valid. If a match is abandoned before the first free kick has been taken then all bets are void.

Last Free Kick

1. Last Free kick means betting on which team will take the last free kick in a match.

2. An awarded free kick but untaken do not count.

3. If a match is abandoned then all bets are void.

Home Team Player Sent Off

1. Home Team Player Sent Off means betting to predict a home player that will be sent off in a regular time match.

Away Team Player Sent Off

1. Away Team Player Sent Off means betting to predict an away player that will be sent off in a regular time match.

CORNERS

Corners: General Rules

1. For settlement purposes, corners awarded but not taken will not count.

2. All bets are settled based on the official results made available from the Football authority responsible for organising the match.

3. If a corner kick needs to be retaken (eg a foul in the penalty area), the retaken corner kick will still count as the same corner kick.

Corners Handicap

1. Predict which team will have taken the most corners with the indicated handicap applied through the full ”90 minutes” of play.

2. All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

Corners: Handicap - 1st Half

1. Predict which team will have taken the most corners with the indicated handicap applied through β€œ45 minutes”.

2. All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

Corners Over / Under

1. Predict whether the total number of corners taken will be Over or Under the indicated corner line after β€œ90 minutes” play, including injury time.

2. If the total number of corners taken is more than the indicated line, the market is settled as 'Over'. If the total number of corners taken is less than the indicated line, the market is settled as 'Under'.

3. If a match is abandoned, Corners Over / Under bets will only be settled if the market has been unconditionally determined and any further Corners have no affect on the market result. In all other scenarios, bets will be considered void.

Corners: Over / Under – 1st Half

1. Predict whether the total number of Corners taken will be 'Over' or 'Under' the indicated corner line for β€œ45 minutes”.

2. If the total number of Corners taken is more than the indicated line, the market is settled as 'Over'. If the total number of corners taken is less than the indicated line, the market is settled as 'Under'.

3. If a match is abandoned in the first half, Corners Over / Under bets will be void, unless the settlement has been confirmed.

4. If a match is abandoned in the second half, all bets relating to first half Corners Over / Under will be considered valid.

Corners 1 X 2

1. Predict the team that will record more Corners or the same number of Corners as their opponent, over the course of ”90 minutes”. This market contains the two teams and the draw as a betting option.

2. If a match is abandoned, Corners 1 X 2 bets will only be settled if the market has been unconditionally determined and any further Corners have no affect on the market result. In all other scenarios, bets will be considered void.

Corners: Total Goals Odd/Even

1. Predict whether the total number of Corners taken will be Odd or Even over the course of ”90 minutes” play.

2. If no Corners are taken, i.e. 0, then the market will be settled as 'Even'.

3. If a match is abandoned, all bets will be void, unless the market has been unconditionally determined and any further Corners have no affect on the market result.

Corners: Total Goals Odd/Even – 1st Half

1. Predict whether the total number of Corners taken will be Odd or Even over the course of ”45 minutes” play.

2. If a match is abandoned in the first half, all bets consider void. Corners Odd / Even bets will only be settled if the market has been unconditionally determined and any further Corners have no effect on the market result.

3. If a match is abandoned in the second half, all bets relating to the first-half Corners Odd / Even will be considered valid.

Corners: Team Over / Under

1. Predict that the total number of corner kicks taken by the selected team in the finishing time (including injury time) after 90 minutes will be greater or less than the number of over/under goals specified in the handicap.

2. If a team total number of corners taken is more than the indicated line, the market is settled as 'Over'. If a team total number of corners taken is less than the indicated line, the market is settled as 'Under'.

3. If a match is abandoned, Corners Over / Under bets will only be settled if the market has been unconditionally determined and any further Corners have no affect on the market result. In all other scenarios, bets will be considered void.

Corners - X Corner

1. Predict which team will take the Xth corner or no.

2. The bets offered may be one corner or multiple corners ahead, e.g. 4th Corner or 4th and 5th Corner (each being separate markets)

3. Retaken corners will only count once.

4. If the match is abandoned before 'X Corner' is taken, then any bet on that corner will be considered void. All corners recorded prior to abandonment will be considered valid.

