# Basketball

1\. If the scheduled venue is changed, all bets will be considered void.

2\. If a game is abandoned during the 1st half, all 1st half bets are considered void. If a game is abandoned during the 2nd half, all 2nd half bets are considered void, all 1st half bets will still be valid. unless otherwise stated in the individual bet type rules.

3\. For Quarter / Half Betting, the period must be completed for bets to be valid, unless explicitly stated below or in the individual Bet Type rules.

4\. NCAA Venue Rule: Please note, that the “Home” and “Away” venue indicated on the website is for reference only. Bets will stand regardless of change of venue, be it to the 'Home' team's venue, the 'Away' team's venue or to a 'Neutral' venue.

5\. If the game starts before the scheduled time, only bets placed before the game commenced will be considered valid. Bets placed after the game commenced will be considered void. This excludes In-Play bet types.

6\. Overtime is included for any Game, 2nd Half betting or 2-leg tied match, unless otherwise stated. 4th Quarter betting does not include overtime

7\. If a match does not start on the scheduled start date then all bets will be void unless the match is started or re-started within twelve hours of the original start time (unless stated otherwise).

8\. If the match is suspended or abandoned off within 12 hours of the start of the specified time, but at least 90% of the game time has been completed (e.g. 36 minutes of a 40-minute game; or 43 minutes of a 48-minute game) , full-time bets still stand. Otherwise the bet slip on the suspended or suspended event will be void, except for the unconditional decision of the bet result.

9\. All basketball matches will be settled on the official declared result including any overtime.

10\. For 3 x 3 Basketball, settlement will be based on official competition rules.

11\. For specific basketball matches such as friendly matches or two series matches.

a. in the event of the match ended in a draw without OT, all bets are considered valid and will be settled based on the draw result.

b. once the regular time is ended, even if the game score has already determined a winner, the same team will go into overtime due to the 2 series system, all successful bets will be considered valid and the overtime score will be included in the final settlement.

### &#x20;BET TYPES

**Winner**

1\. Predict who will win the game. This market will contain the two teams.

2\. The match market includes the full time game.

**1X2**

1\. Predict which team will win or whether the result between both teams will be a draw. This market will contain the two teams and a draw as betting options.

2\. Markets offered include regular time, match halves or quarter Betting.

**Handicap**

1\. Predict which team will win the match halves /full time/quarter with the indicated handicap applied.

2\. If the game is suspended or cancelled during the 2nd half, all 1st half bets will still be valid.

3\. If the game is abandoned during the 2nd half, all 2nd half bets will be void unless settlement has been confirmed.

4\. Markets offered include Full Game, Match Halves or Quarter Betting.

**Over / Under**

1\. Predict whether the total number of points scored will be over or under the indicated total line.

2\. Markets offered include Full Game, Match Halves or Quarter Betting.

3\. If a game is abandoned, Over / Under bets will only be settled when the market has been unconditionally determined as any further potential points have no affect on the market result. In all other scenarios, bets will be considered void.

4\. If the game is abandoned during the 1st half, all 1st half bets will be void unless they have been unconditionally determined as any further potential points have no affect on the market result.

5\. If the game is abandoned during the 2nd half, all 1st half bets will still be valid.

6\. If the game is abandoned during the 2nd half, all 2nd half bets will be void unless settlement has been confirmed.

7\. If the game is abandoned, all period bets will be void unless one occurs:

a. The period was already completed before the game was abandoned.

b. Before the game is abandoned the market has been unconditionally determined as any further potential points have no affect on the market result.

8\. In Play Settlement is based on the final score line and the total line is applied to a 0-0 score line

**Totals Exact**

1\. Predict whether the total number of points scored will be over or under or equal the market specified indicated total line.

2\. Markets offered include Full Game, Match Halves or Quarter Betting.

3\. If a game is abandoned, Over / Under bets will only be settled when the market has been unconditionally determined as any further potential points have no affect on the market result. In all other scenarios, bets will be considered void.

4\. If the game is abandoned during the 1st half, all 1st half bets will be void unless they have been unconditionally determined as any further potential points have no affect on the market result.

5\. If the game is abandoned during the 2nd half, all 1st half bets will still be valid.

6\. If the game is abandoned during the 2nd half, all 2nd half bets will be void unless they have been unconditionally determined as any further potential points have no affect on the market result.

7\. If the game is abandoned, all period bets will be void unless one occurs:

a. The period was already completed before the game was abandoned.

b. Before the game is abandoned the market has been unconditionally determined as any further potential points have no affect on the market result.

**Team Points - Over / Under**

1\. Predict whether the total number of points recorded by the stated team will be over or under the specified indicated line.

2\. Should the game be abandoned all bets will be considered void unless settlement has been confirmed.

3\. All settlements will be based on post-match statistics provided by the relevant sporting body.

**Odd / Even**

1\. Predict whether the total number of points scored will be odd or even.

2\. Markets offered may include Full Game, Match Halves or Quarter Betting.

**Team Score: Odd/Even**

1\. Predict whether the home or away team will score odd or even.

2\. Markets offered include Full Game, Match Halves or Quarter Betting.

**Correct Quarter Odd/Even**

1\. Predict the last digit value of total number of points scored in every Quarter is Odd or Even in the game.

2\. Fourth Quarter total number of points scored do not include any Overtime that may be played.

**Half Time / Full Time (Regular time)**

1\. Predict the Half Time and Full Time result in the match.

2\. Full time result include a draw for both teams

**Half Time / Full Time**

1\. Predict the Half Time and Full Time result in the match.

2\. Full time result include a draw for both teams

**Moneyline**

1\. Predict which team to win the match and if the final result after the full game of play is a draw, all bets will be refunded.

2\. Markets offered include Full Game, Match Halves or Quarter Betting.

**Team to Score First**

1\. Predict which team will score first in the game.

2\. If the game is abandoned at any time, and a team has already scored prior to the abandonment, all bets will stand.

3\. If neither team has scored at the time of abandonment, all bets are considered void.

4\. If neither team has scored after the scheduled 4 quarters of normal play and overtime, then bets are considered void.

**Team to Score Last**

1\. Predict which team will score last in the game.

2\. If the game is abandoned at any time, then all bets will be considered void.

3\. If neither team has scored after the scheduled 4 quarters of normal play and overtime, then bets are considered void.

**Team with the Highest Scoring Quarter**

1\. Predict which team will score the most in a single quarter.

2\. Overtime does not count.

3\. If the game is abandoned at any time, then all highest scoring quarter bets will be considered void.

4\. If neither team has scored after the scheduled 4 quarters of normal play, then all highest scoring quarter bets are considered void.

**Quarter Race To X Points**

1\. Predict the first team to score X points in a quarter.

2\. Overtime does not count.

3\. If a match is abandoned, bets will only be settled if the result is unconditionally determined and any further have no affect on the market result. In all other scenarios, bets will be considered void.

4\. If neither team scores X points, the option “None” wins.

5\. Depending on the game, the points that the designated team needs to get first may change, and this will be clearly marked in the market.

**Highest Scoring Quarter**

1\. Predict which quarter will score the most points.

2\. Overtime does not count.

3\. If the match is suspended or abandoned, all bets on the highest scoring quarter will be considered void.

4\. If two or more quarters have the same highest score, a “draw” will be settled as a win.

**Quarter Winner Margin**

1\. Winner and score difference after a single quarter End.

2\. Betting on the home team with a margin of 3+ is predicted to win the game, and the difference is equal to or greater than 3.

3\. Betting on the away team with a margin of 3+ is predicted to win the game, and the difference is equal to or greater than 3.

4\. Bet on other predicted difference between the home and away teams is less than 3.

**Winning Margin 26+**

1\. Winner of the whole game (including overtime) and the score difference between the two teams.

2\. Predict the home team or the away team to win by 1-5 points (inclusive of 1 to 5 points), 6-10 points (inclusive of 6 to 10 points), 11-15 points (inclusive of 11 to 15 points), 16-20 Points (including 16 points to 20 points), 21-25 points (including 21 points to 25 points).

3\. Predict the home team or the away team to win 26+, and the difference is equal to or greater than 26.

### **Basketball Specials**

1\. Predict the number of points, steal ball, rebounds, assists, three points, etc.