Xth Corner(Two Way)

1. Xth Corner means betting on which team will take the Xth corner in a match.

2. All bets are consider Valid if the designated corner had been taken.

First Corner / Last Corner

1. Predict which team will take the first or last corner kick in full time ”90 minutes” play.

2. If a match is abandoned after the ”First Corner” is taken, all bets on ”First Corner” will be considered valid.

3. If a match is abandoned, all bets on ”Last Corner” will be considered void.

4. If no corner is taken by either team before the match ends, all bets on ”None” will be considered win.

1st Corner (2way)

1. First Corner means betting on which team will taken first corner in regular time playing.

2. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Last Corner (2way)

1. Last Corner means betting on which team will taken last corner in regular time playing.

2. An awarded corner but untaken does not count.

3. If a match is abandoned then all bets are void.

Corner Highest Scoring Half

1. Corner Highest Scoring Half means betting to predict which half of the match will have greater number of corners taken during the match.

2. For this bet type, the following options are available: 1H, 2H, and Tie.

3. If the match is abandoned, any Half with Most Corners bets will only be settled if the result is unconditionally determined and any further corners have no effect on the market result. In all other scenarios, bets will be considered void.

Corner Highest Scoring Half (2 Way)

1. Corner Highest Scoring Half (2 Way) means betting to predict which half of the match will have the greater number of corners taken during the match.

2.. For this bet type, the following options are available: 1H and 2H

3. If the result at the end of both halves are Draw, all bets will be refunded.

4. If the match is abandoned, any Half with Most Corners bets will only be settled if the result is unconditionally determined and any further corners have no effect on the market result. In all other scenarios, bets will be considered void.

Corners - X Corner

1. Predict which team will score the specific corner.

2. The bets offered may be one corner or multiple corners ahead, e.g. 4th Corner or 4th and 5th Corner (each being separate markets)

3. Retaken corners will only count once.

4. If the match is abandoned before 'X Corner' is taken, then any bet on that corner will be considered void. All corners recorded prior to abandonment will be considered valid.

Time of the First Corner

1. Predict the time in which the first corner will be taken in the specific match.

2. A breakdown of selections is:

a. Up to and including the 8th Minute

b. 9th minute onwards

3. For settlement purposes, the 1st minute of the match is from 1 second to 59 seconds. The 2nd minute is from 1 minute to 1 minute 59 seconds and so on.

4. For example, if a bet is placed on the time of the first corner being between the 1st and the 8th minute and the first corner is taken (as opposed to awarded) at 8 minutes 49 seconds, the bet is a losing bet as this falls within the ”9th minute onwards” selection.

5. If the match is abandoned after the first corner is taken, all bets on ”Time of the First Corner” will be valid.

6. If the match is abandoned before the first corner is taken, all bets on ”Time of the First Corner” will be considered void.

7. If no corner is taken in the full ”90 minutes” of play, all bets will be considered void.

8. In the match that the 1st corner kick has to be retaken, the time that the corner is retaken at shall be deemed as the time of the first corner.

15 Minute Corners

1. In accordance with 15 Minute Rules as laid out in Main Markets above, predict which team will obtain the required winning statistic in either Handicap, 1 X 2, Over / Under or Odd / Even.

2. The time of the corner kick is based on the time the corner kick is taken.

Corners – Double Chance

1.Bet on 2 of the 3 possible outcomes; home win and draw (1 & X), away win and draw (X & 2) or home win and away win (1 & 2).

2.The three options available are: 1 X, X 2, 1 2:

a. ”1” indicates: Home win.

b. β€œX” indicates: Draw.

c. β€œ2” indicates: Away win.

Correct Corners (FT)

1. Full time Correct Corners means betting to predict the Correct Corners at the end of the regular Full Time.

2. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Correct Corners (HT)

1. 1st Half Correct Corners means betting to predict the Correct Corners at the end of the First Half.

2. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Corner Range

1. Predict the total number of corner kicks for both teams in the full time match.

2. The settlement of the total number of corner bets is based on full time”90 minutes” play.

3. If a match is abandoned, settlement of bets can be confirmed when any subsequent goals in the match will not affect the settlement. In all other scenarios, bets will be considered void.

Team Corner Range

1. Predict home/away team the total number of corner in the full time.

2. The settlement of the total number of corner bets is based on full timeβ€œ90 minutes” play.

3. If a match is abandoned, the settlement of bets can be confirmed when any subsequent goals in the match will not affect the settlement. In all other scenarios, bets will be considered void.

BOOKINGS / CARDS

Bookings: General Rules

1. Any cards issued to non-players (e.g. managers, coaches or substitutes) do not count.

2. A yellow card constitutes 1 point and a red card constitutes 2 points. If a player is issued with 2 yellow cards, the total bookings points received by the same player will be counted as 1 point for the yellow card and 2 points for the red card - giving a total of 3 points (a maximum of 3 points can be accumulated by an individual player per match).

3. All bets are settled based on the official results made available from the Football authority responsible for organising the match.

4. Cards given out by referee after Full Time whistle do not count.

5. Cards given out by referee after Half Time whistle will be counted in the second half of the match.

Bookings: Handicap

1. Predict which team will receive the most bookings with the indicated handicap applied through the full ”90 minutes”.

2. All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

Bookings: Handicap – 1st Half

1. Predict which team will receive the most bookings with the indicated handicap applied through ”45 minutes”.

2. All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

Bookings: Over / Under

1. Predict whether the total number of Bookings will be 'Over' or 'Under' the indicated line at the end of ”90 minutes” play.

2. If the total number of cards Bookings is more than the indicated line, the market is settled as 'Over'. If the total number of bookings is less than the indicated line, the market is settled as 'Under'.

3. If a match is abandoned, Bookings Over / Under bets will only be settled if the market has been unconditionally determined and any further Bookings have no affect on the market result. In all other scenarios, bets will be considered void.

Bookings: Over / Under – 1st Half

1. Predict whether the total number of Bookings will be 'Over' or 'Under' the indicated line at the end of ”45 minutes”

2. If the total number of cards Bookings is more than the indicated line, the market is settled as 'Over'. If the total number of bookings is less than the indicated line, the market is settled as 'Under'.

3. If a match is abandoned in the first half, all bets will be considered void unless the market result has been confirmed.

4. If a match is abandoned in the second half, all first half bets in first half will be considered valid.

Bookings: Team Over / Under

1. Predict that the total number of cards shown by the selected team after 90 minutes of play will be over or under than the specified market indicated line.

2. If the total number of cards Bookings is more than the indicated line, the market is settled as 'Over'. If the total number of bookings is less than the indicated line, the market is settled as 'Under'.

3. If a match is abandoned, Bookings Over / Under bets will only be settled if the market has been unconditionally determined and any further cards Bookings have no affect on the market result. In all other scenarios, bets will be considered void.

Bookings: 1 X 2

1. Predict which team will record the most number of Bookings at the end of β€œ90 minutes” .This market contains the two teams and the draw as a betting option.

2. If a match is abandoned at any stage, all bets will be considered void unless the market has been confirmed.

Bookings: 1 X 2 – 1st Half

1. Predict which team will receive the most number of Bookings at the end of β€œ45 minutes” .This market contain the two teams and the draw as a betting option.

2. If a match is abandoned in the first half, all bets will be considered void unless the market result has been confirmed.

3. If a match is abandoned in the second half, all first half bets will be considered valid.

Bookings: Odd / Even

1. Predict whether the total number of bookings will be Odd / Even at the end of ”90 minutes”.

2. If a match is abandoned at any stage, all bets will be considered void unless the market has been confirmed.

3. If no Bookings are recorded, i.e. 0, then the market will be settled as 'Even'.

Bookings: Odd / Even – 1st Half

1. Predict whether the total number of Bookings will be Odd / Even at the end of ”45 minutes”.

2. If a match is abandoned in the first half, all bets will be considered void unless the market result has been confirmed.

3. If a match is abandoned in the second half, all first half bets will be considered valid.

4. If no Bookings are recorded, i.e. 0, then the market will be settled as 'Even'.

15 Minute Bookings

1. In accordance with 15 Minute Rules as laid out in Main Markets above, predict which team will obtain the required winning statistic in either Handicap, 1 X 2, Over / Under or Odd / Even.

2. The penalty card time shall be determined by the official referee.

Bookings – Double Chance

1. Bet on 2 of the 3 possible outcomes; home win and draw (1 & X), away win and draw (X & 2) or home win and away win (1 & 2).