2\. Both players / teams must play in the game for bets to be considered valid.

3\. If one or both players / teams do not take part in the game, all bets will be considered void.

4\. Bets will be settled according to the NBA or specific governing body's result announced at the end of the game and any subsequent changes to the statistics are considered invalid for betting purposes.

**Winner\&Over/Under**

1\. Predict the result of the full game as well as whether the total number of goals scored will be over or under a specified

2\. Settlement will be based on the selected result of Win, Lose or Draw for a specific team and the total number of goals scored within the match.

3\. If the match is suspended or abandoned before any result has been declared, then any bets on this market will be considered void

**Team Points - Last Digit**

1\. Predict the last digit of the final score for the home or away team.

**Last Score Team**

1\. Predict which team will win the last score.

**Will There Be Overtime**

1\. Predict the game will there be overtime.

**Highest Scoring Half**

1\. Predict the highest scoring half.

2\. Overtime does not count.

3\. If a game is abandoned, all bets on the highest scoring half time will be considered void.

**1st To X Points**

1\. Predict the first team to score X points.

2\. If a match is abandoned, bets will only be settled if the result is unconditionally determined and any further have no affect on the market result. In all other scenarios, bets will be considered void.

3\. If neither team scores X points, the option “None” wins.

4\. The number of points could vary, depending on the game. This will be clearly marked in the bet type.

**Xth scoring team**

1\. Predict the team that will get the X th point.

2\. If a match is abandoned, bets will only be settled if the result is unconditionally determined and any further have no affect on the market result. In all other scenarios, bets will be considered void.

3\. If the Xth point is not reached, all bets will be considered void.

4\. The number of points could vary, depending on the game. This will be clearly marked in the bet type.

**Xth Point Scoring Type (Incl. Team)**

1\. Predict the scoring type of the Xth point, the option distinguishes the score of the home and away teams.

2\. If a match is abandoned,bets will only be settled if the result is unconditionally determined and any further have no affect on the market result. In all other scenarios, bets will be considered void.

3\. If the Xth point is not reached, all bets will be considered void.

4\. The number of points could vary, depending on the game. This will be clearly marked in the bet type.

**Xth Point Scoring Type**

1\. Predict the scoring type of the Xth point, the option distinguishes the score of the home and away teams.

2\. If a match is abandoned,bets will only be settled if the result is unconditionally determined and any further have no affect on the market result. In all other scenarios, bets will be considered void.

3\. If the Xth point is not reached, all bets will be considered void.

4\. The number of points could vary, depending on the game. This will be clearly marked in the bet type.

**Xth free throw team**

1\. Predict the team that will score the Xth free throw.

2\. If a match is abandoned, bets will only be settled if the result is unconditionally determined and any further have no affect on the market result. In all other scenarios, bets will be considered void.

3\. If the Xth free throw is not reached, all bets will be considered void.

4\. The number of points could vary, depending on the game. This will be clearly marked in the bet type.

**Which Team Wins The Jump Ball**

1\. Predict the team that will Wins The Jump Ball.

**Last Digit Score**

1\. Predict the last digit value of total number of points scored in the respective Quarter, Halves (Overtime score included in 2nd Half) or Final score of the game.

**Ending Game**

1\. Predict the last digit of Final Score for the Home Team and Away Team in the respective Quarter, Halves (Overtime score included in 2nd Half). The winning team score goes first, followed by the losing team to get the last digit combination result.

Example:

Place bet on Quarter 1 @ 5-8

Quarter 1 Result: 18-25

Bet Placed on Quarter 1 (5-8) is the Winning bet

**Handicap & Over/Under**

1\. At the same time predict the number specified in the handicap, and the total score of the event will be over or under than the number of over/under specified in the handicap.

### **E-BASKETBALL**

1\. These matches may be offered in virtual simulation or player format.

2\. Settlement will be based on the official score at the end of the match duration stated within the Competition Name (e.g. 4x4, 4x5 Mins Play)

3\. Should no duration be stated, settlement will be based on the official score of the match under that specific competition.

4\. Should a virtual simulation or player v player match fail to finish due to technical or any other reason, all wagers will be considered void.


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