2. The three options available are: 1 X, X 2, 1 2:

a. β€œ1” indicates: Home win.

b. β€œX” indicates: Draw.

c. β€œ2” indicates: Away win.

1st Booking (2way)

1. First Booking means betting on which team will receive first booking (Yellow or Red) in regular time playing.

2. If two or more players receive a booking for the same incident then the player who is shown the first card by the referee will be deemed the winner.

3. If a match is abandoned after the first card has been issued then all bets are valid. If a match is abandoned before the first card has been issued then all bets are void.

Last Booking (2 Way)

1. Last Booking means betting on which team will receive last booking (Yellow or Red) in regular time playing.

2. If two or more players receive a booking for the same incident then the player who is shown the last card by the referee will be deemed the winner.

3. If a match is abandoned then all bets are void.

Xth Booking

1. Predict which team will receive the Xth booking or no.

2. If two or more players receive a booking for the same incident then the player who is shown the first card by the referee will be deemed the winner.

3. If a match is abandoned after the X card has been issued then all bets are valid. If a match is abandoned before the X card has been issued then all bets are void.

Full Time Exact Booking

1. Predict the total booking by the home/away team in the specified match.

Home Team Exact Booking

1. Predict the total booking by the home team in the specified match.

Away Team Exact Booking

1.Predict the total booking by the away team in the specified match.

First Half Exact Booking

1. Predict the total booking by the home/away team in the first half.

Home Team Exact Booking

1. Predict the total booking by the home team in the first half.

Away Team Exact Booking

1. Predict the total booking by the away team in the first half.

Yellow Cards: Handicap

1. Predict which team will receive the most bookings with the indicated handicap applied through the full ”90 minutes”.

2. All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.

Yellow Cards: Handicap– 1st Half

1. Predict which team will receive the most Bookings in the specified handicap at the end of the 45 minutes.

2. All bets will be settled by factoring in the indicated handicap applied at the end of the bet type period.。

Yellow Cards: Over/Under

1. Predict whether the total number of Bookings will be 'Over' or 'Under' the indicated line at the end of ”90 minutes” play.

2. If the total number of cards Bookings is more than the indicated line, the market is settled as 'Over'. If the total number of bookings is less than the indicated line, the market is settled as 'Under'.

3. If a match is abandoned, Bookings Over / Under bets will only be settled if the market has been unconditionally determined and any further Bookings have no affect on the market result. In all other scenarios, bets will be considered void.

Yellow Cards: Over/Under-1st

1. Predict whether the total number of Bookings will be 'Over' or 'Under' the indicated line at the end of ”45 minutes”

2. If the total number of Bookings is more than the indicated line, the market is settled as 'Over'. If the total number of bookings is less than the indicated line, the market is settled as 'Under'.

3. If a match is abandoned in the first half, all bets will be considered void unless the market result has been confirmed.

4. If a match is abandoned in the second half, all first half bets will be considered valid.

Yellow Cards: 1X2

1. Predict which team will receive the most number of yellow cards at the end of ”90 minutes” play. This market contains two teams and the draw as betting option.

2. If a match is abandoned at any stage, all bets will be considered void unless the market has been confirmed.

Yellow Cards: 1X2-1st

1. Predict which team will receive the most number of cards at the end of ”45 minutes” play. This market contains two teams and the draw as betting option.

2. If a match is abandoned in the first half, all bets will be considered void unless the market result has been confirmed.

3. If a match is abandoned in the second half, all first half bets will be considered valid.

Will There Be Extra Time

1. Predict whether a match will have Extra Time.

2. The settlement will be based on the result of the game finishing within the normal β€œ90 Minutes” or progressing to Extra Time.

Overtime & Goal

1. Predict whether a game will be scored in extra time.

PENALTY MARKETS

General Rules

1. The settlement of Penalty Shootout markets is based on the round (and penalties scored) when a winner is determined.

2. Should a competition rule state that all penalties must be taken, any penalties taken after the winner is determined will be ignored for settlement purposes.

Handicap - Penalty Shootout

1. Predict which team will win the penalty shootout with the indicated handicap applied.

2. Sudden death is included for Handicap betting in a penalty shoot-out market.

3. If the match does not go to a shootout, all bets will be void.

4. Penalties scored throughout the ”90 minutes” play and during extra time will not be included for settlement purposes.

Penalty Shootout – Goals: Over / Under

1. Predict whether the total number of penalties scored in the shootout will be Over or Under the indicated goal line.

2. Sudden death is included for Over/Under betting in a penalty shoot-out market.

Here is an example:

a. Liverpool 4 - 1 Tottenham - the Over / Under line is settled at 5.

b. Liverpool 6 - 5 Tottenham (Result after 5 penalties each: Liverpool 4 - 4 Tottenham) - the Over / Under line is settled at 11 as this is the total number of penalties scored.

3. If the match does not go to a shootout, all bets will be void.

4. Penalties scored throughout the ”90 minutes” play and during extra time will not be included for settlement purposes.

5. If a match is abandoned during a penalty shootout, Over / Under bets will only be settled when the market has been unconditionally determined and any penalties scored have no affect on the market result. In all other scenarios, bets will be considered void.

1st 5 Rounds of Penalty Shootout- Goals: Over / Under

1. Predict whether the total goal of Penalty Shootout recorded within the game will be over or under the indicated goal line.

2. Sudden Death (Round 6 onwards) is not included.

3. Here is an example:

a. Liverpool 4 - 1 Tottenham - the Over / Under line is settled at 5.

b. Liverpool 6 - 5 Tottenham (Result after 5 penalties each: Liverpool 4 - 4 Tottenham) - the Over / Under line is settled at 8 as this is the total number of penalties scored after each team took 5 penalty kicks.

4. If the match does not go to a shootout, all bets will be void.

5. Penalties scored throughout the ”90 minutes” play and during extra time will not be included for settlement purposes.

6. If a match is abandoned during a penalty shootout, Over / Under bets will only be settled when the market has been unconditionally determined and any penalties scored have no affect on the market result. In all other scenarios, bets will be considered void.

1st 5 Rounds of Penalty Shootout-1X2

1. Predict who will win the Penalty Shootout or whether the result will be a draw.

2. Sudden Death (Round 6 onwards) is not included.

3. Settlement will be based on number of goals recorded by counted each team first 5 rounds of the Penalty Shootout.

Penalty Shootout

1. Predict Yes or No, as to whether a specific match will progress to a Penalty Shootout.

2. Settlement will be based on game progressing to a Penalty Shootout, irrespective of whether Extra Time may be played.

Penalty Shootout – Finishing Round

1. Predict the round in which the Penalty Shootout will end.

2. Settlement will be based on the match ending in the 3rd, 4th, 5th or 6 (or later) round of a Penalty Shootout.

3. If the match is abandoned before any result has been declared, then any bets on this market will be considered void.

Penalty Shootout Winner

1. Predict which team will win on penalties.

Penalty Shootout – X penalty shootout Goal / Miss

1. Predict whether the Xth penalty in the penalty shootout will be scored or miss.

2. Settlement is based on whether a penalty kick is scored or not.

Penalty Shootout –Single Team X Penalty Scored

1. Predict whether a specific team will scored or miss the Xth penalty in the penalty shootout.

2. Settlement is based on whether a penalty kick is scored or not.

Penalty Shootout 1x2 Round X

1. Means betting on any one of the three possible outcomes in the penalty shootout.

2. Round X refers to the penalty score of the two teams in that round

Example 1: (Start of Penalty Shootout) - Team A's first penalty kick and Team B's first penalty kick is the first round

Example 2: (Start of Sudden Death Match) - Team A's 6th penalty kick and Team B's 6th penalty kick is the 6th round

3. Settlement is based on the penalty kicks scored in each round of the penalty shootout

4. Bets will be void if the penalty shootout ends before the specified over

Penalty Shootout – Winning Margin

1. Penalty Shootout – Winning Margin means betting to predict the winner of the penalty shootout and the margin of goal to be scored between the Home and Away team.

2. The options available for this bet type are those indicated on the website. For example:

  • Home wins by 1 goal

  • Home wins by 2 goals

  • Home wins by 3 goals or more

  • Away win by 1 goal

  • Away win by 2 goals

  • Away win by 3 goals or more.

3. Final Result: The result shall include goals made during a sudden-death shootout if the result is not determined within the first ten (10) penalties.

Penalty Shootout - Which team to take the first penalty

1. 'Penalty Shootout - Which Team Will Take the First Penalty' means predicting which team of the match will take the first penalty during the penalty shootout.

2. If the Event is abandoned after the first penalty in the penalty shootout is taken, then all bets are still valid.

Penalty Shootout to Go to Sudden Death

1. 'Penalty Shootout to Go to Sudden Death,' means betting to predict whether the penalty shootout will proceed to Sudden Death. If the bet is 'Yes', it means the penalty shootout will proceed to Sudden Death, otherwise if the bet is 'No', it means the penalty shootout shall not proceed to Sudden Death.

Penalty Shootout Woodwork - Rounds X

1. Means betting to predict if the attempts in the penalty shootout will hit the post or cross bar in individual round. If the ball hits the post first, and thereafter saved by the goalkeeper, it is still considered 'Woodwork'.

2. Can bet from Rounds 1 to 5 and the Settlement of bets are based on each round result.

3. If a Penalty Shootout does not progress to the round stated, then all bets will be void.

4. If the match does not go to penalty shootout, then all bets will be refunded

5. Bets will be void if the match is abandoned unless settlement of bets is already determined.

League: General Rules

1. The market will be settled when the result is confirmed.

2. Markets will be settled based on the official result by the relevant governing body for the league.

3. Point's deductions will count for all league markets.

4. Outright Competition Rules apply.

League: Group Betting

1. Predict which team will get in the highest position over the course of the season.

League: Top 4, 6, 10, etc. Finish

1. Predict which team will finish in the top 4, 6, 10 etc. positions over the course of the league season.

League: League Winner without Team X

1. Predict which team will win the championship when the course of the league season after the stated Team or Teams have been removed from the league table.

League: Season Handicap Markets

1. Predict which team will win the stated league based on handicap points being applied to all teams.

2. Handicap points are added to the real finishing points of each team in the stated league.

3. The team with most handicap points + real points (combined) will be declared the winner.

4. Dead Heat Rules apply.

5. Each teams Handicap points value will not change during the season, however odds will be adjusted.

6. The full list of Handicap points (pre-season) for each team will be displayed beside their selection names.

7. The following example is based on a league with 5 teams.

Teams
End of Season Points
Handicap Points
Combined Points
Finishing Position

Teams1

90

3

93

2nd

Teams2

85

0

85

5th

Teams3

82

5

87

4th

Teams4

79

15

94

1st

Teams5

79

9

88

3rd

League: Team to Finish Bottom

1. Predict which team will finish bottom of the specific league over the course of the league season.

2. This market is also known as 'Rock Bottom'.

League: Team to be Relegated

1. Predict which team will be relegated from the competition.

2. All relegated teams will be settled as full winning selections, i.e. dead heat rules do not apply.

3. If a team is removed from a league or liquidated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.

League: Team to Stay Up

1. Predict which team will not be relegated from the competition.

2. All teams that are not relegated will be settled as full winning selections, i.e. dead heat rules do not apply.

3. If a team is removed from a league or liquidated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.

League: Team to be Promoted

1. Predict which team will be promoted from the competition.

2. This market will include both automatic promotion positions as well as promotion via any play off structure used for the specified competition.

3. All teams that are promoted will be settled as full winning selections, i.e. dead heat rules do not apply.

4. If a team is removed from a league or liquidated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.

League: Top Newcomer

1. Predict which team, of the newly promoted teams, will finish the season with the highest league position.

Competition: Highest Scoring Team

1. Predict which team will score the most goals during the competition.

2. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3. Goals scored in Penalty Shootouts are not included.

4. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line.

Competition: Team to Concede the Most Goals

1. Predict which team will concede the most goals during the competition.

2. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3. Goals conceded in Penalty Shootouts are not included.

4. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line.

Competition: Total Goals

1. Predict how many goals will be scored during the competition.

2. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3. Goals scored in Penalty Shootouts will not count for competition total goals.

4. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line.

Competition: Will a Hat-trick be Scored?

1. Predict will any player scores 3 or more goals during the competition.

2. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3. Goals scored in Penalty Shootouts will not count towards a Hat-trick.

4. A Hat-trick will be achieved if a player scores 3 or more goals in a single match.

5. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line. If a hat-trick is scored before a match is abandoned and the match is restarted at 0-0 or a different score line is allocated by the governing body, the hat-trick will not count.

Competition: Total Hat-tricks

1. Predict how many Hat-tricks will be scored during the competition.

2. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3. Goals scored in Penalty Shootouts will not count in the Hat-trick competition total.

4. A Hat-trick will be achieved if a player scores 3 or more goals in a single match.

5. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line. If a hat-trick is scored before a match is abandoned and the match is restarted at 0-0 or a different score line is allocated by the governing body, the hat-trick will not count.

Competition: City with Most Goals

1. Predict which city will have the most goals during the competition.

2. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3. Goals scored in Penalty Shootouts will not count towards the 'City with Most Goals' total.

4. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line.

Competition: Winning Group

1. Predict which team group will feature the winning team of the competition.

2. Outright Competition Rules apply.

Competition: Team to Finish Bottom of Group

1. Predict which team will finish bottom of the Group.

2. Outright Competition Rules apply.

Competition: Origin of Winner

1. Predict the origin of the winning of the competition.

2. The origin could be the region, country or continent of the winning team.

3. Outright Competition Rules apply.

Competition: To Qualify

1. Predict which team will qualify and progress to the next round of stated competition.

2. This market will include both automatic promotion positions , as well as Extra time and Penalty Shootout promotion.

3. Outright Competition Rules apply.

Competition: Stage of Elimination

1. Predict at which stage the stated team will be eliminated from the competition.

2. Outright Competition Rules apply.

Competition: Nominate the Finalists

1. Predict which teams will contest the final of the tournament.

2. Outright Competition Rules apply.

Competition: Final Referee

1. Predict who will be the referee for the final of the competition.

2. The market will be settled after the start of the final, on the referee who starts the final, regardless of any previous announcements.

3. Outright Competition Rules apply.

Straight Forecast Finishing Order (League and Competition)

1. Predict which two teams will finish in 1st and 2nd, in the order named, for the stated league / competition.

2. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line.

Dual Forecast Finishing Order (League and Competition)

1. Predict which two teams will finish in the top two positions of the stated league / competition in which they are participating.

2. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line.

Top Goal Scorer

1. Predict who will score the most goals in a specific competition.

2. In the match of more than one player being top scorer, dead heat rules apply.

3. Players who are listed to play for their teams are considered valid bets, regardless if they are injured, suspended or do not take part in the competition for whatever reason.

4. In the match that a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer will not be brought over to their new league. All bets will stand in both of the above scenarios.

5. Own goals and Penalty Shootouts do not count.

6. For purely league competitions, only goals scored in the league determines the total number of goals scored by the player for that competition. Any goals scored in-playoff matches do not count.

Top Team Goal Scorer

1. Predict which player will score the most goals for their stated team during the competition.

2. All bets apply to β€œ90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3. Goals scored in Penalty Shootouts are not included.

4. This market applies to all matches the team plays in the competition.

5. Dead heat rules apply. Any method used to determine a tied result, e.g. counting assists, will not be used for settlement purposes.

Top Goal Scorer / Competition Winner Double

1. Predict which player will score the most goals and which team will win the stated competition.

2. All bets apply to ”90 minutes” of play and extra time according to the match officials, plus any stoppage time.

3. Goals scored in Penalty Shootouts are not included.

4. If more than one player is tied for Top Goal scorer, dead heat rules apply. Any method used to determine a tied result, e.g. counting assists, will not be used for settlement purposes.

Highest Scoring Group

1. Predict in which group will the most goals be scored during the competition.

2. Only goals scored in the Group Stages will count.

3. All bets apply to ”90 minutes” of play according to the match officials, plus any stoppage time.

4. If a match is abandoned, we will count the goals scored based on the official result by the governing body. This can include a restart of the match or an allocated score line.

5. Dead Heat Rules apply.

Competition: 3rd Place Winner

1. Predict which team will win in the third place of competition.

2. This market will include both automatic promotion positions , as well as Extra time and Penalty Shootout promotion.

3. Outright competition rules apply.

Competition: Group X Winner

1. Predict which of the two teams listed will win the top of group.

2. Settlement will be based on all group matches being finished and a group winner being the declared by the official governing body.

3. Should the two teams be tied, the official governing body’s determination of the winner will be used (Goal Difference, Head to Head etc.)

4. Should no group winner be declared, all bets will be void.

COMBINED MARKETS

1 X 2 & Over / Under

1. Predict the result of the match after ”90 Minutes” as well as whether the total number of goals scored will be over or under indicated goal line.

2. Settlement will be based on the selected result of Win, Lose or Draw for a specific team and the total number of goals scored within the match.

3. If the match is suspended or abandoned before any result has been declared, then any bets on this market will be considered void.

1 X 2 & Both Teams To Score

1. Predict the result of the match after ”90 Minutes” as well as whether both teams will score a goal in the game.

2. Settlement will be based on the selected result of Win, Lose or Draw for a specific team and the number of goals scored by each team.

3. If the match is suspended or abandoned before any result has been declared, then any bets on this market will be considered void.

1 X 2 & 1st Team To Score

1. Predict the result of the match after ”90 Minutes” and which team will score the Xth goal.

2. Settlement will be based on the selected result of Win, Lose or Draw and whether the X-th scoring team is correctly selected.

3. If the match is suspended or abandoned before any result has been declared, then any bets on this market will be considered void.

4. If no Xth Goal is scored in the game, then all bets on β€œNone goal” will be settled as win.

1 X 2 & Corners: Total Goals Odd/Even

1. Predict the result of the match after ”90 Minutes” as well as whether the totals number of goals scored will be an odd or even amount.

2. Settlement will be based on the selected result of Win, Lose or Draw for a specific team and the total goals being odd or even.

3. If the match is suspended or abandoned before any result has been declared, then any bets on this market will be considered void.

Goals Over / Under & Both Teams To Score

1. Predict whether the total number of goals recorded within the game will be over or under the indicated goal line as well as whether both teams score.

2. Settlement will be based on the total goals recorded after ”90 Minutes” in addition to whether both teams have scored.

3. If the match is suspended or abandoned before any result has been declared, then the following conditions will apply:

a. If both teams have scored 1 or more goals and the total goals scored is Over than the indicated goal line, the bet will be considered valid.

b. If both teams have not scored 1 or more goals before the game is suspended or abandoned, the bet will be considered void.

Double Chance & Over / Under

1. Predict the correct result from the outcomes available as well as whether the total goals scored in the game will be over or under the indicated goal line.

2. Settlement is based on the correct selection of possible outcomes (stated below) as well as the total number of goals recorded after β€œ90 Minutes”.

3. The 3 possible outcomes are:

a. Home Win and Draw (1 & X)

b. Away Win and Draw (2 & X)

c. Home Win and Away Win (1 & 2)

4. If the match is abandoned before any result has been declared, then any bets on this market will be considered void.

Double Chance & Both Teams To Score

1. Predict the correct result from the outcomes available as well as whether both teams will score a goal in the game.

2. Settlement is based on the correct selection of possible outcomes as well as whether both teams will score a goal in the game.

3. The 3 possible outcomes are:

a. Home Win and Draw (1 & X)

b. Away Win and Draw (2 & X)

c. Home Win and Away Win (1 & 2)

4. If the match is abandoned before any result has been declared, then any bets on this market will be considered void.

Winner&Over/Under-Penalty Shootout

1. Predict the result of the penalty shootout and the total number of penalties scored will be over or under than the market indicated goal line at the same time.

2. Settlement is based on the selected team's loss or win and the total number of goals scored in penalty kicks.

3. If the match is abandoned before any result has been declared, then any bets on this market will be considered void.

E-FOOTBALL MATCHES

1. These matches may be offered in virtual simulation or player v player format.

2. Settlement will be based on the official score at the end of the match duration stated within the Competition Name (e.g. 12 Mins Play)

3. Should no duration be stated, the settlement will be based on the official relevant governing body for the match.

4. In the event of a β€œRe-make” or β€œRe-creation” within 12 hours, bets will be settled based on the official result.

5. The ordering of team names (Home or Away) will not be relevant to E-Football Match settlement. For example, if our fixture states Team 1 v Team 2, but the Official Competition states Team 2 v Team 1, all wagers will be valid.

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